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Street Fighter II: Hyper Fighting Released for Virtual Boy

sk3tch

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Mar 15, 2007
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It's not April so you can rest assure that this news is not a hoax. Believe it or not but homebrew developers have somehow managed to bring Capcom's timeless Street Fighter II over to the Nintendo Virtual Boy! Luckily for us, the team behind this impressive creation have generously released a playable demo ROM for all to download.

As exciting as this news is, it does, however, come with one slight frustration. Hyper Fighting, as it is known, currently does not work in any Virtual Boy emulator out there and requires the expensive and elusive Flash Boy flash cartridge.

Nevertheless the demo version of Hyper Fighting has been released online and features the ability to take on 4 familiar fighters in 4 familiar stages. While we're yet to try it on the Flash Boy in the RetroCollect office, both screenshots posted online and the general reaction from Virtual Boy fans around the web has gone on to suggest that this is something even Capcom would be proud of.

UPDATE: We're back at HQ and have had some time to trial this masterpiece. Without going into too much detail, this is nothing short of groundbreaking. Check out our gameplay video below to see what all the fuss is about.

Gameplay video: http://www.youtube.com/watch?feature=player_embedded&v=wh_0fsyTQzM

Source: http://www.retrocollect.com/News/street-fighter-ii-hyper-fighting-unofficially-hits-the-virtual-boy.html
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Feb 14, 2009
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I gotta admit that 3D effect on the stage is nice.
 

Lijik

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Sep 16, 2008
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Great now I actually need a flashboy because theres finally worthwhile homebrew
 

ElFly

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Sep 3, 2006
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Um the sprites are from SF2 but the background is from Alpha 2.

I call shenanigans.
 

Omegasquash

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Apr 13, 2007
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This is beautiful (minus the flickering). Just goes to show what can be done if you want to. Whether there's a market for this is debatable, but it still looks like a fun project.
 

Dacvak

No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
Jan 29, 2008
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Oh please, someone get this working on the Oculus Rift.
 

sunship

Neo Member
May 16, 2013
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This is beautiful (minus the flickering). Just goes to show what can be done if you want to. Whether there's a market for this is debatable, but it still looks like a fun project.

The flickering is caused by the camera, you wouldn't see it irl
 

jaypah

Member
Nov 1, 2006
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I really should dust off my virtual boy at some point. Do any of the VB emulators run in stereoscopic 3D on 3DTVs?
 

sixteen-bit

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Aug 16, 2006
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The Virtual Boy must have been pretty strong if it could handle SF2 fairly well.

The old SF2'CE PC Engine port was real impressive as well.

SF2 was ported to a number of 8-bit platforms wasn't it? I bet there was a Master System version in Brazil too.
 
Dec 11, 2012
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Looks great from a gameplay perspective. The music was horrible though.

And what's up with those elephants in the foreground blocking the view in the corners? I don't remember any version having them there.
 

atbigelow

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Dec 15, 2006
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The Virtual Boy must have been pretty strong if it could handle SF2 fairly well.
VB had a 20Mhz 32-bit CPU in it. The GBA's was only 16Mhz. Both were RISC processors (VB was an NEC chip while the GBA was an ARM7). So it was definitely pretty solid for what it was.
 

Jackano

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Jan 19, 2006
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Brought to you by the color red, as expected. :)

Cool work, but damn, there is guys who pass time to make VB games in 2013... Wow!
Next probably is Mother 64 on 64DD.
 

120v

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Mar 14, 2013
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as a VB owner back in the day i wish the system was at least somewhat more successful so we could've gotten stuff like this. VB gets rightfully shat on but it had some potential
 

KittenMaster

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Nov 22, 2007
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The old SF2'CE PC Engine port was real impressive as well.

SF2 was ported to a number of 8-bit platforms wasn't it? I bet there was a Master System version in Brazil too.
I haven't seen the PC Engine version but I don't think there's any 8-bit version of SF2 with solid gameplay. 8-bit versions of the game tended to have very choppy movement & animations and poor collision detection.