Tactics Ogre: Let Us Cling Together |OT|: Fat Bottomed Girls

Sep 21, 2007
6,785
0
890
I've been meaning to finish this game but i am stuck cuz templars are too strong.
At Krysaro, where I have to kill Volaqs without killing Ozma so i can recruit her). For some reason, I don't do any damage them but they do a shit ton to me. And it doesn't help the templars heals Volaqs

Any advice?
 
Apr 10, 2007
12,645
1
975
New York City
Bumping of this thread reminds me I never finished this game and I no longer have a PSP. I think I might have to get the it on PSN to play on Vita soon.
I was just going to post a question about this.

Can I play this on PS3, or only PSP and Vita?

I don't have a Vita though I do have PSP that I haven't touched in 5 years. I would definitely prefer to play this on my TV though.
 
Jul 19, 2011
5,144
0
0
New York
Yo, I picked up this game again and I'm loving it. It's so addicting building your little army and kicking ass. I have a question though, does it matter if I spend days walking around the map looking for random fights? I just got the ninja class and want to make Denam a Ninja, but I need to be level 7 in order to use the two 1 handed katanas I found. I don't wanna walk into some "shit end" by taking too many days to beat the game or something. Or even worse, miss a special unit, because we all know how strong those unique guys are!

Thanks!
 
Yo, I picked up this game again and I'm loving it. It's so addicting building your little army and kicking ass. I have a question though, does it matter if I spend days walking around the map looking for random fights? I just got the ninja class and want to make Denam a Ninja, but I need to be level 7 in order to use the two 1 handed katanas I found. I don't wanna walk into some "shit end" by taking too many days to beat the game or something. Or even worse, miss a special unit, because we all know how strong those unique guys are!

Thanks!
Nope. Time doesn't have any impact on the story whatsoever.
I believe if you do that a lot, time will stop progressing. I forgot how much though.
 
May 23, 2006
6,141
0
1,115
SF Bay Area, CA
I just booted this game up after a several year hiatus, and I don't know what the hell I'm doing. Is there anything extremely important I should know about the Hanging Gardens? I think the prospect of a multi-level dungeon is what put me off of this game in the first place. What'll make it easier? I just beat the first floor.
 
May 23, 2006
6,141
0
1,115
SF Bay Area, CA
Bumping this thread yet again.

I did end up finishing the game, but I'm so foggy on the story that the WORLD system is confusing the hell out of me. Is there any way to see which path I chose to complete the story? And to see it the other way, should I just go back to the first anchor point?
 
Mar 30, 2009
45,277
0
805
www.twitter.com
Bumping this thread yet again.

I did end up finishing the game, but I'm so foggy on the story that the WORLD system is confusing the hell out of me. Is there any way to see which path I chose to complete the story? And to see it the other way, should I just go back to the first anchor point?
Not sure what you mean by "see which path I chose". You can see the routes in the world tarot menu (I forget exactly what this is called, and i believe it's in the warren report?)

The main thing is that the anchor points are only overwritten as you 'approach them' from the story. For instance, if you want the first anchor point in chapter 4 to be different, you have to finish the last part of chapter three, and then once the story progresses past that point, the anchor point will have whatever changes you've made at that time.

Or, in other words, if you go back to chapter 1 to make a different decision, you can't just jump back to chapter 4 to see those differences, you have to play the game up to that point naturally to get to the anchor in order for changes to reflect - and yes, it does take some time because enemies scale to your level.

It's been a while since I played so I might be missing a nuance somewhere.

I found this album which is supposedly the complete world tarot timeline. There are two chapter 2s and three chapter 3s but chapter 4 is only one branch. However, many of the events and side events in chapter 4 are different depending on what was done previously. There are quite a variety of scenes and extra battles each with different requirements. (Check out all the sidequests in chapter 4)

http://s930.photobucket.com/user/vdrX/media/Ch1_zps4ab8060e.jpg.html
 
Apr 6, 2009
6,021
11
725
My home
www.gamespot.com
Can anyone answer me this:

Do you have to use an elemental action, such as attacking with the respective elemental spell or aligned elemental weapon, in order to increase the Augment-element skill, or will it slightly increase anytime you simply do an action during combat?

For instance, my Denam is currently using a bow with Air element, but later on I'm thinking he will use a weapon with Light element. If I assign both augments, will the Light augment grow as well?
 
Oct 10, 2013
106
1
310
I am really sorry to unearth this thread, but I figured this would be the best place to ask this: does anyone have issue 246 of EGM, and would be willing to post the scores the game received? I've been updating Wikipedia with the score of gaming magazines, and this is one of the few elusive ones. Thanks in advance and sorry again.
 
Oct 10, 2013
106
1
310
Although you've likely checked it already, archive.org has a lot of scanned EGM issues:

https://archive.org/search.php?query=electronic+gaming+monthly&page=1

Anyway I'm glad you bumped this thread as I had no idea it existed, and this is one of my favorite game series.
Thank you for your reply. Yes, I checked archive.org and retromags, but the only thing I was able to find was the list of the games reviewed on issue 246 of EGM, so I got at least some kind of guidance, but no scans or scores at all until now.
 
Likes: dopey