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Street Fighter V Systems Trailer and hands-on impressions

ezekial45

Banned
https://www.youtube.com/watch?v=AfrSKt5b-50 (Watch in 60FPS)

Embargo is up. Previews incoming

Combofiend's breakdown of the Variable System
The V-System consists of three variable mechanics all built around the new V-Gauge, which primarily builds as your character takes damage. The three mechanics are: V-Skill, V-Trigger and V-Reversal.

V-Skill

V-Skills are unique skills per character that can be accessed at any time by pressing medium punch and medium kick together. These skills do not require use of the V-Gauge and have different uses per character (e.g. mobility, offensive, defensive). V-Skills are rather important in battle as they may help a character in an area they’re weak at or help to fill up the V-Gauge quicker. Learning how to properly and efficiently use each character’s V-Skill will be key in winning matches.

V-Trigger

V-Triggers are unique abilities per character that can only be activated once the V-Gauge is full, by pressing heavy punch and heavy kick together. V-Triggers, much like Ultras in Street Fighter IV, are a way for your character to turn the tide of battle. That, however, is where the similarities end. Activating the V-Trigger, which allows access to a character’s full potential, is merely step one. It is completely up to the player to properly utilize the benefits received from the V-Trigger to change the course of the match. As V-Triggers add quite a bit of depth to each character, mastering their use will be paramount to victory.

V-Reversals

V-Reversals take up one stock of V-Gauge, and allow a player to counter the attack of the opponent while blocking, thus creating some breathing room. They are similar to “Alpha counters” from the Street Fighter Alpha series, but this time not every counter results in a universal effect; some push the opponent back, some knock them down and some switch sides. Players should explore each character to see how their V-Reversals function.

Previews:
DTOID - 'My first three hours with Street Fighter V were immensely satisfying'
SRK - 'Going Hands-On with Street Fighter V: Versatility Has Its (V-)Benefits'
IGN - 'E3 2015: EVERYTHING YOU NEED TO KNOW ABOUT STREET FIGHTER 5'
VideoGamerTV - 'Street Fighter 5 New PS4 Gameplay Impressions (1080p, 60fps): Ryu, Chun-Li, M Bison, Nash'
Gamespot - 'Street Fighter 5: Your Expert Guide to What's New'
EGM now - 'Street Fighter V may not look hugely different at first, but its gameplay sure is'

DTOID interview with Combofiend (talks about Roster and character selections)
 

Tizoc

Member
1- They need to improve Charlie's super move, looks really dorky as is
2- They're going with a 2 meter implementation like KoF and Rumble Fish did, interesting.
 

Cade

Member
Ryu uses his senses to “see” the opponent’s next attack and parries it accordingly. All attacks (high, low, mid) and projectiles can be parried if timed correctly. Multi hitting attacks can also be parried with the correct timing. Fans of Street Fighter III will remember that the “parry” was the core battle mechanic of that entire series! The mechanic now returns as a single V-Skill of Ryu, demonstrating how serious we are about making every character unique to one another.

hnng
HNNNNNNG

where my sf3 bros at
 
V-Skill
V-Skills are unique skills per character that can be accessed at any time by pressing medium punch and medium kick together. These skills do not require use of the V-Gauge and have different uses per character (e.g. mobility, offensive, defensive). V-Skills are rather important in battle as they may help a character in an area they’re weak at or help to fill up the V-Gauge quicker. Learning how to properly and efficiently use each character’s V-Skill will be key in winning matches.

V-Trigger
V-Triggers are unique abilities per character that can only be activated once the V-Gauge is full, by pressing heavy punch and heavy kick together. V-Triggers, much like Ultras in Street Fighter IV, are a way for your character to turn the tide of battle. That, however, is where the similarities end. Activating the V-Trigger, which allows access to a character’s full potential, is merely step one. It is completely up to the player to properly utilize the benefits received from the V-Trigger to change the course of the match. As V-Triggers add quite a bit of depth to each character, mastering their use will be paramount to victory.

V-Reversals
V-Reversals take up one stock of V-Gauge, and allow a player to counter the attack of the opponent while blocking, thus creating some breathing room. They are similar to “Alpha counters” from the Street Fighter Alpha series, but this time not every counter results in a universal effect; some push the opponent back, some knock them down and some switch sides. Players should explore each character to see how their V-Reversals function.

EX Gauge
That’s not all, however, as there is also the EX Gauge, which builds as you deal damage to the opponent. The EX Gauge allows characters to perform powered up versions of their special attacks and when maxed out, their Critical Art. Critical Arts are highly damaging, cinematic attacks that are unique to each character.

Ryu

V-Skill : Mind’s Eye
Ryu uses his senses to “see” the opponent’s next attack and parries it accordingly. All attacks (high, low, mid) and projectiles can be parried if timed correctly. Multi hitting attacks can also be parried with the correct timing. Fans of Street Fighter III will remember that the “parry” was the core battle mechanic of that entire series! The mechanic now returns as a single V-Skill of Ryu, demonstrating how serious we are about making every character unique to one another.

V-Trigger: Denjin Renki
Ryu powers up and enters Denjin Renki mode. In this mode, his normal and EX Hadokens, as well as his Shinkuu Hadoken gain an electric charge, resulting in faster travel speed, higher damage, and higher stun. While in this mode, normal and EX Hadokens can also be charged, which result in even higher damage or a guard break if blocked. Additionally, his Shoryuken attack also deals additional damage when it connects against the opponent.

*Note – Denjin Renki mode only lasts a short amount of time and is tied to a timer.

Chun-Li

V-Skill: Rankyaku
Chun-Li kicks powerfully off the ground and flies toward her opponent at an angle lower than her normal jump. While in the air, Chun-Li can use air attacks and special moves as she descends upon the opponent.

V-Trigger: Renkiko
Chun-Li concentrates her ki into her hands and feet which results in attacks hitting more times than normal. Light attacks have no additional benefits, medium attacks hit one extra time, heavy attacks hit two extra times. This benefit is not extended to special attacks.

*Note – Renkiko only lasts a short amount of time and is tied to a timer.

Nash

V-Skill: Bullet Clear
Nash reaches out and absorbs any normal projectile coming his way. If close enough to the opponent, Nash can absorb their life force, causing damage.

V-Trigger: Sonic Move
Nash travels at supersonic speed and ends in one of three different places near the opponent based on what the player inputs. Players can choose to end up behind the opponent on the ground, behind the opponent in the air, or in front of the opponent in the air, and can act immediately once Nash appears.

Bison

V-Skill: Psycho Reflect
M.Bison uses his Psycho Power to absorb any normal projectile or attack coming his way. If the player continues to hold down the Psycho Reflect after absorbing either the projectile or attack, M.Bison will throw a Psycho Shot back at the opponent.

V-Trigger: Psycho Power
M.Bison completely unleashes his Psycho Power, which results in a change to his dash and certain special attacks. He now teleports during his dash, able to pass through projectiles and attacks, and also disappears and reappears during his Somersault Skull Diver and Double Knee Press attacks, making them extremely hard to track.

*Note – Psycho Power only lasts a short amount of time and is tied to a timer.

http://blog.us.playstation.com/2015/06/11/street-fighter-v-new-battle-system-details/
 
This info is AMAZING. Comeback mechanic that actually rewards skill and not random hail mary attacks, unique systems per character, stun gauge, chip on normals, no backdash invincibility, alpha counters with separate meter, fucking TENOUTTATEN
 

Grakl

Member
IGN's quick quip on walkspeed, for those who think the game is slow:

Especially for Third Strike fans, Ryu will feel very familiar in Street Fighter 5 because of the parry and the denjin shenanigans. His walk speed is a hair slower than in SF4, but then, nearly everybody's is. Low forward is still a dominant footsie tool, and with focus attack out of the game, fewer characters will have easy answers for it.
 

Crocodile

Member
I don't have much to say other than that trailer was cool and the game, so far, is looking good. Still a ton we don't know about it for better or worse but E3's just around the corner :)

EDIT: Some of these text descriptions are sounding mighty interesting though. Cool stuff

GOD I REALLY HOPE THAT'S WHAT THE SOUNDTRACK SOUNDS LIKE

Really? Song in the trailer didn't really do much for me personally
 

ezekial45

Banned
DTOID preview says that Ryu's parry is unusable in the air. Interesting. I'm very excited to see what each character has for skills. Every character will have their own unique one.
 
"gamespot gameplay video"


What the fuck has capcom done to Bison's walk speed. Game overall looks much faster than the initial gameplay footage, though.
 

Alienous

Member
oh jesus christ the very fucking first they talk about is how this looks like sf4

I think it's more them talking about how it has the same art-style, which it does.

They go on to talk about how it's taken further. SF5 looks much better.
 
V-Trigger: Psycho Power
M.Bison completely unleashes his Psycho Power, which results in a change to his dash and certain special attacks. He now teleports during his dash, able to pass through projectiles and attacks, and also disappears and reappears during his Somersault Skull Diver and Double Knee Press attacks, making them extremely hard to track.


HE RETURNS
 
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