DayShallCome said:Uh that totally blows. I definitely thought they could be used online... I thought that was the whole flipping point.
Malfunky said:5: You cannot use created stages in the online mode.
radioheadrule83 said:Can someone check to see if you can SEND custom stages to your friends? If not, then that truly is epic fail that takes away a lot of the need for the editor.
Also, if youve finished registering someone as both a Wii Friend and a Smash friend, youll be able to send custom stages to each other.
slayn said:The only way I could even see it working is if the level was sent at the start of the match and stored temporarily on the other person's machine.
slayn said:Doesn't surprise me. Online play becomes a hundred times harder to get right if you aren't allowed to assume that everyone's copy of the game is the same.
sending a level to someone in advance and then playing would be even worse. You would have to have some way to create a unique identifier that is attatched to that level that is guaranteed to never again be generated by any other wii in the world, ever. Which could be done, but is just a pain.
The only way I could even see it working is if the level was sent at the start of the match and stored temporarily on the other person's machine.
Jiggy37 said:So after all this time, it turns out that Jigglypuff's final smash really is growing enormous? Or was even that second pic from a few pages back faked? >_>
3: As announced, the game comes with demos of the different classic games all the characters hail from. When playing a demo, you are kicked out of the game completely; you need to go back to the Wii's main menu to end the demo and restart playing Smash.
until someone decides to mathemically compute a way to create two slightly different levels with the same name that add up to be the sameArtadius said:Could be done by using checksums I'd imagine. Simple enough.
slayn said:until someone decides to mathemically compute a way to create two slightly different levels with the same name that add up to be the same
Even so, sending the level on start would probably be better. But then what if someone makes a level that spells out FUCK. Think of the horror. All our fragile little minds would be corrupted by nintendo's online play.
Golden Darkness said:I guess the question is, how big are files used to store the stages in?
Malfunky said:I'm still holding out hope that you can play custom stages with friends. I'm assuming the 1up crew are using sp0rsk's copy or something, and nobody else they know has the game yet, so they haven't been able to test any "With Friends" options.
A Link to the Snitch said:That's an argument that says she can be an original character, not that she can't be a clone.
webrunner said:Then let's put Dark Samus in the game as a Pikachu clone
It's hard to tell what's going on but it looks to me like that bubble he generates makes everything inside of it move at about half-speed, leaving anyone caught in it extremely vulnerable.Teknoman said:Did Luigi just say "bang bang" when he won? Had gun movements in there too.
Also is his final smash some kinda arabic dance of doom? Seriously because I have no clue what happened there.
A Link to the Snitch said:...Great comparison.
Someone who looks like Samus, is roughly the same size as Samus, could never be a clone of Samus unless she could also be a clone of Pikachu, someone with roughly 0 things in common with Dark Samus.
So, why don't you make an argument why Dark Samus can't be a clone of Samus? There have been far stranger clones than Dark Samus > Samus.
Zek said:Yeah, Dark Samus could easily be a Mewtwo clone. Samus, though? Besides their looking very similar there is no reason that would happen. What's the point of even adding a character if you're going to completely ignore all their abilities? I'd rather have Wolf.