Sumo: Wii U specs are surprising; "way more memory" than PS3/360

President's of large corporation's say a lot.

You probably shouldn't be so trusting of them, and go off what a company's past trends are.
You guys are actually surprised that Nintendo could improve their online service from the Wii?

It's not like it can get any more cumbersome. They've got nowhere to go but up. It's how far up that is the point of contention.
 
They were surprised the Wii U's GPU (Wii Pee U) could match the shading capabilities of the current generation HD consoles and has more RAM? What were their expectations? A toaster with a screen?


Wii having more memory than the Xbox isn't surprising at all, even if you haven't looked at the specs.

As for the GC:

24MB 1T-SRAM
16MB DRAM (extremely slow, only for some uses)
3MB embedded 1T-SRAM (2megs for framebuffer, 1meg for texture cache)
They said they thought they where going to have to do it from the ground up but they didn't.
 
It's not ban bait. The article to me is ambiguous. Now, if you take offence to the implications of my post due to some misplaced loyalty to a company- I can't be held responsible.

I expressed a genuine opinion and I backed it up.
There's no way you could possibly think he was comparing it to the Wii when the previous sentence specifically mentions HD platforms. No amount of twisting or misconstruing of the English language would make your interpretation make any sense. Not to mention the game isn't even being released for the Wii so why would he mention what it allows them to do compared to a nonexistent Wii version? Why would he be surprised a console capable of outputting in HD has way more memory than one limited to 480p? I'm sorry...I just don't see how you could get your interpretation


You guys are actually surprised that Nintendo could improve their online service from the Wii?

It's not like it can get any more cumbersome. They've got nowhere to go but up. It's how far up that is the point of contention.
You'd be surprised if you asked most of these people to describe Nintendos past online system they'd be completely wrong. In almost every topic about online there are people who genuinely didn't know you could play against random people on in 3DS and Wii games
 
To anyone bringing up smartphones:

They need a lot of RAM if they want to support multitasking (and do it well). It's slow and cheap because a mobile OS prioritizes the amount of RAM over any other properties.

Gaming consoles dedicate almost all of the memory to gaming (much smaller OS and restricted secondary tasks) and prioritize speed and performance. It's more expensive, and usually smaller, but it is much better suited for a dedicated gaming platform.

If you have any understanding of how they use their memory, you would know that any direct size comparisons are completely misguided.
 
Wasn't it said that the CPU is bottlenecking the GPU?
I have a feeling looking at the Dark Souls bare bones port requirements and system usage that developers are currently leaning on the CPUs of current gen systems very heavily to compensate for the old as sin video cards in these boxes. They could probably shift stuff to the video card that they are used to doing on the CPU. I have no actual knowledge of this stuff so if that sounded stupid I apologize.
 
I don't know, maybe they thought it might be hard to develop for.
They are talking about specs, and more especifically about the GPU and the amount of memory, not development complexity. Did they expect less than what the current HD consoles could do GPU-wise?

I'm curious now. What did most devs expect Nintendo's next console specs would be like?
 
Right or wrong, I gave an opinion. The article is ambiguous.
Lolwut. It should have been Extremely clear he was talking about the hd twins. The full sentence was "The Wii U looks as good as any of the HD platforms. The Wii U has way more memory, so we can take advantage of that with less compression on elements and textures, so it will look all lovely and shiny" why would he mention the hd twins first just so he could say that the wii u only has more memory than the wii? Is it even hard to believe that the wii u would have more ram than the ps360 anyway?
 
According to dev reports so far, it's not the GPU or RAM that the Wii U is lacking in when compared to the PS3 and Xbox 360, it's the CPU that isn't able to keep up.

It's actually difficult for Nintendo to wind up with a worse GPU/RAM than the PS3/360 in the year 2012. But the CPU is the one area where they could actually screw up and they very well may have.

They likely utilized a more powerful version of the current Wii's IBM cpu (rather than switching to far superior cpu from AMD or Intel) in order to provide easy backwards compatibility with the Wii and Gamecube with no effort required on their part to emulate them. While this is nice, from the dev complaints so far, it appears the cpu is lacking even when compared to the 360 and PS3, and that's a significant reason for concern.
 
Wasn't it said that the CPU is bottlenecking the GPU?
That's conjecture. You can find a lot of contradictory opinions on the matter. I wouldn't be surprised if it had been said that the WiiU GPU won't work without a virgin sacrifice at this point.

According to dev reports so far, it's not the GPU or RAM that the Wii U is lacking in when compared to the PS3 and Xbox 360, it's the CPU that isn't able to keep up.

It's actually difficult for Nintendo to wind up with a worse GPU/RAM than the PS3/360 in the year 2012. But the CPU is the one area where they could actually screw up and they very well may have.

They likely utilized a more powerful version of the current Wii's IBM cpu (rather than switching to far superior cpu from AMD or Intel) in order to provide easy backwards compatibility with the Wii and Gamecube with no effort required on their part to emulate them. While this is nice, from the dev complaints so far, it appears the cpu is lacking even when compared to the 360 and PS3, and that's a significant reason for concern.
Yes, because IBM is totally incapable of making a CPU better than Intel and AMD. [/sarcasm]
 
They are talking about specs, and more especifically about the GPU and the amount of memory, not development complexity. Did they expect less than what the current HD consoles could do GPU-wise?

I'm curious now. What did most devs expect Nintendo's next console specs would be like?
To be honest I have no idea, their was this rumor a few months before E3 that the dev kits where "more powerful than anticipated".

http://forum.beyond3d.com/showpost.php?p=1614288&postcount=406
 
I don't think it has GC compatibility.
Yes, you're right. As far as I know Wii U has been confirmed officially to have backward compatibility with Wii games but not GC ones, although I feel it's got much more to do with Nintendo not wanting to include anymore GC controller ports, memory card slots and a DVD reader being compatible also with mini-disc format, rather than on account of hardware incompatibility issues, seeing how Wii was essentially for all I know a slightly more powerful GC.
 
I thought we already knew that it had more RAM. If it didn't... :/

Nintendo wants mass market price points for their consoles. One could argue that gaming left Nintendo behind, to a degree - this gen saw the $400 and $600 dollar launch console price. (I am not counting the gimped 360 package, since that was almost a marketing gimmick to say "Xbox 360 starting at $299".)
It was a mass market powerful console. It plays the same games as the HDD SKU.

People simply choose to ignore it because it aids in the creation of the false dichotomy between producing mass market products or pursuing powerful hardware within reason. For two generations Sony created mass market products that delivered powerful hardware for their time before they went off the deep end this generation with the PS3, while the 360 co-opted the PS1/PS2 strategy.
 
43....according to wikipedia

System memory:

43 MB total non-unified RAM
24 MB MoSys 1T-SRAM (codenamed "Splash") main system RAM, 324 MHz, 64-bit bus, 2.7 GB/s bandwidth[15]
3 MB embedded 1T-SRAM within "Flipper"[16]
Split into 1 MB texture buffer and 2 MB framebuffer[16]
10.4 GB/s texture peak bandwidth, 7.6 GB/s framebuffer peak bandwidth, ≈ 6.2 ns latency[15]
16 MB DRAM used as buffer for DVD drive and audio, 81 MHz, 8-bit bus, 81 MB/s bandwidth[15]
 
At this point, I'm pretty sure that the Wii U will be to Gen 7 what the Wii was to Gen 6 consoles: "The best of the previous generation."

However, I'm not sure if it matters as much. The differences between the top-end PC games and console releases of today are only appreciable to people like us, while the previous generational leap was immediately obvious. I think selling thr average consumer on hardware will be a lot harder, while Nintendo can lean on its vast stable of exclusives. Underpowered or not, there will only be one "Mario machine".
 
At this point, I'm pretty sure that the Wii U will be to Gen 7 what the Wii was to Gen 6 consoles: "The best of the previous generation."
I still find it hard to believe the Wii outperforms the Xbox. But regards to the WiiU, it must be considerably better than the other two, not like the Wii. The Wii was based on GC tech, the WiiU is contemporary tech.
 
They likely utilized a more powerful version of the current Wii's IBM cpu (rather than switching to far superior cpu from AMD or Intel) in order to provide easy backwards compatibility with the Wii and Gamecube with no effort required on their part to emulate them. While this is nice, from the dev complaints so far, it appears the cpu is lacking even when compared to the 360 and PS3, and that's a significant reason for concern.
WiiU uses a 45nm Power7 CPU from IBM. It's pretty much not comparable to Broadway when it comes to features. It's easily leagues over it.

Apparently the CPU itself is pretty good, but Nintendo has to downclock it so it won't overheat in the tiny console casing. If the rumors are true.
 
There are some fuzzy memory numbers being posted. :p

Wasn't it said that the CPU is bottlenecking the GPU?
I guess it could be viewed that way, but what's most likely happening is that Wii U's CPU doesn't have something akin to VMX128 or SPEs. With the way all next gen consoles are shaping up, we're probably looking at more reliance on the GPU for certain tasks previously handled by the CPU.

WiiU uses a 45nm Power7 CPU from IBM. It's pretty much not comparable to Broadway when it comes to features. It's easily leagues over it.

Apparently the CPU itself is pretty good, but Nintendo has to downclock it so it won't overheat in the tiny console casing. If the rumors are true.
Fixed. It might borrow some things from it though.
 
According to dev reports so far, it's not the GPU or RAM that the Wii U is lacking in when compared to the PS3 and Xbox 360, it's the CPU that isn't able to keep up.

It's actually difficult for Nintendo to wind up with a worse GPU/RAM than the PS3/360 in the year 2012. But the CPU is the one area where they could actually screw up and they very well may have.

They likely utilized a more powerful version of the current Wii's IBM cpu (rather than switching to far superior cpu from AMD or Intel) in order to provide easy backwards compatibility with the Wii and Gamecube with no effort required on their part to emulate them. While this is nice, from the dev complaints so far, it appears the cpu is lacking even when compared to the 360 and PS3, and that's a significant reason for concern.

Ding Ding Ding! We have a winner. It looks like that is exactly what they did. They made a tri core "Enhanced" Broadway.I understand it for the "wii compatibility mode" but good lord is it a terrible idea for anything else.
 
Latest Wii U thread, meh, but I'll reply anyway.

I think Nintendo is really smart with the Wii U. It's going to hit the sweet spot for Nintendo-console graphics. It's going to be a bit more powerful than the PS3/360, which can already do so much. It's really pointless to try to compete with the next Xbox/PS/PC in graphics and for those kinds of games. Nintendo doesn't want to go head-to-head with them. They want to give developers something different.

I'll just sum it up with this: Wii U means Nintendo games in HD.
 
I've been playing video games for over a quarter century I can't see any difference between current gen and Watch Dogs, 1313, or Samaritan, while the first time I ever saw a 360 game (Peter Jackson's King Kong) I nearly shat my britches.
 
This is perfect. I have the original on 360 but I can buy the sequel on Wii U.

That way I have the best version while also having a Mario Kart killer on 360
 
Ding Ding Ding! We have a winner. It looks like that is exactly what they did. They made a tri core "Enhanced" Broadway.I understand it for the "wii compatibility mode" but good lord is it a terrible idea for anything else.
We have no reason to believe that it's just an enhanced Broadway.
 
I've been playing video games for over a quarter century I can't see any difference between current gen and Watch Dogs, 1313, or Samaritan, while the first time I ever saw a 360 game (Peter Jackson's King Kong) I nearly shat my britches.
I expect there will be a lot more people like you than the few (I'd probably include myself in the few) that will notice the differences.
 
Maybe?

He's a very shady user though whose past predictions about Wii U were wrong so I'd be careful with what he says.
Now I'm shady? Its not my fault I am not an engineer and call them like the docs say. About the cpu I am sure of this. The term "enhanced broadway" is straight from nintendo.
 
This has never happened before though, what is it that makes next-gen so different?
I'd never not been able to tell the difference before either (I know that I'm just a single anectdote). It doesn't help when companies like SquareEnix put out next gen renders like Agni's Philosophy that look worse than their current output (that's a style issue I know but that's probably all that matters anymore at this level of power).
 
Maybe?

He's a very shady user though whose past predictions about Wii U were wrong so I'd be careful with what he says.
I don't recall him making predictions. I do recall him giving opinions on what he knew and separating the opinion from what he knew has pointed to the same issue mentioned by some other devs.

This has never happened before though, what is it that makes next-gen so different?
Because devs in general did very well in faking a lot of things later this gen. And we've (I've) been seeing a lot more comments from people who haven't been that impressed by some of the next-gen demos.
 

JordanN

Junior Member
Now I'm shady? Its not my fault I am not an engineer and call them like the docs say. About the cpu I am sure of this. The term "enhanced broadway" is straight from nintendo.
You gotta email me those pdf's then for me to believe you.

And it's not just about docs, it's what you said about the Wii U in general that I have little to trust you.