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Super Smash Bros. for 3DS: new update available (1.0.4)

entremet

Member
Dec 6, 2008
85,705
383
1,455
who the fuck doesn't release patch notes on a balance patch of a fighting game
jesus

Funny thing, the community is so dedicated that we will probably get full patch notes soon lol.

This is the same community that nursed Melee before the streams and online play and created a massive mod to Brawl.
 

Tesseract

Banned
Dec 7, 2008
61,303
69,615
1,875
But, I question why is misinformation bad? Is it because we're so use to knowing every little aspect of a game that the idea of things being unknown is a negative? This isn't an RPG where you can miss out on things without a guide, it's a fighting game where if a character you use or are playing against has been tweaked, you will eventually figure out how.

I guess my point is, I don't really see why you need to know how exactly balance has been adjusted in a fighting game.

that doesn't make any kind of reasonable sense, c'mon beat.
 
D

Deleted member 13876

Unconfirmed Member
But, I question why is misinformation bad? Is it because we're so use to knowing every little aspect of a game that the idea of things being unknown is a negative? This isn't an RPG where you can miss out on things without a guide, it's a fighting game where if a character you use or are playing against has been tweaked, you will eventually figure out how.

I guess my point is, I don't really see why you need to know how exactly balance has been adjusted in a fighting game.

Is this a weird entitled millennial rant in disguise?
 
Jun 7, 2004
14,555
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I guess my point is, I don't really see why you need to know how exactly balance has been adjusted in a fighting game.

Well, most people probably don't need to know this stuff. By and large, the patch is just an impediment to their enjoyment of the game. "Ugh, I just wanted to play a few games, but I can't because I have to download this stupid patch first."

But, man-hours were expended by the dev team and infrastructure had to be in place to deploy it. As such, the changes were automatically important enough that resources needed to be expended developing the changes and deploying them. It stands to reason that some fans will care about what these changes are, having spent tens if not hundreds of hours with the game. What did they change? Why? These are perfectly reasonable questions to ask, not just because they might have an impact on my playing the game, but also because I want to understand the trajectory of the title.

A list is a far quicker way to understand the substance of the changes as opposed to just trying to get a gut feeling for what's different. But of course, most players probably don't need patch notes.
 

Astarte

Member
Jun 22, 2013
8,797
1
0
But, I question why is misinformation bad? Is it because we're so use to knowing every little aspect of a game that the idea of things being unknown is a negative? This isn't an RPG where you can miss out on things without a guide, it's a fighting game where if a character you use or are playing against has been tweaked, you will eventually figure out how.

I guess my point is, I don't really see why you need to know how exactly balance has been adjusted in a fighting game.

Is this real? I mean, learning about what moves have what properties from the get go would help people jump into the lab quicker and find new ways to cope with different situations much faster. It saves time from people going through placebo effects and stops false information from spreading.
 

JoeInky

Member
May 21, 2012
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425
I wouldn't be surprised if Sakurai is scared that someone would look at the patch notes and go "Wow, I don't know how I'm supposed to remember all that, this game must not be for me! it's too complicated!", or some other rubbish like that.
 

Monster Zero

Junior Member
Jul 31, 2014
2,056
0
360
Hmmm fair to utilt combo with Kirby got nerfed, I can't land the sourspot on fair. It's behaving pretty wierdly
 

Vena

Member
Sep 2, 2014
16,385
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I wouldn't be surprised if Sakurai is scared that someone would look at the patch notes and go "Wow, I don't know how I'm supposed to remember all that, this game must not be for me! it's too complicated!", or some other rubbish like that.

Oh please.
 

Cedric

Member
Oct 12, 2007
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I wouldn't be surprised if Sakurai is scared that someone would look at the patch notes and go "Wow, I don't know how I'm supposed to remember all that, this game must not be for me! it's too complicated!", or some other rubbish like that.

Hahahahaha that wouldn't surprise me either.
 

Revven

Member
Jul 24, 2011
13,603
0
0
Rush Cancel seems to be removed based from my experience...uh oh...

Yeah that's confirmed to be gone as well as Wario's hitstun glitch. I mean, it's fine because both of those (in my opinion) were negatively affecting the game in competitive play.
 

PK Gaming

Member
Jun 9, 2010
21,882
137
945
ON, Canada
But, I question why is misinformation bad? Is it because we're so use to knowing every little aspect of a game that the idea of things being unknown is a negative? This isn't an RPG where you can miss out on things without a guide, it's a fighting game where if a character you use or are playing against has been tweaked, you will eventually figure out how.

I guess my point is, I don't really see why you need to know how exactly balance has been adjusted in a fighting game.

It might not matter to you, but patch information is vital to people who play this game on a competitively level. Hell who play this game on a semi-competitive level are dying to know the changes as well, as shown by this thread.

No disrespect, but your metaphor is flawed and disingenuous and you're just forcing your own standards onto everyone else.
 

astrogamer

Member
Dec 31, 2012
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Checking out Dedede and not much has changed for him only things I saw were that FAir was slightly weakened to 12%, the kirbycide nerf, his final smash no longer counting as a combo in training and maybe his spitting out range slightly extended
 

Dimmle

Member
May 18, 2014
4,883
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Kansas
Yeah that's confirmed to be gone as well as Wario's hitstun glitch. I mean, it's fine because both of those (in my opinion) were negatively affecting the game in competitive play.
Were Rush cancelling Mega Men running amok? I feel like it was a pretty reasonable concession to Mega players.
 

Revven

Member
Jul 24, 2011
13,603
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0
Considering how Smash isn't treated like other fighting games, it's not that surprising.

It doesn't matter, it should have patch notes if there's going to be sweeping changes across the cast like this. Every development team/publisher for any game releases detailed patch notes for their multiplayer games whenever a patch is dropped.

Were Rush cancelling Mega Men running amok? I feel like it was a pretty reasonable concession to Mega players.

No, but it would have been more common on the Wii U version and it was defying game logic of not being able to act out of non-tumble hitstun and/or being able to cancel the hitstun with special moves. Even in Brawl, where you could cancel hitstun, you couldn't cancel non-tumble hitstun (low%) with special moves. Just like Wario's weird hitstun glitch was completely unintentional.

If they were things that benefited comp. play in net positive way (e.g offensively, not defensively) then I would be upset. But because they were both defensive tactics I'm glad they're gone, it means both characters are open to follow-ups or baits or whatever.

Also it was clearly going to be patched out regardless of if a large majority of people liked it (I'm pretty sure a large majority didn't like it anyway because it got Mega Man out of low% combos while no other character couldn't) because it wasn't intended behavior.
 

random25

Member
May 23, 2014
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Yeah that's confirmed to be gone as well as Wario's hitstun glitch. I mean, it's fine because both of those (in my opinion) were negatively affecting the game in competitive play.

It's not even that bad tbh. Almost every move he makes has an exploitable opening so at least Rush Cancel is enough compensation for those. Guess that Leaf Shield upgrade has a big price lol.
 

Zomba13

Member
Sep 27, 2009
19,651
8
705
But, I question why is misinformation bad? Is it because we're so use to knowing every little aspect of a game that the idea of things being unknown is a negative? This isn't an RPG where you can miss out on things without a guide, it's a fighting game where if a character you use or are playing against has been tweaked, you will eventually figure out how.

I guess my point is, I don't really see why you need to know how exactly balance has been adjusted in a fighting game.

Fighting games are competitive games. It helps to know the rules and know the tools. What if you were playing Tennis and one match they just say "We've updated to Tennis 1.01" And nothing else and then when playing you realise you can no longer backhand because it's against the rules? Or there is now a hole big enough for the ball to slip through in the upper section of the racket? It's kinda the same with a fighting game character. You get used to the way a certain one plays and while you may learn what has changed if you experiment, going into a fight without knowing what has changed is stupid and adds an unknown variable. Will my attack work the same? I can usually go for a KO at this %, can I still do that?

Fighting games are like, the game type where it's most important to know what has changed in a patch (Up there with MMOs and competitive shooters).
 

Ricky 7

Member
Jul 27, 2012
2,803
0
0
All Shulk's buffs are true, his Jab with Buster does 17% and his Forward Tilt with Buster does 18%. o_O
All these added 1-3% damage will add up so this was a great buff.
Ah, thanks anyway.
Dragon Rush has been nerfed, it does 11% instead of 15%.
 

Dimmle

Member
May 18, 2014
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It's not even that bad tbh. Almost every move he makes has an exploitable opening so at least Rush Cancel is enough compensation for those. Guess that Leaf Shield upgrade has a big price lol.
Yeah, it kinda made sense for Mega to have a combo escape tactic since he's still going to spend a lot of time getting pummeled.
 

emb

Member
Feb 22, 2011
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600
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Fighting games are competitive games. It helps to know the rules and know the tools. What if you were playing Tennis and one match they just say "We've updated to Tennis 1.01" And nothing else and then when playing you realise you can no longer backhand because it's against the rules? Or there is now a hole big enough for the ball to slip through in the upper section of the racket? It's kinda the same with a fighting game character. You get used to the way a certain one plays and while you may learn what has changed if you experiment, going into a fight without knowing what has changed is stupid and adds an unknown variable. Will my attack work the same? I can usually go for a KO at this %, can I still do that?

Fighting games are like, the game type where it's most important to know what has changed in a patch (Up there with MMOs and competitive shooters).
We'll still know soon.

It's just with patch notes we wouldn't have people right now wasting their time figuring out and testing exactly what changed. Instead they could already have moved on to testing and theorizing what applications and implications the changes have for each character and the metagame.
 

0xCA2

Member
Feb 15, 2013
1,101
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0
Guess we're gong to have to wait until people write scripts to compare changes between the files of the different builds to get patch notes.

I wouldn't be surprised if Sakurai is scared that someone would look at the patch notes and go "Wow, I don't know how I'm supposed to remember all that, this game must not be for me! it's too complicated!", or some other rubbish like that.

Wouldn't be surprised TBH.
 

Revven

Member
Jul 24, 2011
13,603
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0
Yeah, it kinda made sense for Mega to have a combo escape tactic since he's still going to spend a lot of time getting pummeled.

I don't agree, he's a keep-away character. When you get in close and hit him you should be able to deal a few more extended hits at low%. That kind of thing MM had is exactly what competitive players don't want because then it becomes a game of trading hits and resetting to neutral (which is what Brawl boiled down to).
 

Vena

Member
Sep 2, 2014
16,385
0
0
Yeah, it kinda made sense for Mega to have a combo escape tactic since he's still going to spend a lot of time getting pummeled.

Rush Cancel and Wectoring were bad glitches that emphasized more defensive play. Megaman is already a keep-away character, he didn't and doesn't need even more options for breaking out of pummeling combos when someone gets close.

It's also good that they normalized some of the absolutely insane air-dodge windows, though I'd increase the air-dodge lag across the board.
 

Nvzman

Member
Dec 23, 2013
2,107
203
525
Sonic apparently got some nerfs with increased Dash Attack cooldown and UAir landing lag.

But he got buffed with less DSmash and UTilt cooldown, 2% dash attack damage increase and UAir supposedly killing better.

Overall he looks the same while mostly buffed. Surprising how out of all of the perceived top tiers Sonic is the one with least changes, then again he's always felt somewhat neglected in Smash Bros.
Nerfs to uair? NOOOOOOOO...
 

Karsticles

Member
Oct 25, 2010
44,326
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Florida
www.youtube.com
D

Deleted member 13876

Unconfirmed Member
Would you post them here? Smashboards is blocked at work.

It's a Youtube video.

Description:
Left side is 1.0.4, right side is 1.0.1 (Which is identical in engine to 1.0.3).
Just showing off five character's changes from the new 1.0.4 update.
Megaman: Super reduced recovery on Leaf Shield.
Ganondorf: Sliightly reduced landing lag on nair.
Pac-Man: Fresh bair no longer sends the hydrant flying.
Falco: Blaster (On ground only) is slightly faster.
ZSS: Neutral B paralyzer has slightly more recovery frames.
 
Jun 23, 2012
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How did you actually manage to get killed by Bowsercide anyway? He doesn't even have control of himself during it. Changing something that's been part of Bowser since he was introduced because people are too clueless to hold towards the stage?