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SW Battlefront - Bespin DLC and Patch Out Now

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Bespin is out today for season pass holders, two week later for everyone else.

Bespin trailer:https://youtu.be/H5HMUAlxkws


Below are the patch notes specific to PlayStation 4, PC, and Xbox One for the Star Wars Battlefront Bespin client update.

New content for DLC owners:

New Environment:

Five new maps set around or on Cloud City.

New Weapons
X-8 Night Sniper: A blaster pistol with a focus on long range and a night vision scope.

EE-4: Spread burst weapon with short-to-medium range and high damage.

New Star Cards

Shock Grenade: A non-lethal grenade with a small radius that will stun opponents caught in the blast.

Scout Binoculars: Outlines enemy soldiers when zooming through the goggles. After pressing fire, any soldiers in line of sight get tagged for your entire team for 4-5 seconds.

Disruption: Instantly overheats the weapons of any soldiers in close proximity to the player.

New Heroes

Lando Calrissian
- Power Blast – Once activated it will give a critical modifier on Lando’s blaster fire for a limited time
- Shocking Trap – Throws a decoy on the ground to confuse the enemy and shock anyone that gets close.
- System Disruption – Disrupt all nearby enemies weapons & star cards, setting them to overheat / cooldown. Also affects Hero abilities.

Dengar
- Explosive Rush – Dengar runs forwards and sticks grenades to all enemies he passes.
- Frenzied Blast – Greatly increases the fire-rate for his primary weapon.
- Hurricane Strike – Perform a melee sweeping attack while running forward.

New Game Mode: Sabotage

The Empire are using Tibanna Gas Generators to power their tractor beams, preventing Rebel transports from escaping Cloud City. The Rebels must blow up the generators and defend their extraction point. The Empire must stop the Rebels and hunt them down.

New Hutt Contract:
A new batch of 8 Hutt Contracts.

Cloud Car:
Added the Cloud Car as a playable vehicle on the new maps. The cloud car features twin blaster cannons, concussion missiles and a sensor jammer.

New content for all players:

Ranks: Increased rank cap from 60 to 70.
Appearance: A new unlock for the Rebels, the Bespin wing guard.
Appearance: A new unlock for the Empire, the Shock Trooper
Palpatine: The honor guard have been updated and replaced with Royal Guards.
Leia: The honor guard have been updated and replaced with Alderaan Guards.

General:

Partner: Staying close to your partner will provide you with reduced cooldowns for all your Star Cards. This is illustrated via an icon above the in-game soldier. An exclamation mark means that you are too far away, a check mark means you are within distance, and a cross means your partner is dead.

Partner: Enemies that kill your partner will have a red outline for a brief period.

Partner: The game will now always try to auto assign you a new partner whenever you do not have one in-game. There are also in-game notifications to inform you that you’ve lost a partner and if a new partner has been found.

Partner: If you are not able to spawn on your partner there are now written explanations as to why. They are: Partner is in danger, Partner is out of bounds, Partner is inside a vehicle, or Partner is dead.

Partner: The distance to enemies that prevent spawning on partner has been reduced from 20m to 2m.

Private Matches: Bespin and Outer Rim maps and game mode have been added to private matches. Limited to owners of Bespin and Outer Rim DLC and Star Wars Battlefront Season pass.

Private Matches: Players are now able to select multiple maps and create a custom map rotation.

Private Matches: Team switching functionality has been added and is an option that can be toggled by the host.
Private matches: Team balance functionality has been added and is an option that can be toggled by the host.

Immortality: The immortality issue that could occur when spawning in to vehicles has been resolved. The time to spawn in to a vehicle has been reduced and players are no longer protected by immortality during this time period.

Social Hub: Resolved the issue related to players getting disconnected when navigating to a friend’s profile in the social Hub.
Rebel Vehicles: Added a modifier to X-Wing, A-Wing, and Millennium Falcon weapon energy when the shield is active. While active, weapons deal 25% less damage than what they do when the shields are not active.

Team Scramble: Added functionality for scrambling teams at map change.

Team Balance: Fixed various bugs that resulted in that team balance not functioning correctly on small game modes.

General: Various minor UI issues.
General: Resolved various spectator issues.
General: Updated various error messages used in game.
General: Updated the localization to resolve various text bugs.

UI:

Enemy Highlights: Enemies will be highlighted if they are inside the player’s crosshair for more than 1 second. The highlight will be removed after the crosshair isn’t on the enemy for 1 second.

Traits: Whenever an enemy has reached the third level with a trait card, it will now be visible above his health bar.

Frontend: A Cloud Car has been added in the rotation of FrontEnd objects.

Text chat (PC): Has been added to various places in the game, such as loading screens, lobby and End-of-Round.

Grenades: Resolved a bug in which there would be two grenade indicators overlapping when throwing a grenade.

Text chat (PC): Numpad Enter is no longer used to open the chat. Only regular Enter works.
Idle kick: Improvements to the system have been added and there’s now a countdown timer to illustrate when you will get kicked from the round.

Idle kick: The system will now observe if players are idle in the deployment screen.
Deploy screen: Spawn on Partner and regular Spawn have switched places in the deployment screen.

Event log: Callouts have been added when a Hero suicides or leaves the game.

End-of-Round: The summary page has been updated and now displays a few key stats from the concluded round.

End-of-Round: Added a “Skip” button in the end-of-round flow, once the next level has loaded.

Kill Card: Resolved a bug in which the trait card would occasionally be blank for some players.

Hutt Contracts: Resolved the bug that caused completed Hutt Contracts to stay in the end-of-round screen.

Hutt Contracts: Resolved a bug in which the

Hutt Contract screen would still be present in the rest of the menu.

Match Making: Resolved a bug which caused the status to be displayed as “Expanding search to 0% full games”. The matchmaking systems as not affected by this bug as it was purely a visual issue.

Community: Added a unique identifier for all developers in-game.

Weapons & Star Cards

Charges: Players will be able to deactivate charges by holding down the Y/Triangle button on console and 2 on PC. Once this is done the effect will be removed and the charge will instantly enter a cool down state.

Scan Pulse: This card now continuously sends out pulses at set 2 second intervals. When someone is pulsed, they will remain visible for 0.5 seconds.

Bowcaster: The fire pattern has been altered. The following pattern will be used when charging the weapon:
- Center projectile
- Left & Right projectiles
- Top & Bottom projectiles

Pulse Cannon: A laser glint has been added so players that are being targeted by the pulse cannon will be able to see a green laser on their screen thus revealing the location of the attacker.

Explosive Shot: The charge now will cause double the heat buildup on any weapon when being used. To balance this the time the charge is active has been increased for both normal (5 to 7s) and upgraded (7 to 10) cards.

Berserker (Trait): The berserker effect will trigger on 78% HP or less

Berserker (Trait): A vignette has been added to inform the player that the berserker effect is active.

Berserker (Trait): The armor multiplier has been increased while the berserker effect is active.

Blaster Cannon: A self-destruct timer has been added and will trigger 45 seconds after the blaster cannon has been used at least once. If the blaster cannon never was used, it will self-destruct after 15 seconds.

DLT-19: Raised initial damage from 15 to 17.

Ion Disruptor: Increased the explosive radius of the disruptor projectile. Inner explosion from 1 to 2.5m and outer explosion from 2.5 to 7m.

Heroes:

Heroes: Reduced damage to heroes from Pulse Cannon from 150% to 80%.

Palpatine: Increased lighting sustainability from 4 to 7 seconds.

Palpatine: Decreased lighting recharge time from 4 to 2 seconds.

Palpatine: Increased lightning damage from 20 to 22.

Boba Fett: Modified the behavior of the flamethrower to be more responsive.

Boba Fett: Increased Boba Fett’s flamethrower active time from 2.5 to 4.5 seconds.

Boba Fett: Reduced time for jetpack regeneration from 2 to 1.6 seconds.

Boba Fett: Lock-on distance for wrist launcher added for up to 25m.

Boba Fett: Increased wrist launcher rocket blast radius from 3 to 4m.

Bacta Bomb: Updated some hero abilities to be more effective against players that are currently under the effect of the Bacta Bomb.

Heroes: The health pick-up icon has been updated with a new visual look.

Leia & Palpatine: Resolved an issue in which the honor guards could spawn on both Leia and Palpatine when they were out of the combat area.

Game Modes:

UI: Game mode HUD is visible when observing the scoreboard.

Pre-round: Combined the in-game lobby and the

pre-round timer to be the same. Now the game mode will instantly start as soon as you can join from the in-game lobby.

Droid Run: The game mode will no longer end if all three droids are held for 20 seconds. Instead once all three are held by a single team, that team will be gaining points. If the point total for either team reaches 100%, that team will win. If no team reaches 100% before time runs out, the team that has held all three droids for the longest time will be the winner.

Droid Run: Decreased the time for capturing a droid from 20 seconds to 10 seconds.

Droid Run (audio): Tension music has been added and will trigger whenever a team is close to win.

Walker Assault: Improved the system which handles uplink activation and deactivation so that the player can’t interact with them once the Y-wings are about to spawn in.

Fighter Squadron: Increased the score limit from 200 to 400.

Blast: Resolved an issue in which the round would end in draw when the score was 100/99.
Turning point: Resolved a bug in which the wining team could switch from empire to rebels if there were rebels present on the final control point exactly when the match ended.

Heroes Vs Villains: Changed the starting times. First round starts after 60 seconds, all rounds after will start after a 20 second delay.

Extraction: Improved the button call out on the Shield & Shipment controls. Before they could appear visible when they weren’t usable.

Stats & Progression:

Diorama: Dengar, Lando Calrissian, and the Cloud Car have been added to the Diorama.
End-of-Round Summary: Several key gameplay stats have been added to the end of round screen.

Scoring: Resolved a bug which caused the player getting 400 points or more for healing an Honor guard with the Bacta Bomb.
Scoring: Removed the event for kill assist & critical kill assist and replaced it with a regular kill. If you deal more than 25 damage to an enemy, you will automatically get a kill.

Scoring: Updated the score log and how certain scoring events are presented. Kills will now only state which weapon was used to kill a target as well the name of the target.

Scoring: Resolved the issue in which vehicle damage scoring event would clutter the score log when dealing a lot of damage within a very short time-span. Now you will see points accumulate, but the score log will not display any text when dealing damage.

Scoring: Explosive bonus and kill streak have been hidden in the score log. Players will keep getting extra points for performing more than 4 kills within a life, but there will be no text in the score log. The amount of

Explosive bonus events will be presented in the summary screen after a round has concluded

Some fantastic changes.
 

WillyFive

Member
Lots of great changes, still waiting for local AI matches though; sucks that a lot of the game is inaccessible unless there is a server out there running the specific map or game mode.
 

Spman2099

Member
Is it worth getting this on PS4?

It's pretty cheap now in the UK.

It is a very shallow experience and a lot of core content is locked away behind higher levels. So, everyone around you will have a big advantage as they will have more skills, abilities and much better weapons. You will be at that disadvantage for the first fifteen hours of play or so. The game itself undermines skillful play, so you won't make up that gap with solid fundamentals. I think getting into it now would be a fairly painful experience...
 

SomTervo

Member
Nothing new for local co-op besides the new maps?

My GF and I got it just for split screen and it was fun for like two sessions. Then we had done all the maps and hit a brick wall in terms of things to do.

Can't believe we can't play together online.
 
Nothing new for local co-op besides the new maps?

My GF and I got it just for split screen and it was fun for like two sessions. Then we had done all the maps and hit a brick wall in terms of things to do.

Can't believe we can't play together online.

Single player/ Co-op stuff is coming soon

It was supposed to be out by now, I just hope the delay is worth it for folks that want this kind of content.
 
Epic stuff. Still boot this game atleast twice a week.
Come for the graphics and soundtrack.
Stay for those amazingly close and thrilling battles. Honestly my most played FPS the past year.
 
It is a very shallow experience and a lot of core content is locked away behind higher levels. So, everyone around you will have a big advantage as they will have more skills, abilities and much better weapons. You will be at that disadvantage for the first fifteen hours of play or so. The game itself undermines skillful play, so you won't make up that gap with solid fundamentals. I think getting into it now would be a fairly painful experience...

its also kinda become p2w since the first exp pack added star cards so much better than what you have without the exp pack
 

Boogdud

Member
Dengar over the likes of Chewie, Ben Kenobi, Yoda - what are they doing over there?!

Chewie not being in this game yet is insane.

But Dengar is the empire hero for this pack. Which is still mind boggling. I can't remember which documentary I saw thi son, but basically his character was made up on the spot during shooting and was literally a member of the crew's husband that they dressed in whatever they could find.

Anyway, just about any of the bounty hunters would have been better. Bossk, IG88, 4LOM, Zuckuss.. but we get the worst of them all. Probably because they knew that nobody would actually pay for Dengar, but they would for a Bossk or an IG88.
 

Kingsora

Would rather have no penis than have to show his to a medical professional
So I haven't played the game since 4 months and have never played any of the paid DLC. I do however have a season pass so I'll start again today.

How many 40 player maps are there in this one and the previous (paid) DLC?
 
So I haven't played the game since 4 months and have never played any of the paid DLC. I do however have a season pass so I'll start again today.

How many 40 player maps are there in this one and the previous (paid) DLC?

No 40 player maps. All maps will be 32 players so the smaller modes aren't a complete shit show. Going to be interesting to see how walker assault is with reduced players.
 

Kingsora

Would rather have no penis than have to show his to a medical professional
Also f*cking finally. Fighter Squadron was alway fun but over way to quick.

Fighter Squadron: Increased the score limit from 200 to 400.
 

Kane1345

Member
I searched the OP but couldn't find anything about any 40 man maps in this DLC (walker assault etc), is this correct?
 

Kingsora

Would rather have no penis than have to show his to a medical professional
No 40 player maps. All maps will be 32 players so the smaller modes aren't a complete shit show. Going to be interesting to see how walker assault is with reduced players.

Huh what? So all of the five maps are 32 players? And the maps from the previous DLC? Were those 40 or 32-player maps?
 
Huh what? So all of the five maps are 32 players? And the maps from the previous DLC? Were those 40 or 32-player maps?

All maps will be 32 players but only one supports the 40 man modes (turning point, WA, supremacy). I believe the outer rim maps supported the same amount as smaller modes (i.e. cargo) so something like 12 players.
 

Kingsora

Would rather have no penis than have to show his to a medical professional
All maps will be 32 players but only one supports the 40 man modes (turning point, WA, supremacy). I believe the outer rim maps supported the same amount as smaller modes (i.e. cargo) so something like 12 players.

And that one map that supports WA is 40 players of also 32 players?
 
So with all of these different dlc's having different player sizes on the same mode, that have different player sizes in the main game, and in other dlcs, are they ever going to integrate the playlists for people who don't just want to play a specific theme "bespin, outer rim, vanilla"?


Don't have premium yet. Tried outer rim here when it was free to try on ps4, but it just feels disconnected from the main game. The new game mode is nice, but why is it only on some of the new maps and the game doesn't switch to the old ones.. The dlc packs, just feel kind of disjointed from the main game, which is a shame.

EDIT: One thing I do like is that they mix up the game modes when you play the dlc. Wish they had that for vanilla. Almost feels like killzone 2 :p wish they had that warfare type gamemode switching in more games.
 
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