Star Wars Battlefront II Official Gameplay Reveal

Aug 18, 2007
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#3
Free content details as well as monetization plan:

Every player who owns Star Wars Battlefront II will have access to the same iconic characters, planetary conflicts, sleek starfighters, and epic space battles throughout the entirety of the post-release support period. This starts with the Star Wars™: The Last Jedi™ Season coming this December, where all Star Wars Battlefront II players will get access to Finn, Captain Phasma, the new planet Crait, and more.

These new heroes will come with new Star Cards as well. Star Wars Battlefront II players will also be able to customize their favorite heroes and classes using Star Cards, which come in four rarities: Common, Uncommon, Rare, and Epic – all of which can be earned through play. Completing the in-game quests and challenges, taking part in events, and opening Crates can all grant Star Cards, which allow you to further customize your trooper, hero, and starfighter abilities.
https://www.ea.com/games/starwars/b...ews/star-wars-battlefront-ii-2017-post-launch
 
Nov 8, 2011
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#7
I am relieved that there are prequel vehicles instead of just characters.

I actually forgot how good prequel tech looks. Would much rather have a Clone Wars campaign than this pre-TFA one.
 
Sep 15, 2013
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#15
That was amazing. My only criticism is that the third person camera was too close on standard classes. It was perfect on special classes and heroes.
 
Oct 23, 2013
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#16
Damn it looks great and a big improvement gameplay and variety wise on the first game. They said 3 times the content.

Oh man that looked good.

Looks like we have a single player campaign as well.
Looks like? That was known since the game announcement. We saw a story trailer sine time ago.
 
Aug 18, 2016
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#20
I liked what I saw. It's great seeing the Clone Wars again in these stunning visuals. As I said in the E3 thread though, kind of want to see more Clone Wars heroes rather than seeing the heroes of other time periods strangely being there.

But hey, but may not be there initially I suppose can be there as free DLC.
 
Oct 29, 2007
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#26
Good stuff. Crazy hectic but that's 40 players for you.

I heard them mention split-screen co-op but I am unsure if its that boring horde style mode they put in, or some actual co-op in MP.

Gunplay looks solid but they hardly showed off the classes and the differences between them. Hopefully that comes out soon.
 
Jan 22, 2012
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#29
These new heroes will come with new Star Cards as well. Star Wars Battlefront II players will also be able to customize their favorite heroes and classes using Star Cards, which come in four rarities: Common, Uncommon, Rare, and Epic – all of which can be earned through play. Completing the in-game quests and challenges, taking part in events, and opening Crates can all grant Star Cards, which allow you to further customize your trooper, hero, and starfighter abilities
Ehhhh.... not sure about this.
 
May 25, 2013
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#30
Now I have the same dilemma as the first one, do I buy on PC for better graphics, or on PS4 for a much larger community? I imagine the population will be better on PC this time around since there won't be a paywall separating players.
 
Sep 5, 2007
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#35
Looked pretty amazing but throughout the trailer i kept thinking "nope, no way this level of visuals makes it to consoles" over and over again. Really great graphics and framerate for a pre alpha.
 
May 6, 2012
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#37
I'll probably buy this.... very close to release. Looks like real SW Battlefront which we've been waited for 12 fucking years. I'm glad I didn't even bothered to play the first one.
 
Aug 28, 2016
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#39
Not bad at all but as I said in the EA thread, physics and destruction are missing.

Trees didn't get blown away, hell they didn't even move at all. Pillars and other things were being shot at by weapons and aircrafts and there didn't seem to be a shred of destruction.

Hope this changes because I could swear we can destroy all kinds of stuff in Battlefield 1 and trees and stuff aren't static there.
 
Oct 29, 2007
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#42
Not bad at all but as I said in the EA thread, physics and destruction are missing.

Trees didn't get blown away, hell they didn't even move at all. Pillars and other things were being shot at by weapons and aircrafts and there didn't seem to be a shred of destruction.

Hope this changes because I could swear we can destroy all kinds of stuff in Battlefield 1 and trees and stuff aren't static there.
I am hoping the Pre-Alpha notice on the footage shows its still in early phase.
 
Apr 3, 2014
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#47
Not bad at all but as I said in the EA thread, physics and destruction are missing.

Trees didn't get blown away, hell they didn't even move at all. Pillars and other things were being shot at by weapons and aircrafts and there didn't seem to be a shred of destruction.

Hope this changes because I could swear we can destroy all kinds of stuff in Battlefield 1 and trees and stuff aren't static there.
Battlefront 1 didn't have destruction as well iirc. Don't see why they would start doing it now.
 
Jun 29, 2011
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#49
Basically erotic how pretty those graphics are. Holy wow.

erotic

edit: "graphics representative of playstation experience"? Hrmmm. No FB games on consoles have used the all-surface SSR before, and this footage was chalk full of it. Not sure if I believe that statement.