Would anybody else be game for a full-on Star Fox space sim like Tie Fighter dumbed down to function on a controller? Cockpit view only with full freedom of movement both in space and on planet. 4 player co-op enabled, but still a proper single player game.
I remember Starfox was the result of that interview Iwata gave like 2 years after the Wii U came out where he basically said "you know the controller has a screen on it so we should probably take advantage of that" lmfao I remember thinking how ridiculous it was to say that so long after the console had come out. It's like one day he looked down at his lap and said holy shit, there's a screen on this thing?!
No shit sherlock you better show us a non-glorified demo game that uses it properly.
Played this the other day, the first 3 levels. I actually was having a blast with it. The controls clicked just right.
That being said, the next time I play it I might feel completely different. It's a weird game like that.
One thing I did notice/realize is that the brake feature is much more effective and lasts longer. I feel like Star Fox Zero is designed in a way for it to be intentionally slower at times. Hard to explain but I was utilizing the brake feature in certain areas and everything was really coming together and I had a lot of fun with it.