Original: The SXSW panel was titled, "Overcoming Harassment in Games," and here is a description of the discussion:
A panel from experts on online harassment in gaming and geek culture, how to combat it, how to design against it, and how to create online communities that are moving away from harassment. The panel will dive into data around abuse in larger gaming communities. One of our panelists will talk about about ways to actually develop the social aspects of games - including UI decisions and how they can influence accuracy and usage of reporting abuse. Another will dive into UX design choices to stymy harassment in social media spaces.
See more at: http://panelpicker.sxsw.com/vote/54068#sthash.zObUu9Aw.dpuf
According to the panel's speakers (Caroline Sinders,Katherine Cross, and Randi Harper), SXSW has decided to cancel the panel due to the number of threats of violence that they have received.
SXSW just canceled our panel due to the number of threats of violence they have received.
The number of tweets I've received gloating about our panel being canceled and being "triggered" is depressingly not surprising at all.
SXSW has made no offer to reimburse our airfare or hotel deposits.
so @SXSW just canceled our (@Quinnae_Moon and @randileeharper)'s panel due to the number of threats of violence they have received.
Also, SXSW decided a few days ago to host a panel that is linked to GamerGate:
Prospective SXSW attendees are asking the festival to clarify its security plans after a panel about the controversial online movement about video game culture GamerGate was approved this week.
Although the event, "SavePoint - A Discussion on the Gaming Community," is not described on the schedule as explicitly GamerGate-affiliated, several of its panelists have been involved in the hashtag movement.
The panel will be moderated by Perry Jones. It will feature speakers Mercedes Carrera, Nick Robalik, and Lynn Walsh from the Society of Professional Journalists, who appeared on another GamerGate panel in August that was interrupted by a bomb threat. The August incident was not the first time a GamerGate-related event was shut down by bomb threats.
In light of those incidents as well as past harassment and threats from members of GamerGate, many people have expressed concern about the panel on Twitter and some have vowed not to attend the festival.
More here: http://motherboard.vice.com/read/sxsw-has-approved-a-gamergate-panel
Update #1: It also looks like the Pro-GG panel was removed (article about it can be found above):
Apparently the pro-GG panel was also removed: https://twitter.com/AsheSchow/status/658753510880759808?s=09
Update #2: Official Statement by SXSW:
On Monday, October 26, SXSW Interactive made the call to cancel two sessions for the 2016 event: "SavePoint: A Discussion on the Gaming Community" and "Level Up: Overcoming Harassment in Games." We had hoped that hosting these two discussions in March 2016 in Austin would lead to a valuable exchange of ideas on this very important topic.
However, in the seven days since announcing these two sessions, SXSW has received numerous threats of on-site violence related to this programming.
SXSW prides itself on being a big tent and a marketplace of diverse people and diverse ideas.
However, preserving the sanctity of the big tent at SXSW Interactive necessitates that we keep the dialogue civil and respectful. If people can not agree, disagree and embrace new ways of thinking in a safe and secure place that is free of online and offline harassment, then this marketplace of ideas is inevitably compromised.
Over the years, we are proud of the healthy community of digital innovators that has formed around SXSW. On occasions such as this one, this community necessitates strong management to survive. Maintaining civil and respectful dialogue within the big tent is more important than any particular session.
SXSW Interactive Director
And Randi Harper's response:
These panels were in no way related to each other. Our panel was not about GamerGate, but instead making design decisions in abuse systems.
We also made no statement about the SXSW GamerGate panel at any time.
On the other hand, the GamerGate panelists have a history of tweeting at and about us. We let it slide and said nothing.
To see SXSW equate our cautious silence about the GamerGate panel and the abuse we have received is unfortunate.
It was worth our silence to get out the larger message about how harassment can be affected by design decisions. A topic not well covered.
And Katherine Cross's response:
I had zero interest in litigating or discussing the GG panel at SXSW. Me and my panelists were focused on our broad, solutions-oriented talk
Our panel was not about GG, it was about the wider issue of harassment in the online world.
For my part, while I consider GG an important case study, the fixation on it leads to an unproductive myopia; we wanted a wider focus.
And Zoe Quinn had some things to say:
http://www.sxsw.com/news/2015/sxsw-statement-hugh-forrest … equivocating a hate group and its targets isn't good community management. Shame on @sxsw
Online harassment is much, much larger than GG or even games. Equivocating a panel of experts on that with a dogwhistle GG panel is gross
And in doing so, @sxsw is showing that threats to be levied at the places we speak about threats in will silence us
"We are shutting down a panel on online harassment because of online harassment"
Cowards. Cowards far as the eye can see
I'm pissed about this because I emailed them about my concerns with their hosting a GG panel, as a former speaker, only to be ignored btw.
Great community management, that.
The fact that folks would call an online harassment solutions panel an "anti gamergate one" is hilariously telling.
I've watched numberous people for *weeks* try to politely, quietly, privately express their concerns to @sxsw and this was the outcome.
So the fact that @sxsw is spinning this as strong community management is total horseshit. Its false equivalence and cowardace. That's all.
Update #3: Zoe Quinn has a lot to say about the panel related to GG:
I'm gonna drop some super gross facts about the sxsw panel here too since they decided to do the shitty thing instead of the right thing
The GG panel was another weird smokescreen to hide that it was GG, but it was openly planned on KiA https://t.co/k88knJW72h
One of the panelists pulled the same shit on a gaming charity stream. https://t.co/NmIJQtCqOJ
GG has a habit of this insincere dogwhistle shit as you may remember https://t.co/GRkNyl6W3k
This is one of the other @sxsw panelists. https://t.co/ulJSTLloLM
Theres a photo he took there of one of my panels that he decided to turn up to in person at btw. Calling me a slut wasnt enough I guess.
This is the moderator, the guy running the open gaming society. You've probably never heard of them because they were created during GG
Here are some of their SXSW-worthy contributions
This is the final panelist. https://t.co/czOZwGEpOf
I'm telling you all this because to equivocate these randos-at-best with the professionals and experts on the online harassment panel is...
Quite frankly, fucking digusting at best.
Btw, @Sxsw knows all of this. I sent it to them a while ago and they confirmed reciept.
Never received a response.
@Masterdoctorn7 i had. Multiple organizers.
Update #4: The email that SXSW sent to one of the speakers of the anti-harassment panel:
This is the email we were sent by @sxsw. Reminder: our panel was not GamerGate-related.