Leia is a character that succeeds through her fearless, strategic mind. We can all remember moments when her quick-thinking blaster fire helped the Rebels out of trouble. Our goal for all the Hero characters has been to capture their essence and spirit from the original Star Wars film trilogy, and then convey that through gameplay. Doing that is more straightforward with characters wielding Lightsabers and Force abilities; it’s obvious how to build gameplay around those things. Leia was trickier in that regard since she doesn’t have a specific, favorite weapon, so we had to represent her in another way.
It’s been incredibly fun to work on Han Solo for Star Wars Battlefront. He’s such a likeable character, and turning his unique persona into gameplay features is a thrill when you’re a Star Wars fan. We’ve also witnessed the love for this character in our playtests. Han’s sardonic lines and emotes seem to put a smile on everyone’s face.
Gameplay-wise, Han Solo is a gunslinger mainly designed for lone wolves and, echoing the beginning of the original Star Wars trilogy, he’s not very dependent on others. Similar to a Rebel trooper, but with a greatly boosted arsenal, Han Solo might be the easiest Hero character to get into. Offensive output, damage, and mobility — that’s what this guy’s about.
Based on how he’s been characterized and how he plays, Emperor Palpatine might be my personal favorite character in Star Wars Battlefront. But getting to that point has been a challenge.
We wanted many different things with the Emperor. We wanted him to be very mobile, but also about deception and fooling people that he’s fragile and weak. As you’ve seen in the original Star Wars trilogy, Palpatine pretends to be a weak old man, when he in fact is extremely powerful. That two-faced side was something we wanted to convey in gameplay and the Emperor’s abilities.
Blogpost with character descriptions
Edit: For completion.
Edit3: Better look:
lock if old.