Ah, Star Fox. Staaaaaar Fox!
- On-foot missions are stylish character action when all-range
- On-foot missions conclude with 1v1 boss fights, like MGRR
- Fox's legs are enhanced with new cybernetic augmentations
- This references his appearance in the SNES promotional art
- Fox's legs can jackhammer foes, fire missiles, rocket-jump
- Fox wields a variety of firearms, and an extending bō staff
What would your dream Star Fox look like?
Anything that isn't like Star Fox Command..
And in a truly just world, it'd retcon literally everything past 64 out of existence and restart itself from there.
Star Fox 64 2.
Score composed by Koji Kondo.
That's all I want. Still waiting for a Star Fox 64 sequel.
I'd rather have the music more like the original which was done by Hajime Hirasawa. The original soundtrack was amazing and so different from the direction they went for the rest of the series.
Eh, people refer too much on 64 but it feels slow nowadays.
If anything, it should be a faster-paced railshooter. Maybe the sky levels of Kid Icarus Uprising. Yeah, that's more fitting.
Also people should really try out Assault's multiplayer. That shit blows out even 64's.
Honestly? I thought Assault was on the right track as far as ways to expand on Star Fox 64. However, it missed the mark in terms of quality.
Just picking some of the suggestions from the thread, adding my own thoughts:
- Arwings only
- SNES Starfox/Wing inspired soundtrack
- On rails
- Multiple paths
- The return of Star Wolf Team
- Difficulty setting not necessary, make the various paths have more difficult levels instead
- 60 fps, pls
Fast paced, little to no story and 60 fps. Oh, and remixed music from the original game.
Anarchy Reign, Vanquish, Metal Gear Rising, arguably W101... And beside Bayonetta in her game, the entire else is ugly/tacky and forgettable.
All the game you mentioned were from Seed. Not platinum games. Their art director must have stayed at capcom.
Treasure would be perfect for a new Star Fox game.
Not that I'd want it to be like Sin and Punishment or anything but... actually... yes... make it like Sin and Punishment.
To make my wishlist in the OP even dreamier, I went back and amended it to be co-developed by PlatinumGames AND Treasure. :-OThey are still the untouched shooterkings. Whatever we imagine, it will be still worse than Treasure Games what would come up with.
The on-foot portions of my dream game (which again, only comprise 10% of the levels) would be like the levels in Metal Gear Rising in terms of progression -- very straightforward, from point A to point B. Not so much arena-based. And like the vehicle missions, they would be divided into three parts: on-rails (like Sin & Punishment), all-range (like Metal Gear Rising), and boss battle (the arena fight -- imagine fighting Wolf one-on-one with MGRR-style music and matching lyrics).
And did I mention Fox would have robotic legs for jackhammer kicks, shooting missiles and rocket-jumping?
Variety. And nobody can say on-foot sections don't work -- only that they haven't worked well the way they've been done so far.Why do some of you want more on foot stuff? I don't think it works well with the Arwing gameplay.