This is a terrible post.
well, Steve, you are a mod. You know what to do
This is a terrible post.
well, Steve, you are a mod. You know what to dohaha
who the fuck doesn't release patch notes on a balance patch of a fighting game
jesus
But, I question why is misinformation bad? Is it because we're so use to knowing every little aspect of a game that the idea of things being unknown is a negative? This isn't an RPG where you can miss out on things without a guide, it's a fighting game where if a character you use or are playing against has been tweaked, you will eventually figure out how.
I guess my point is, I don't really see why you need to know how exactly balance has been adjusted in a fighting game.
Ban people for making posts you don't agree with??
But, I question why is misinformation bad? Is it because we're so use to knowing every little aspect of a game that the idea of things being unknown is a negative? This isn't an RPG where you can miss out on things without a guide, it's a fighting game where if a character you use or are playing against has been tweaked, you will eventually figure out how.
I guess my point is, I don't really see why you need to know how exactly balance has been adjusted in a fighting game.
Ban people for making posts you don't agree with??
I guess my point is, I don't really see why you need to know how exactly balance has been adjusted in a fighting game.
But, I question why is misinformation bad? Is it because we're so use to knowing every little aspect of a game that the idea of things being unknown is a negative? This isn't an RPG where you can miss out on things without a guide, it's a fighting game where if a character you use or are playing against has been tweaked, you will eventually figure out how.
I guess my point is, I don't really see why you need to know how exactly balance has been adjusted in a fighting game.
It zooms now?
I wouldn't be surprised if Sakurai is scared that someone would look at the patch notes and go "Wow, I don't know how I'm supposed to remember all that, this game must not be for me! it's too complicated!", or some other rubbish like that.
I wouldn't be surprised if Sakurai is scared that someone would look at the patch notes and go "Wow, I don't know how I'm supposed to remember all that, this game must not be for me! it's too complicated!", or some other rubbish like that.
I wouldn't be surprised if Sakurai is scared that someone would look at the patch notes and go "Wow, I don't know how I'm supposed to remember all that, this game must not be for me! it's too complicated!", or some other rubbish like that.
Rush Cancel seems to be removed based from my experience...uh oh...
But, I question why is misinformation bad? Is it because we're so use to knowing every little aspect of a game that the idea of things being unknown is a negative? This isn't an RPG where you can miss out on things without a guide, it's a fighting game where if a character you use or are playing against has been tweaked, you will eventually figure out how.
I guess my point is, I don't really see why you need to know how exactly balance has been adjusted in a fighting game.
The sad thing is that this is very believableI wouldn't be surprised if Sakurai is scared that someone would look at the patch notes and go "Wow, I don't know how I'm supposed to remember all that, this game must not be for me! it's too complicated!", or some other rubbish like that.
It should be easy to tell. The camera either zooms or it doesn't.Actually I'm not sure, but it does feel slightly better..
who the fuck doesn't release patch notes on a balance patch of a fighting game
jesus
Were Rush cancelling Mega Men running amok? I feel like it was a pretty reasonable concession to Mega players.Yeah that's confirmed to be gone as well as Wario's hitstun glitch. I mean, it's fine because both of those (in my opinion) were negatively affecting the game in competitive play.
Considering how Smash isn't treated like other fighting games, it's not that surprising.
Were Rush cancelling Mega Men running amok? I feel like it was a pretty reasonable concession to Mega players.
I'm pretty sure the first thing said when people found that in the demo was "This is going to be patched." And it was!Rush Cancel seems to be removed based from my experience...uh oh...
Yeah that's confirmed to be gone as well as Wario's hitstun glitch. I mean, it's fine because both of those (in my opinion) were negatively affecting the game in competitive play.
But, I question why is misinformation bad? Is it because we're so use to knowing every little aspect of a game that the idea of things being unknown is a negative? This isn't an RPG where you can miss out on things without a guide, it's a fighting game where if a character you use or are playing against has been tweaked, you will eventually figure out how.
I guess my point is, I don't really see why you need to know how exactly balance has been adjusted in a fighting game.
I haven't noticed any, though I'm not a very good Samus player. I don't think the jab being unsafe on hit was fixed. Gonna check that out.So, any Samus differences ?
Not much Samus mains, neh ?
Dragon Rush has been nerfed, it does 11% instead of 15%.Ah, thanks anyway.
Yeah, it kinda made sense for Mega to have a combo escape tactic since he's still going to spend a lot of time getting pummeled.It's not even that bad tbh. Almost every move he makes has an exploitable opening so at least Rush Cancel is enough compensation for those. Guess that Leaf Shield upgrade has a big price lol.
His Forward Smash is the exact same, just tested it in both versions.Bowser fsmash doing less % doesn't matter, so long as it still has its KO power.
We'll still know soon.Fighting games are competitive games. It helps to know the rules and know the tools. What if you were playing Tennis and one match they just say "We've updated to Tennis 1.01" And nothing else and then when playing you realise you can no longer backhand because it's against the rules? Or there is now a hole big enough for the ball to slip through in the upper section of the racket? It's kinda the same with a fighting game character. You get used to the way a certain one plays and while you may learn what has changed if you experiment, going into a fight without knowing what has changed is stupid and adds an unknown variable. Will my attack work the same? I can usually go for a KO at this %, can I still do that?
Fighting games are like, the game type where it's most important to know what has changed in a patch (Up there with MMOs and competitive shooters).
I wouldn't be surprised if Sakurai is scared that someone would look at the patch notes and go "Wow, I don't know how I'm supposed to remember all that, this game must not be for me! it's too complicated!", or some other rubbish like that.
Yeah, it kinda made sense for Mega to have a combo escape tactic since he's still going to spend a lot of time getting pummeled.
Yeah, it kinda made sense for Mega to have a combo escape tactic since he's still going to spend a lot of time getting pummeled.
Nerfs to uair? NOOOOOOOO...Sonic apparently got some nerfs with increased Dash Attack cooldown and UAir landing lag.
But he got buffed with less DSmash and UTilt cooldown, 2% dash attack damage increase and UAir supposedly killing better.
Overall he looks the same while mostly buffed. Surprising how out of all of the perceived top tiers Sonic is the one with least changes, then again he's always felt somewhat neglected in Smash Bros.
Bowsercide made him the only fun thing in the game? Hahaha.Bowser nerf killed the one fun character in this boring game RIP.
Would you post them here? Smashboards is blocked at work.Assorted Smash 4 1.0.4 Changes From Smashboards
His Forward Smash is the exact same, just tested it in both versions.
His Forward Smash is the exact same, just tested it in both versions.
It's a video on YouTube showing changes to MegaMan, Ganon, ZZS, and Pac ManWould you post them here? Smashboards is blocked at work.
Would you post them here? Smashboards is blocked at work.
Because you can play yourself and find out?