Dr. Zoidberg
Member
I'm consistently amazed at how Skyrim still sells so much. You would think we would reach saturation eventually.
Grandia II sold really poorly.
Good point. It will probably reach 10 million just on Steam eventually.I'm consistently amazed at how Skyrim still sells so much. You would think we would reach saturation eventually.
How does Snake did at first day.
Good point. It will probably reach 10 million just on Steam eventually.
Pretty wild.
65k concurrent at this point probably indicates selling ~1 million before deep discounts.Metal Gear Solid 5 is going to come in pretty high next month. Concurrent users are sitting at close to 65k already.
Metal Gear Solid 5 is going to come in pretty high next month. Concurrent users are sitting at close to 65k already.
Hidden game on SteamSpy, will not be possible to include in September's thread.
Hidden game on SteamSpy, will not be possible to include in September's thread.
It's genius. Send Knurek some cookies or something if you end up doing it.The more I think about it, the more I like the idea of doing $15 at launch with a launch discount plus sending additional discount coupons to everyone who owns our previous game, Cthulhu Saves the World. Letting over half a million people who presumably like our style of games know "Hey, our new game is out and here's an extra discount for you" seems like a very strong marketing move.
Why is it hidden?
Why is it hidden?
The nature of SS's data collection and polling method means it takes a few days to get accurate results.
I can maybe see it for some of the indies, but I don't see the point of honoring requests from big pubs to hide data that is publicly available.
I'm consistently amazed at how Skyrim still sells so much. You would think we would reach saturation eventually.
Good point. It will probably reach 10 million just on Steam eventually.
Pretty wild.
I wonder, will Rocket League hit 2M after Black Friday and Winter sales? Doesn't seem too unrealistic.
It's pretty gross really. Most publishing agreements have royalty bonuses when certain sales thresholds are met. By obfuscating the sales data they can try and cheat developers out of their royalties.
I'm all for hiding a developers game when they request it, but publishers can go fuck themselves.
I can maybe see it for some of the indies, but I don't see the point of honoring requests from big pubs to hide data that is publicly available.
The rate of sales just recently increased, probably because of the Steam controller preorder deal, so I'm guessing we'll see 2 million soon enough.
Nah, it was doing well before that. Over 570k both in July and August.
Can someone give me some analysis of how good these figures are?
Sub 60 million overall sales is huge, but I'm always wondering how beneficial it is for many devs/pubs.
I find the sales for new releases this month very low.
Can we compare this with console games or is it totally different?
Why would the Nekopara dudes want to hide the sales? Does that usually mean it did well or poorly?
The more I think about it, the more I like the idea of doing $15 at launch with a launch discount plus sending additional discount coupons to everyone who owns our previous game, Cthulhu Saves the World. Letting over half a million people who presumably like our style of games know "Hey, our new game is out and here's an extra discount for you" seems like a very strong marketing move.
Can someone give me some analysis of how good these figures are?
Sub 60 million overall sales is huge, but I'm always wondering how beneficial it is for many devs/pubs.
I find the sales for new releases this month very low.
Can we compare this with console games or is it totally different?
It does when Steamspy exists because of the goodwill of Valve and you want to avoid having a bunch of publishers lean on Valve to close off access.
From what I understand, there's no real way for Valve to close off access. If they shut down Steam API, it would make things more difficult, but you could probably get quite accurate estimates by writing software that combed through public profile pages.
From what I understand, there's no real way for Valve to close off access. If they shut down Steam API, it would make things more difficult, but you could probably get quite accurate estimates by writing software that combed through public profile pages.
Thinking about this some more, what we need is distributed SteamSpy. Spy@Home if you will.It'd also be really easy to ban ip addresses that query too many pages. Valve could totally shut out SteamSpy if they wanted to. It's obvious that it would generate an incredible amount of badwill though.
Note that SteamSpy averages owners over 3 days, so that's not really accurate.MGSV day 1 debut was 200k on STEAM.
MGSV day 1 debut was 200k on STEAM.
Thinking about this some more, what we need is distributed SteamSpy. Spy@Home if you will.
Note that SteamSpy averages owners over 3 days, so that's not really accurate.
Because SteamSpy can't instantaneously (or in a day) query 150 million accounts.Got it. Why does it take so long to update out of curiosity. I would have thought it'd be easy to see how many total owners there are?
Really surprised H1Z1 is still doing well. Also CS:Go is just a monster.
65k concurrent at this point probably indicates selling ~1 million before deep discounts.
Eh, TW3 has a 96k concurrent record on Steam, but there's "only" about 780k owners on Steam.
I don't have any data for Mad Max yet, but it's not hidden.
It happened before with Mortal Kombat X. It took a week before it appeared in my stats.