Comparisons to Xbox are coming soon and will be done by Oliver.
Honestly this is an embarrassing display from Respawn. We're getting games that look marginally better than their last-gen counterparts but performs much, much worse on far more powerful machines. When you see games like HFW not only have a much higher base resolution, better graphics, AND much better performance to top it all off, you can tell that the machine isn't at fault but the developers are. The current bottleneck isn't the hardware, it's the devs.
- Lighting, shadows, and animation quality are all standout
- Impressive visuals on display
- DF didn't receive codes from EA (I wonder why?)
- Indirect lighting suggesting some RTGI, reflections on water bodies and select surfaces, otherwise SSR
- RT drops to 45fps in the Performance Mode in RT heavy areas and the resolution drops too
- RT is engaged in both modes, curiously
- 972p-1440p in Resolution mode. 1242p when looking at the sky. 1440p in cutscenes in GPU light scenes
- Fallen Order runs at 1512p-2160p on PS5
- 648p-864p base resolution in Performance Mode
- FSR breaks apart in motion, visual noise, ghosting, and artifacts
- Performance in Resolution Mode is very consistent but has some hitches when transitioning between cutscenes, can drop to 22fps. Heavy areas can see the fps drop to the high tens, especially on the second planet
- Performance in Performance Mode isn't as good. Many drops to the mid 40s and 50s and rarely even the 30s. This mode just isn't very good. Recommends 30fps
Honestly this is an embarrassing display from Respawn. We're getting games that look marginally better than their last-gen counterparts but performs much, much worse on far more powerful machines. When you see games like HFW not only have a much higher base resolution, better graphics, AND much better performance to top it all off, you can tell that the machine isn't at fault but the developers are. The current bottleneck isn't the hardware, it's the devs.
Last edited: