Woo-Fu
Banned
$350,000,000 from selling virtual items in a virtual game. That's mind-boggling. Talk about a great example of, "The heart wants what the heart wants."
I'm surprised other companies aren't trying harder to exploit this obviously pent-up demand. Any of the big publishers could turn out a good game in the genre in ~3-4 years and presumably make a killing. Elite Dangerous seems to have done just that.
I'm surprised other companies aren't trying harder to exploit this obviously pent-up demand. Any of the big publishers could turn out a good game in the genre in ~3-4 years and presumably make a killing. Elite Dangerous seems to have done just that.
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