Out now for season pass holders, April 5th for those without a season pass for $15.
The download size varies from 8-8.9 Gigs.
Cards and Pickups
Scatter Gun Star Card fires microshards that pierces Shields
Dioxis Grenade is like a smoke grenade, that does not inhibit much visibility but does DoT damage.
Adrenaline Stim Card - Heals over time.
Ion Disruptor Rifle pickup - Charged pickup that does damage in a small radius.
Relby V-10 - Semi Automatic blaster rifle. Fires as quickly as you tap the fire.
8 v 8
Mode is escorting a cart from checkpoint to checkpoint.
Imperials activate to stop it, rebels need to activate to start. Takes about the same amount of time as capping a droid in Droid Run. Roughly 4 seconds.
There's a limited shield that can be deployed on the cart by the rebels.
Each check point has heroes added. Still earned via pickup.
You don't get to choose which hero you play with when you pick it up.
Heroes stack. It isnt just one hero at a time. If you don't die, when the next hero shows up you can play together.
1st checkpoint, only Rebels get a hero.
2nd check point both sides get a hero.
By Last Checkpoint only Imperials get a hero.
Heros will NOT respawn
Heroes Vs. Villains
8 vs 8 now only for the Outer Rim DLC. 4 heroes vs 4 villains. This is to ensure that on the original maps, any player who doesn't have the DLC wont be locked out of playing a hero. This may change.
You can choose which Hero/Villain you want to play as at the start of the round now.
In each round only 2 honor guards will be allowed to spawn. After the 2 honor guards die, thats it.
They are going to look at how to handle this mode with future DLC Packs, and how many heros per side will be allowed.
The focus of this DLC Was primarily closed quarters.
Jabba's sail barge hangar area.
Sprint faster then normal soldier
Confidence Level: Constant kills streaks in combat keep it high. Being out of combat gradually decreases confidence level. Upgrades your Grenade ability.
Grenade: As you go up in kills, your grenade changes from an Impact grenade, to a Thermal Detonator to a Thermal Imploder. It will downgrade again as confidence is lost.
Prox mines on smaller game modes. He can drop a total of 4 proximity mines. Larger game modes he can call in an orbital strike
Turret that upgrades as his kills go up. Same as Greedo Confidence. It increases in damage as you get kills. Eventually it gets Explosive shots. Will decrease if you stop getting kills.
Putting the turret down again will reset this.
Pulse Rifle on shorter C/D
His weapon is the DH-17.
Free content this month
DL-19X - Powerful slower than T-21 B fire weapon. One shot will overheat it. Very powerful.
DL-18 - Luke's pistol from ROTJ
Level cap raised to level 60 for all players
Hutt Contracts for paid and free content
You must be level 12 before accessing Hutt contracts.
The cards, and weapons of the DLC and future DLC's are now unlocked via Hutt Contracts.
You unlock everything by completing tasks, like BF assigments.
You must first buy a Hutt contract, and then complete the tasks to unlock the item.
They are starting out with fairly easy tasks, and will see how long it takes people to accomplish that and change it in the future if they need to.
Current items that came with the base game will not be unlocked through hutt contracts
The Upgraded versions of all star cards will also be unlocked via contracts, by completing tasks that may involve using the base ability.
Patch notes at a glance.
General Improvements/Balance Changes
AUTOBALANCING IS BEING ADDED. It autobalances at the end of each map. It ensures you do not play the same faction twice on the same map.
Quickmatch: You can matchmake into any 12 player, 40 player or hero mode using the new Quickmatch feature. This cycles through modes every map.
Team Focus: A way to signify to your team which objective you are going to. The number goes up when you use E/Square/X on a particular obj.
Combat Roll by strafing and pressing alt. For Consoles, you double tap the crouch button.
Grenades will no longer go through squad shields/Personal shields. (Cycler Rifle/Scatter gun will still pierce it.)
Ion Grenade will impact and destroy a shield.
Level 60 Alien head for Rebels is a Weequay.
Your hand now shows the trait on the load screen.
First Person Zoom/aim for blasters without a scope now shows you looking right down the sights.
Barrage has had its fuse time lowered.
A spectator mode is coming to private matches.
Ship Ramming has been fixed - Now when two ships of similar size run into each other both will explode, regardless of shield. If a smaller fighter runs into the Millennium Falcon or Slave I however, the smaller ship will explode.
Score is on the left now.
Ping is now displayed
Who is dead now shows on scoreboard in a dark grey.
Which player has the hero is now displayed on the Scoreboard
Which player is currently in a vehicle
A new figurine will be added for Greedo and Nien Nunb
Five new achievements
How the Hero is selected has been changed to be more enjoyable for everyone involved.
Now it is based on damage done to the hero, and is set so that everyone should get to play the hero at least once.
One of the current top 3 damage dealers will become the hero after a wheel of fortune style thing.
As always thanks to the BF crew over on community side and also reddit SWBF.
Full patch notes
Below are the patch notes specific to PlayStation 4, PC, and Xbox One for the Outer Rim Update.
Outer Rim: Now available for Season Pass owners
New Feature: Hutt Contracts add a new way of obtaining Weapons and Star Cards
New Feature: Spectator Mode introduces a way to watch Private Match games with a variety of camera angles and the ability to swap between players quickly
Multiplayer Menu: Redesigned the screen to facilitate players being able to get into a game mode more quickly and easily
Multiplayer: Teams will now re-balance when transitioning between maps
Teamplay Focus: New feature in which an objective can be highlighted by each player to highlight where players are heading; press X (Xbox One), Square (PlayStation 4), or E (PC)
Ranks: Increased Rank cap from 50 to 60
Scoreboard: Added icons for playing as a Hero, playing in a vehicle, and player ping
Scoreboard: Rearranged Score to be the first column represented
Scoreboard: Faded player row to signify when a player has been defeated
Combat: Added combat roll to non-Hero characters; strafe and double tap B (Xbox One) or Circle (PlayStation 4), for PC strafe and press Alt (can be rebound)
Partner: The Partner Icon will now be visible on screen at all times
UX: The currently selected Trait card is now shown in the deploy screen
Credits: Updated Game Credits list
Weapon and Star Card Changes
New Weapons: The DL-18 and the DLT-19X can be obtained via Hutt Contrats
New Powerup: The T-7 Ion Disruptor has been added to the powerup pool
General: Triggering a card right before death will no longer result in an effect not triggering and the card going on cooldown
Bodyguard: Corrected the Level 3 description from "Decreases explosive damage by a high amount AND blaster damage by a small amount" to "Decreases explosive damage by a medium amount AND blaster damage by a small amount"
Survivalist: Corrected the Level 3 description from "Health regeneration starts much faster AND replenish a small amount of health with each kill" to "Health regeneration starts faster AND replenish a small amount of health with each kill"
Bounty Hunter: Corrected the Level 3 description from "High chance to get a Power-up with each kill AND resets cooldown with each kill" to "Medium chance to get a Power-up with each kill AND current cooldowns decreases with each kill"
Bounty Hunter: Modified drop chances and cooldowns - Level 1: 25% Drop chance, Level 2: 50% Drop chance, & Level 3: 50% Drop chance AND 75% cooldown on each kill
Shields: Personal Shield, Squad Shield, & the Blaster Cannon will now deflect and absorb most forms of projectiles; exceptions being the Cycler Rifle, Scatter Gun & Proximity Bomb
Shields: When Personal Shield is active, the player is unable to fire weapons and throw grenades, but can still deploy droids, turrets, & call in Heroes and vehicles
Bowcaster: Updated damage to be consistent across all 3 charge levels - Projectile damage is now 40, Explosion damage is now 33, & the Explosion radius is now 2m
Bowcaster: Lowered max hold time from 5 to 3s
Bowcaster: Now properly goes on cooldown when firing a shot and then quickly entering a turret
Barrage: Lowered fuse timer from 2-2.25 to 1-1.5s
Barrage: Decreased inner explosion radius from 3 to 2m
Impact Grenade: Increased damage from 90 to 100
Impact Grenade: Decreased explosion radius from 2.25 to 2m
Ion Grenade: No longer deals collision damage
Flashbang Grenade: Added a screenshot component to give it an extra disorienting effect
Scan Pulse: Cooldown time increased from 10 to 18s (normal) and 8 to 16s (upgraded)
DL-44: Damage decreased from 19 to 13 at a ranges greater than 40m
Powerups: Deployed Droids and Turrets will now self-destruct after 20s when the owner is defeated
Blaster Cannon: Kills will now count towards leveling Trait Cards
Blaster Cannon: No longer takes splash damage from its own shots
E-Web: Players now correctly take damage when right up against the barrel of the gun
Viper Probe & R5-D4 Droid: Spawn protection decreased from 2 to 0.5s
R5-D4: Now shows the correct health bar color for both teams
Smart Rocket: No longer fires from the center of the player camera, now from the barrel of the weapon
Vehicle Turret: Destroying this will now properly grant you score
Jump Pack: Cooldown lowered from 25 to 22 (normal) and from 20 to 17 (upgraded)
T-47 Airspeeder: Now properly explodes when hitting the ground after a player ejects
T-47 Airspeeder: During Walker Assault it is no longer possible to switch Tow Cable targets during the Tow Cable event
Speeder Bike: Kills with the cannon are now properly displayed
Speeder Bike: No longer takes damage when just outside the edge of the Orbital Strike boundary
AT-ST: No longer takes damage from fire
AT-ST: Changed the max pitch on the grenade launcher
Millennium Falcon & Slave I: Now are immediately destroyed when crashing into the ground while in 1st Person view
DF-9: Laser fire is now visible when angling the turret up
Y-Wing: Players are now properly notified if they are killed by a Y-Wing
Multiplayer Game Mode Changes
General: Misc spawning improvements across various map & mode combinations
General: Princess Leia's Honor Guard and Emperor Palpatine's Shocktroopers are limited to only 2 spawns during the Heroes vs. Villains and Extraction Game Modes
General: Players no longer instantly die during vehicle deployment after having taken damage that would kill them prior to the transition
Fighter Squadron: Games will no longer end in a draw when a player that crashes into the ground would have awarded the winning points
Fighter Squadron: Vehicles of equal size will now both be destroyed when colliding regardless if one vehicle is shielded
Hero Hunt: Redesigned the way in which the new Hero is selected, now the top 3 damage dealers have a chance to be the next Hero - Spin the Wheel!
Blast: Re-added Sulphur Fields back into the Blast map rotation
Drop Zone: Altered player count from 16 to 12
Survival: Stars earned in the Survival in the Ice Caves and Rebel Depot Missions now count towards your total in the social hub
Survival: Zoom now functions properly on all maps
Survival: The AT-ST during Wave 4 on Hoth will now properly spawn in
Split Screen: Player 2 can now see the health of Player 1's deployed turret
Split Screen: Player 2's Scan Pulse now highlights enemies as expected
Hero Battles: Friendly AI tokens will now properly award points to the enemy team during Solo Play
Battles: Losing a life in offline Battles is now correctly tracked when winning
General: Fixed inconsistencies with blocking blaster fire between active and passive blocking for Luke Skywalker, Darth Vader, & Emperor Palpatine
General: When blocking blaster fire modified with Explosive Shot or Ion Shot, Luke Skywalker & Darth Vader now deflect and reflect Explosive Shots or Ion Shots back
General: Heroes can no longer fire their weapon while melee'ing
Darth Vader: Increased health from 1500 to 1650
Darth Vader: Block ability time increased from 4 to 8s
Darth Vader: Decreased cooldown of Lightsaber Throw from 7 to 6s
Darth Vader: Increased distance of Lightsaber Throw by 3m
Luke Skywalker: Decreased health from 1000 to 925
Luke Skywalker: Slightly decreased running speed
Boba Fett: Increased the range at which his blaster damage starts to drop off from 30 to 45m
Boba Fett: Increased the range at which blaster damage is at the low end from 60 to 75m
Misc. Bug Fixes
General: Lighting, textures, audio, user interface, text, and collision fixes
General: Crash fixes
General: Partner and Party connection fixes
Map: Removed erroneous Stormtroopers outsider of the playable area from Heroes vs. Villains on Twilight on Hoth
Achievement / Trophey: Updated text of Ackbar's Elite to state "Complete any survival mission on Master without spending a life"