This game pulled a Thief on me. Tried it when it came out, couldn't get into it no matter what (coop included, though I actually think that coop kinda sucks the best parts of the game out), forced myself to play a little bit, then it has me by the nuts and I'm thinking it's one of the greatest games ever made.
I'm very close to the end, I think.
I'm pumped.
Even more scary about this game is that, well, I think I've clocked about six hours into it today. This is absolutely unheard of, for me. Bravo. And while I never thought I'd say it, I think I like it more than Deus Ex.
The combat can actually get pretty fucking hectic... Right before entering the room of
I've always loved the sense of momentum in the Dark engine. Initially, I never thought this game's gunplay could be any good, but there were definitely some awesome moments.
The character customization is excellent. There are so many ways to approach a situation, depending on what you're best at.
And the atmosphere, Christ. Yeah, the models are kinda ugly (hi-poly pack was fubar for me), but they're well-animated and are intimidating as all hell. Much like the Thief games, Shock 2 seems technologically ugly/simple even for its time, but the art is strong enough to shine through. And the audio absolutely couldn't be better. The enemy chatter, the emails from everybody,
, the organic noise coming from all over... Yeesh. And yeah, I'm playing in the dark with headphones on.
I absolutely love how the story unfolds through the audio logs. The game's world is big without being so big that traversing it is an issue. The researching, the hacking, the midwives... What an amazing game.
And, now, it's 6:00 AM. Class at eleven, can't wait to wrap up the game tomorrow.
I'm already wanting to play Shock 1, I just wish I could do it with Shock 2's control scheme. And resolution, while I'm at it. I'll load it up in Dosbox anyway, though.
I'm very close to the end, I think.
Just killed the brain of the Many. Jesus Christ, it wasn't over. Now, the wireframe rooms and the starting area of Shock1, right down to the textures. Freaking awesome.
Even more scary about this game is that, well, I think I've clocked about six hours into it today. This is absolutely unheard of, for me. Bravo. And while I never thought I'd say it, I think I like it more than Deus Ex.
The combat can actually get pretty fucking hectic... Right before entering the room of
the brain of the many, I was holed up high on a ledge with two Rumblers below and a few of those floating things. My agility is maxed, and I used a speed booster, hopped down, and flew by them. It took me a ton of tries to not die from the fall and from their shots, but I was sliding like some kind of Tribes expert.
The character customization is excellent. There are so many ways to approach a situation, depending on what you're best at.
And the atmosphere, Christ. Yeah, the models are kinda ugly (hi-poly pack was fubar for me), but they're well-animated and are intimidating as all hell. Much like the Thief games, Shock 2 seems technologically ugly/simple even for its time, but the art is strong enough to shine through. And the audio absolutely couldn't be better. The enemy chatter, the emails from everybody,
Shodan's speeches (Jesus@when you first find Polito)
I absolutely love how the story unfolds through the audio logs. The game's world is big without being so big that traversing it is an issue. The researching, the hacking, the midwives... What an amazing game.
And, now, it's 6:00 AM. Class at eleven, can't wait to wrap up the game tomorrow.
I'm already wanting to play Shock 1, I just wish I could do it with Shock 2's control scheme. And resolution, while I'm at it. I'll load it up in Dosbox anyway, though.