PuertoRicanJuice said:Seriously, I really didn't think it was THAT hard. The hard part is figuring out what to do. Now F-Zero GX, that is fucking hard. I haven't played through all of Ninja Gaiden, but for the most part, it's just hard. Not cheap.
There are a couple pics in this thread. One's a poster shot (page 1) the other an in-game pic (page 2). I'd just post 'em here, but they aren't mine and they're HUGE!Oblivion said:What the..? Are you serious? Got any images?
OpinionatedCyborg said:Here's my first sardonic protip that probably was in Gamepro's review of Ninja Gaiden...
Protip: Pressing L to block then moving the analog stick in any direction will result in Ryu rolling, a move that let's you get out of many sticky situations quickly.
KingJ2002 said:out of all the fighting games i've played... doa 4's boss is the cheapest.
Ultimate Rugal, Shin Akuma, ... shit... ALL SNK BOSSES.
this tops them all....
HomerSimpson-Man said:Now that is just scary.
Tellaerin said:By that definition, practically every NES game ever created would be considered 'cheap'.
All I need to do is beat the last story mode chapter on very hard. I'm afraid to start trying again for fear of breaking my Wavebird.Amir0x said:I am a fucking zen master at F-Zero GX. It's one of my all time favorite games, in my top ten. God damn I love that game. Revo F-Zero better be just as hard and just as awesome, and without anything too stupid to fuck up the formula.
Future said:But in fighting games, the devs must think that this design would be too easy for their final bosses. Maybe they think that since fighting games can be finished so quickly compared to others, that they must artificially extend it by making a boss that breaks all the rules....but If the cpu can reverse your attacks at will for mega-damage, then that is CHEAP. If the cpu has unavoidable attacks, then that is CHEAP. Fuck these bosses
But I'd have to say the cheapest boss in history is not in DoA4, but in Mortal Kombat 1,2 etc. Not just bosses though, but all the AI in general. Play that game on the harder difficulties and you'll find that the instant you jump, the cpu jumps with you and knocks you out of the air. They will walk up and throw you constantly whether on ground or in air. If you attack to try to prevent it then they will instantly block and then proceed hand you your ass. Literally the only way to win was to just to try to abuse the AI, which IMO is NEVER fun.
Blimblim said:For those who say they have beaten alpha-152 easily, did you beat her with every character, or just once?
I have beaten her many times with fast characters like Kasumi or Ayane, it was easy.
But then yesterday I started playing with slower characters, and after more than 20 minutes of trying I still can't beat her. I managed to get her down to about 10% of her life, but every time she just combo-rapes me. Yes I know I'm very bad at fighting games, but after 20 minutes even I should have just been lucky once.
Yes, it's a cheap boss. Still I want to beat her with every character because the ending movies are awesome.
slade said:None of these examples, Gill/ Jinpachi, are cheap. I'm sure the same is true for the DOA4 endboss. Even the KOF's endbosses are easy enough on easy or normal mode. Only on super hard do they get really crazy.
I wonder how any of you ever got past Eternal Champions or the first Guilty Gear game? Those games stacked the difficulty against you in the end fights. My memory is fuzzy on Eternal Champions but I think you had to beat the last guy four times, think Gill type rejuvenations, while you only had one bar that kept dwindling as the battle wore on. It was even worse because if you lost, you got booted back a couple of fights and had to start over again. For Guilty Gear, Justice's shoulder cannons were almost impossible to dodge and even if you blocked, half your lifebar was still gone.
Bataman said:Some of you obviously didn't read the first post noting the difference between hard and cheap. Viewtiful is not cheap, it's hard. With an amount of skill, you can finish the bosses without getting hit.
slade said:None of these examples, Gill/ Jinpachi, are cheap. I'm sure the same is true for the DOA4 endboss. Even the KOF's endbosses are easy enough on easy or normal mode. Only on super hard do they get really crazy.
I wonder how any of you ever got past Eternal Champions or the first Guilty Gear game? Those games stacked the difficulty against you in the end fights. My memory is fuzzy on Eternal Champions but I think you had to beat the last guy four times, think Gill type rejuvenations, while you only had one bar that kept dwindling as the battle wore on. It was even worse because if you lost, you got booted back a couple of fights and had to start over again. For Guilty Gear, Justice's shoulder cannons were almost impossible to dodge and even if you blocked, half your lifebar was still gone.
Last Hope said:One thing I do enjoy about the boss is that she does not jump all over you after she gets a single hit. I don't particularly like the AI of the game that much. I never played the previous DOAs much to remember how the AI worked but in this one, every single character hits with a 8 hit combo and before you can get up, they hit another few times that your health meter is already down 60%+ by the time you come to. I like playing online more because of this. The T1000 is very calculated but at least she does not jump all over you when you are down and string together this long combo that practically kills you in the first hit.
Thats where Faultless Defense/Perfect Guard comes in.slade said:For Guilty Gear, Justice's shoulder cannons were almost impossible to dodge and even if you blocked, half your lifebar was still gone.
Blimblim said:For those who say they have beaten alpha-152 easily, did you beat her with every character, or just once?
I have beaten her many times with fast characters like Kasumi or Ayane, it was easy.
But then yesterday I started playing with slower characters, and after more than 20 minutes of trying I still can't beat her. I managed to get her down to about 10% of her life, but every time she just combo-rapes me. Yes I know I'm very bad at fighting games, but after 20 minutes even I should have just been lucky once.
Yes, it's a cheap boss. Still I want to beat her with every character because the ending movies are awesome.
None of these examples, Gill/ Jinpachi, are cheap
Sl1p said:You freakin' people who don't play fighting games. If you won't listen to me, who will you listen to?
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"STOP WHINING. YOU GILLY MEN RACK DISCRIPRINE!"
Azih said:At least you could find abusable moves on Jinpachi. Liquisumi has the damn teleport move that gets her out of trouble for free. Plus Jinpachi didn't have counters.
Baron Aloha said:KingJ is right. DOA4's final boss really IS the cheapest boss of all time. I've played pretty much every fighter out there and its no contest.
I thought Tekken 5's boss was pretty easy.
Shard said:The Yellow Devil from Megaman 1 and 3 would disagree with you.
Amir0x said:Viewtiful Joe is not cheap, it's awesome!
PuertoRicanJuice said:All I need to do is beat the last story mode chapter on very hard. I'm afraid to start trying again for fear of breaking my Wavebird.
Shard said:The Yellow Devil from Megaman 1 and 3 would disagree with you.
Ristamar said:Seriously. I don't even see how it could be defined as cheap.
Sp3eD said:Can't remember in Mega Man 1, but in 3 he was completely pattern based. I can still to this day make it through that fight without getting hit.
Shard said:That one is simple, The Boss Guantlet.
Ristamar said:Pfft. Not that hard, unless we're talking the optional (unlockable) difficulties. Plus, you can continue from Fire Leo if you make it to him (though, admittedly, you can't save there, IIRC).
PuertoRicanJuice said:All I need to do is beat the last story mode chapter on very hard. I'm afraid to start trying again for fear of breaking my Wavebird.
Shard said:Indeed and that is why some people call Viewtiful Joe cheap, quod erat demonstrandum.