NinjaTehFish
Banned
We got us a real race!
(The orange is Zelda and the apple is Mario. The banana is...)up to you!
We got us a real race!
(The orange is Zelda and the apple is Mario. The banana is...)up to you!
Yeah that's the only thing that really bothers me.
It's too in your face.
The more I see of this game, the more it becomes obvious that it is bland and uninspired. A real, real shame as I was hoping this was a revival of 64 and Sunshine.
Show me something interesting in that video? It's plain, small areas with empty space around it. The beach stuff was more colourful but man, it looked so, so boring.
I know what you mean, I'm kind of with you. I got the feeling months ago that we already saw everything you can do in this game. Go to way too small worlds and get a moon, meanwhile you can buy clothes and turn yourself into things. That's it, over and over and over again.
I wish it would be more open and not so level ish.
All those photo options, but the images will probably still be compressed to hell and back.
I know what you mean, I'm kind of with you. I got the feeling months ago that we already saw everything you can do in this game. Go to way too small worlds and get a moon, meanwhile you can buy clothes and turn yourself into things. That's it, over and over and over again.
I wish it would be more open and not so level ish.
I would normally preorder a 3d Mario the day I first saw footage but I haven't yet. Every now and then I think about doing it, look at some footage and go "Maybe not". Guess I'll wait for reviews and see what people say.
Yes, we understand it. You are not big on anything related to Nintendo. Either way, this Mario game looks much bigger than any other Mario game before it and you can do much more on this one than previously. As always, you are free to experience the story and finish it with the least amount required to get to new areas, or you can go through the entire collect-a-thon and try to get all 600 moons, score high on the mini games, and even do speed runs to show how much you've mastered it. If you are still not excited for the game after all that's been shown, maybe this is no the game for you.
Do we know the final number of moons? Doesnt the Sand kingdom alone got 69...
I would normally preorder a 3d Mario the day I first saw footage but I haven't yet. Every now and then I think about doing it, look at some footage and go "Maybe not". Guess I'll wait for reviews and see what people say.
If that's true that seems pretty damn early.
Frog Mario. Far more mobile on land than in the SMB3 days.
Show me something interesting in that first video? It's plain, small areas with empty space around it. The beach stuff was more colourful but man, it looked so, so empty.
Show me something interesting in that first video? It's plain, small areas with empty space around it. The beach stuff was more colourful but man, it looked so, so empty.
Photo mode? Nintendo us copying Sony now? ��
Photo modes have been in Nintendo games since Pikmin 3 (July 2013, before the PS4 even launched). So no.
New Donk City isn't the hub world?
Yes, we understand it. You are not big on anything related to Nintendo. Either way, this Mario game looks much bigger than any other Mario game before it and you can do much more on this one than previously. As always, you are free to experience the story and finish it with the least amount required to get to new areas, or you can go through the entire collect-a-thon and try to get all 600 moons, score high on the mini games, and even do speed runs to show how much you've mastered it. If you are still not excited for the game after all that's been shown, maybe this is no the game for you.
You're going to wait for reviews for a Mario game? What are you worried it might get like a disastrous 92 MC or something?
This game is going to be a fun time, if you're seeing bland, big open areas at this point then that's tough really, I don't think anyone can say much to change your mind as it looks like you're seeing what you want to see.
Show my some non-shitposts and perhaps people will start taking you serious for a change.
Yeah, fat chance of that. I know. lol
Bonneton is the tutorial area. Obviously it's small and just there to get the journey started.
Maybe you remember the first area in Mario Galaxy or any other Mario game.
The beach area is definitely not small and there seems to be a lot to explore even though the guy in the video is not even trying (just messing around with photo mode).
Just a bunch of penises.Mario Maker worked because the structure of a 2D mario level is fairly simple and intuitive to build. And even then most of the levels were shit. I feel like any sort of 3D mario maker would be far less intuitive and less popular as a result.
Dude I adore 3d Mario. I have felt that since Galaxy though it's started to go down hill. Just because I have a problem with Nintendo's approach doesn't mean I can't like their games. Most of what I've seen of Mario so far has been pretty bland. New Donk City looks really flat and lifeless. When I've seen Mario running around it's been an empty area, scattered with collections of building of landscape.
I never felt 64 or Sunshine were bland. They were big areas, and full of things to explore. I've seen a number of areas in Odyssey that look like empty areas with clumps of interest.
Are you upset I don't like a game you like? I guess you don't read reviews without crying?
Fucking brilliant!
Ever played Smash Bros?Photo mode? Nintendo us copying Sony now? ��
To be fair though, every single impression was extremely positive and it got most game of the show awards at E3 as well.
You've not played it.
You're right. Super Mario 64 is a platforming game with adventure game elements and Banjo-Kazooie is an adventure game with platforming elements - they're very similar to one another, but both have different intentions to their design.
But at the core of their design, large hub worlds with multiple objectives is still at the basis of their experience - you go into a large open level, you complete a task to get a token, there's usually more than one task to complete.
The inbetween is where the difference is - Super Mario 64 asks you to use your core set of abilities to solve challenges the majority of the time, which is where people are celebrating it's allowance for experimentation and high level play. Banjo-Kazooie on the other hand usually has objectives tied either to using special abilities or just for paying attention to the environment.
Best example are their final levels - Click Clock Woods and Tick Tock Clock. Both have a similar vertical design, and both have a central gimmick that relates to time - in Mario, it's having obstacles speed up or slow down depending how you enter the level, while in Banjo it's a level that shifts through different seasons, with objectives and obstacles rearranged depending.
Where as climbing up Tick Tock Clock is part of the fun of that game, Click Clock Woods is more in the vain of an adventure game where you go between different seasons to effect one another.
The reason I mention this is that - having replayed both these games recently - returning to Banjo-Kazooie was nowhere near as satisfying as I had already completed these objectives before, whereas with Super Mario 64 there was ground to improve and be more risky which was way more enjoyable.
Different strokes for different folks I guess
We're getting Mario Odyssey AND DOOM previews today!But yeah there's definitely going to be previews going up today. Metro Gamecentral confirmed it in the inbox a couple of days ago, said that their preview would be "interesting".
Lol im enamoured by odyssey but this statement reminds me of evolve.
The more I see of this game, the more it becomes obvious that it is bland and uninspired. A real, real shame as I was hoping this was a revival of 64 and Sunshine.
Just hope that what makes Odyssey stand out isn't Banjo-Kazooie in nature - i.e. lacking in depth. See the differences highlighted here:
Funnily enough I kind of collated a lot of my thoughts in that thread into a handy little video comparing Banjo and Mario; https://www.youtube.com/watch?v=ErIG6R-JyHY
and yeah. From what I've seen so far there seems to be plenty of 3D Land style challenges - but it's a bit like they've chopped a 3D land level up into chunks and have placed them in an open environment, though with the effort to make them consistent.
Not sure how I feel about a lack of a hub world - as hub worlds are my favourite things in games ever - but at least this system makes it so the worlds themselves feel more like actual individual spaces, rather than trying to link stuff together.
We're getting Mario Odyssey AND DOOM previews today!
Comparing 3D Mario to Evolve lmao. You can do better buddy. I think in some other topics you've done better 🤣
Show me something interesting in that first video? It's plain, small areas with empty space around it. The beach stuff was more colourful but man, it looked so, so empty.
Dude I adore 3d Mario. I have felt that since Galaxy though it's started to go down hill. Just because I have a problem with Nintendo's approach doesn't mean I can't like their games. Most of what I've seen of Mario so far has been pretty bland. New Donk City looks really flat and lifeless. When I've seen Mario running around it's been an empty area, scattered with collections of building of landscape.
I never felt 64 or Sunshine were bland. They were big areas, and full of things to explore. I've seen a number of areas in Odyssey that look like empty areas with clumps of interest.
Lol im enamoured by odyssey but this statement reminds me of evolve.