MoonsaultSlayer said:
"Instead, listen to the people you have polled who may not have played a videogame in their life. When the majority of people in your targeted demographic say they'd rather play as character B because he seems totally radical, go with that and assume your audience and fanbase are going to prefer this character as well.
When that backfires and you revert back to the original, you should think twice because those of us who prefered the new look are the only ones who are allowed to have an opinion as to how you should design Cole."
Though he's design 101 comment is a well know rule..maybe not an actual rule, more like a guideline...
But in your posts you go to the extremes; as if "the true fans" liked the original, hated the new one; and "people that haven't played a videogame in their life" were the ones that liked the new one..
What about those of that liked his look in the first game and liked (and in my case prefered) the redeisgn in this new one?
Or those that just didn't care, because they just wanted to play more inFamous?
But when it comes to "drastic" changes is always the same..
Look at Splinter Cell and "Hobo Sam"..then when they changed it back to his more familiar look "Were's mah Hobo Sam Ubisoft?"..or the new Max Payne (lol bald and fat WTF?)....or the classic "lol that looks liek a cartoon what the fuck Nintendo? Celda?"..
And heck, based on the crappy blurry pic that was posted (unless it was fake or old), it seems as if the "redesign after listening to fans" is the same character/clothes, but bald...but we'll have to wait for better pictures; not even artwork..since there were 2 different artworks of the previous one...with the one in the game looking more closer to the one from the Game Informer cover, than the artwork that was inside the magazine article per se..
There are always going to be lovers, haters, people that approve, people that don't. But if developers in general have shown one thing, is that they work better when they look for input, but make their own choices.