Thanks for the source I didnt know this. If games like Doom and Botw is using the highest clocks I still feel theres more head room to bump it up with a bit of a hit on battery which I can live with. Heat wise I dont find it bad at all playing Doom or botw for an hour and Im in the middle of Australian summer at the moment. I reckon they could have gone to 450mhz. Perhaps give consumers the decision as well. Standard mode and performance mode with less battery. My expectations arent high. In games like Doom it just needs that little extra bit in fidelity. Happy with the frame rate at 30fps.
i already told you (well sort of) about the 2 Mobile performance modes. That's why i said the Switch behaves as an hybrid indeed when it runs it's GPU at 40% or 50% of it's "console" clock speeds when in portable mode.
The other thing you aren't considering is the balancing that takes place while designing a game. Developers that invest time optimizing properly for both modes tend to cleverly scale back effects that are harder to notice in the 6'' screen. Stuff like texture filtering, Ambient Oclusion, Shadow Quality, LODs for distant objects, etc are cut back when undocked. In a game that already matches the Switch build in screen resolution, what would be the benefit to have these Docked effects intact for portable mode when they are hard to notice in the smaller screen anyway?
Basically your suggestion brings more -s than +s. With complex games for Portable mode you' ll end up with a hotter console with sub 2 hour battery life. So a less confortable and shorter mobile experience over all.
As i undertand the 20nm process the Tegra X1 is made on is obsolete, the rest of the industry has moved on to 16nm and under. A Switch revision could use another Tegra variant with a 1080P screen, so basically games in portable mode could use the settings of todays docked mode while maintaining similar or better battery life.