MasterCornholio
Member
It's true. A similar thing is coming to PC soon with Direct Storage.
Actually on PC it goes to the ram inside the GPU while on console it goes to the shared memory.
That's why I got confused.
It's true. A similar thing is coming to PC soon with Direct Storage.
I could have used the word decompression wrongly, but we are talking how data is transferred in the GPU. You wasted cycle when you can just use the GPU for the graphic.Again, it has nothing to do with GPU. The CPU does the decompression. The average CPU is also bored to death with all these cross-gen games. By the time we get next-gen games and the CPU has to put in some solid work, we'll have Direct Storage anyway.
so another game that run better on sx ?
Err no. Another game it runs "worse " Just higher lower resolution.so another game that run better on sx ?
those 2 fps difference in exchange of higher res is the best choice ...also sx have VRRErr no. It runs worse Just higher lower resolution.
Doubt it. Probably we are talking of milliseconds of "better" IQ I suspect.You mean looks slightly better at times. The PS5 actually has the better performance. But both systems are extremely close on both regards.
The GPU isn't wasting any ressources here. It doesn't really care how it gets the data, it just wants the data to be there. You waste a bit of CPU ressources with the decompression on the PC, but it's a non-issue currently and with Direct Storage it will never become an issue. That's why I don't see a difference.I could have used the word decompression wrongly, but we are talking how data is transferred in the GPU. You wasted cycle when you can just use the GPU for the graphic.
Until your happy In any case it's not higher at all. Guess depending of the moment.those 2 fps difference in exchange of higher res is the best choice ...also sx have VRR
and i have a very 4k 120hz tv
Listen I explained to you how work. CPU has nothing to do with what I talked about. But obviously you find an excuse to downplay it barely understand of what I'm talking about. It's ended as expected. Your fanboism is hopeless.The GPU isn't wasting any ressources here. It doesn't really care how it gets the data, it just wants the data to be there. You waste a bit of CPU ressources with the decompression on the PC, but it's a non-issue currently and with Direct Storage it will never become an issue. That's why I don't see a difference.
Doubt it. Probably we are talking of milliseconds of "better" IQ I suspect.
I'm saying what objectively it is for meUntil your happy In any case it's not higher at all. Guess depending of the moment.
those 2 fps difference in exchange of higher res is the best choice ...also sx have VRR
and i have a vrr 4k 120hz
yes well is not a big differenceWith the two being almost identical it would really have to boil down to controller choice for me.
yes well is not a big difference
I was talking about the game ...as controller i can't stand to the symmetrical controller of the PS. It feel just worse to me probably because I play fpsThe two controllers feel a lot different to me though.
No, i didn't forget about those at all, quite the contrary, i am one of the posters pointing at these PS5 advantages regularly (you can check my post history). My argument was (for some time now) that PS5 isn't punching above its weight but performing as it should/according to its spec base. Now, after seeing the recent trend/examples mentioned i am begining to think that PS5 isn't performing as well as in the beginning of the generation (like Assassin's Creed or Dirt for example with higher overall rosolution and performance) or even 'underperfoming' (again in those tiles specifically) and wondering about the reasons. To be clear Star Wars Jedi order falls within my expectations there is no mystery there.But all of a sudden you forgot better framerates, less to no stuttering and better texture filtering on PS5 in some games. Btw. didn't people claimed that PS5 36 CU's and less bandwidth wouldn't be enough for RT in some games and also running as good as XSX with its higher bandwidth and 52 CUs? Oh, yes, they did. And look where we are now. PS5 is on par with XSX with RT or better. Who would ever thought that.
You can stand worse performance it seems.I was talking about the game ...as controller i can't stand to the symmetrical controller of the PS. It feel just worse to me probably because I play fps
again i can't help if you can't afford (or host want) a TV that has vrr. The xsx support VRR my TV do it as well So the sxs has better res, same perf, better iq. periodYou said
You can stand worse performance it seems.
The so called 'more powerful' (not that agree with that statement 'yet'..) console pushing more pixels than its rival at equivalent performance across the titles, what would be so 'embarrasing' about it exactly?..
I have a TV with an excellent upscaler. So ps5 is the better version right? Better performance. Periodagain i can't help if you can't afford (or host want) a TV that has vrr. The xsx support VRR my TV do it as well So the sxs has better res, same perf, better iq. period
I have a TV with an excellent upscaler. So ps5 is the better version right? Better performance. Period
Which one do you prefer?The two controllers feel a lot different to me though.
Which i find to be 'surprising' (not impressive) right now is how a GPU with only ~20% higher max theoretical compute is begining to push ~ 20% higher resolutions more often than not despite being behind in quite a few other GPU metrics by that much, especially with a lesser/slower cache system. I always considered the GPUs in those machines to be nearly equal in capability with the higher efficiency of PS5. I begin to feel slight doubts about this right now, but lets see how proper next-gen games fare.Because we have never seen the XSX pulling both better FPS and framerate and let's not forget graphics. It was always the same between the 2 or a slightly better res for XSX. Other then that the PS5 has mostly the better graphics settings, less pop-in, stutters and frame pacing issues.
The XSX shows nothing impressive against the PS5 in comparisons. But if you find a slightly higher dynamic res impressive then well....enjoy it then.
In any case the PS5 have better performance of you have VRR .this above the fact that the xs have better iq and higher res. Your downplay is plain stupidI have a TV with an excellent upscaler. So ps5 is the better version right? Better performance. Period
Which one do you prefer?
Are you trying to convince yourself or those around you? The console performance is as is. An external device is just that - external, it is not the console.In any case the PS5 have better performance of you have VRR .this above the fact that the xs have better iq and higher res. Your downplay is plain stupid
It goes both ways. The actual experience is what counts in the end, and VRR makes the games silky smooth no matter if there are some slight measureable stutters.You measure the actual, not a theoretical.
Marvel avengers is far away from taxing ("Kill") The CPU at all... in fact on an Ryzen 3700x it sits between 18 and 30% CPU usage with Peaks at 36-39%The variable clock talking point is still not over imo. There's no reason to downclock the GPU when the CPU is half asleep running cross-gen games built for Jaguar We'll see what happens once we start getting games that kill the GPU and CPU simultaneously. Avengers is one such game and it really didn't look great on PS5.
Marvel avengers is far away from taxing ("Kill") The CPU at all... in fact on an Ryzen 3700x it sits between 18 and 30% CPU usage with Peaks at 36-39%
It increases my wallet power.Gamepass doesn't increase a systems power though. I hope you know that at least.
At these moments yes right the cpu usage is quite decently as you say, but its very rare and most of the time it sits between 20 to 30 %When you have spikes like these, I'd argue it's hitting the CPU quite decently. It also uses every single core which is kinda rare on cross-gen games.
This argument around 13 individual frames, or a difference in 0.001% average is bizzare. You all do realize that such numbers are statistically insignificant? How many runs were done with and were any deviations observed? What is the meaningful distinction here? As is arguing about the resolution differences, yes the PS5 has lower minimums, but without knowing how often each console deviates from 1440p it really means nothing.
One console is not performing better then the other in this title. Maybe if the consoles were not fps or resolution capped we would have something to go on, but they are not, so we don't.
And the Reality Creation feature on my TV increases perceived resolution. Does it mean the plugged in console is now a higher rez console? I may be getting a clearer picture than some others, but it’s not increasing the actual pixel count the PS5 is rendering. It’s idiotic to conflate by any measure.It goes both ways. The actual experience is what counts in the end, and VRR makes the games silky smooth no matter if there are some slight measureable stutters.
By the way, if you want to measure actual raw performance, you have to include both pixel count and framerate, otherwise you only have one part of the equation and it tells you nothing about the performance.
It increases my wallet power.
Rest i don't care
TV upscaling can't resolve more detail than the GPU renders. It doesn't increase perceived resolution since resolution isn't only about sharpness, but also detail.And the Reality Creation feature on my TV increases perceived resolution. Does it mean the plugged in console is now a higher rez console? I may be getting a clearer picture than some others, but it’s not increasing the actual pixel count the PS5 is rendering. It’s idiotic to conflate by any measure.
Yes, XsX has higher rez and PS5 has better performance. That’s the actual reality, not VRR makes XsX perform better like the some are crossing their fingers in hopes of convincing some suckers.
Cool.Unfortunately I haven't had a chance to really try out the Haptics or adaptive triggers since I'm using them on PC.
The Xbox controller does have better support on PC. It's nice to have matching button icons instead of trying to guess where X and Y are on the Dualsense.
But I do find the Dualsense more comfortable and everything seems tighter on it overall.
I usually only use the Xbox controller if a game has horrendous support for the Dualsense. Otherwise I stick with the DualSense because it feels more ergonomic to me. And I like the buttons a lot better.
Mine can, sharpness setting is a completely seperate slider. Reality creation does a lot of intelligent enhancements via AI. . Makes the tiny increased pixel count off XsX completely redundant on my set.TV upscaling can't resolve more detail than the GPU renders. It doesn't increase perceived resolution since resolution isn't only about sharpness, but also detail.
VRR on the other hand makes (small) frame drops imperceptible.
And no, PS5 doesn't have better performance. It has a higher frame rate, but that's only one half of the performance equation.
Bruh, I know Sony loves its made up buzzwords, but "Reality Creation" is nothing more than a sharpening filter which works a little better than a standard sharpening filter because it's adaptive to what's going on on the screen.Mine can, sharpness setting is a completely seperate slider. Reality creation does a lot of intelligent enhancements via AI. . Makes the tiny increased pixel count off XsX completely redundant on my set.
Cool.
I'm thinking of getting DualSense for PC. I heard Metro Exodus EE is the first PC game to support DualSense features, is it true? If you have the game on PC maybe you can give it a try.
It does pattern matching per frame based on image analysis stored in its database, it knows faces, depth of field, etc. and applies varying levels of upscaling within each frame.Bruh, I know Sony loves its made up buzzwords, but "Reality Creation" is nothing more than a sharpening filter which works a little better than a standard sharpening filter because it's adaptive to what's going on on the screen.
Play Astro’s Playroom and try to go for the Platinum and I think the game ought to make a believer out of you .It's hard to sell to someone who has never tried it. Personally I think the "rumble" part sounds great, but the triggers fighting back at me sounds like something I'd disable as soon as possible, no matter if it's on Xbox or PS.
Like tires or suspensions for a race car. You are free to buy your tires at a discount shop, but do not complain if the lesser cars are performing better than you think they should .Also, I doubt it's the controller that makes the difference in the end.
Provided DualSense was implemented well and the game looked close enough (few percent Resolution or frame rate diff is more than close enough)… yes, I would unless I lacked the money for the game and I just could not wait for some reason.I think it's more a question of price and where does my friends play this game (if multiplayer). If we're talking stricly single player games and it's 15$ cheaper on the competing platform, would you really pay 15$ for haptics?