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Super Smash Bros. for 3DS & Wii U DLC |OT| Mewtwo Strikes Back

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Welp, somebody redeemed it :(

Jorge why you call dibs if you're not getting it :(

Either way, thanks a lot man! Very generous, you should email tag it the next time so lurkers don't get to steal it
 
Lol I went online after installing the update and it notified me of a downloaded Replay. So, I check it out and it's Boney wrecking a Ness player with an awesome kill after a shield break lol. That was cool.

A shame I lost all my old replays though ;_;
 
I uploaded a video of me doing Mewtwo's Final Smash in 8 Player Smash. Not sure what rules are on posting own videos. If I am not allowed Ill take it off.
It's actually encouraged! Please share anything!

Anyone need a 3DS code? Sold my 3DS, so I'd be happy to give it out.
Well my brother has the 3ds version and I was gonna buy both codes and give the 3ds one to him, but if you have no need for it, he'll be happy to have it early

Lol I went online after installing the update and it notified me of a downloaded Replay. So, I check it out and it's Boney wrecking a Ness player with an awesome kill after a shield break lol. That was cool.

A shame I lost all my old replays though ;_;
:p
When I tried it it didn't work either man
Ahh makes sense
 
Spent most of the day playing Mewtwo on For Glory. I didn't do as badly as I expected, but I noticed Mewtwo destroys slow/heavy characters (especially without projectiles) and struggles against small characters and characters without charged projectiles.

I beat pretty much all the Bowsers/Dedede/Ikes I came across but fighting PIkachu/Samus was annoying as hell.

Also Mewtwo's tech landing is sooooo slow it makes it tough to get back on stage once you get thrown up in the air.

I think it's important to emphasize that players not take Mewtwo into multi-man smash events, there's some kind of bug that corrupts your save data and won't let you go online afterwards. See the reddit thread.

That's kind of pretty big thing for them to miss wtf.
 
Need some friends to play team smash i play a not so good shulk :p

Please feel free to add me
Nnid: mauaus

Would love to play with smash Gaf
 
I can't seem to find Zelda's Phantom Slash mechanical changes on my phone. Can somebody give me the details?
Lots of posts got deleted in that thread which caused the link in the OP to not go to the correct page it seems.
http://smashboards.com/threads/mewtwo-patch-version-1-0-6-thread.398902/page-13#post-18994654
THREE changes to Zelda's Phantom Slash. I've been using two copies (Obviously one old, one new.) side-by-side, and tested it all quite thoroughly.

Phantom Slash

[+] The duration that the phantom is out as a meat shield post-slash has been increased by about 1/4 of a second. The increase appears to be entirely static throughout charge, AKA, it's a 1/4 second Phantom body shield duration increase at ALL charge levels. I did the two versions in slow-mo, side-by-side at the exact same 'time' (With a range of error of maybe 2 frames at most. I used 1/4 speed L press to synch them up.) and on the 1.0.5 copy, the Phantom clearly disappears first, no mis-timing involved. It's a pretty insignificant change overall.

[+] The release animation might have an endlag decrease of no more than 4 frames. Since someone had mentioned doing their own comparison and getting this result, I went hard at this one to make EXACTLY sure nothing was up. The result was that for sure you could cancel the animation at a visual time different than in 1.0.5, Zelda's pose was ever so slightly different. The maximum difference I could see is 4 frames. The difference is annoyingly small, but I believe it's truly there.

[-] If your Phantom is destroyed, it takes roughly 3 seconds longer before you're allowed to spawn another. Super easy to see tbh, I'm surprised we [zeldas testing] initially missed it. The time increase is around 3.5 seconds.
 
A bit of more lag than usual, Beats. Something on your end? Everything's off for me.

Also I can't believe that happened lol
 
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