Bullet Club
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- Oct 24, 2017
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Doesn't look like it, but details are sparse.Is this one coming out for Xbox?
I will be pissed if they skip Xbox again.Doesn't look like it, but details are sparse.
The only platform listed in the end of the trailer is Ps4. Better wear a diaper when they do another announcement, just in case.I will be pissed if they skip Xbox again.
Trailer looks bit too busy. I don't know if it's just my eyes but gfx looked kinda "soft" blurred.
Bang Bang Bang, pull my Yokai TriggerNioh 2: Now with Devil Trigger!
Looks pretty cool, though there's some slightly janky lock-on behaviour still present from the first game judging by the trailer. I'm curious to see if they'll be keeping the less-than-satisfying loot system, and whether the level and encounter design will still be as cruel.
lol DSP's playthrough of that boss is hilarious.I still get triggered thinking about that bullshit water blob boss.
I'm not sure if I don't like feudal Japan or if the From formula is being overused, but I kind of abandoned both Nioh 1 and Sekiro...
I see Nioh 2 and all I can think is "nah man, I'm good, thank you"
Whats wrong with the loot system? I loved it. It was diabloeque. I didn't buy seikero due to its no loot. Part of the fun for me is exploration, secrets, environments, back story, and tons of different armors and weapons that make game play different. A sword handles different than a pike and different than a mace etc.. Add on rarities and its all amazing. I hope you don't mean you want them taking all that out.Nioh 2: Now with Devil Trigger!
Looks pretty cool, though there's some slightly janky lock-on behaviour still present from the first game judging by the trailer. I'm curious to see if they'll be keeping the less-than-satisfying loot system, and whether the level and encounter design will still be as cruel.
Yep. I'm excited too. Can't wait. I loved the first game. I was all set to get seikero, I didn't watch any coverage except first e3 vid as I don't want to spoil surprises. Then the guy at gamestop told me there was only one weapon, no classes and I was like what. I figured from would of made it like darsouls style with loot and armors etc. It immediately went off my to buy list and then I said I'll just wait for nioh2 as it is legit souls style with loot and skills system. It's probably a day 1 for me.Man, Nioh was so fun. The combat was so satisfying and the Diablo style loot system was cool in a Souls-like.
I hated the diablo-esque part of it. The exploration, secrets, multiple environments, backstory in item descriptions and equipment/moveset variety are all great elements borrowed from Souls that should be kept, but RNG loot is my bane. If I pick up a Sword of Badass Yokai Slaying, I want it to be the Sword of Badass Yokai Slaying, not a Sword of Badass Yokai Slaying with slightly randomized stats.Whats wrong with the loot system? I loved it. It was diabloeque. I didn't buy seikero due to its no loot. Part of the fun for me is exploration, secrets, environments, back story, and tons of different armors and weapons that make game play different. A sword handles different than a pike and different than a mace etc.. Add on rarities and its all amazing. I hope you don't mean you want them taking all that out.
I would pass on the game if the loot system is gone.
As if I want to play a hard game with just bosses and no complex loot, Ill just play an old NES game. I love diablo/borderlands/etc style loot systems. As long as they aren't tied to always online or microtransactions/loot boxes. In that case yeah that would piss me off. Thankfully nioh 1 didn't have any of that.
I hated the diablo-esque part of it. The exploration, secrets, multiple environments, backstory in item descriptions and equipment/moveset variety are all great elements borrowed from Souls that should be kept, but RNG loot is my bane. If I pick up a Sword of Badass Yokai Slaying, I want it to be the Sword of Badass Yokai Slaying, not a Sword of Badass Yokai Slaying with slightly randomized stats.
Case in point, the Raikiri. As far as the plot is concerned, that sword is a singular unique thing belonging to Tachibana and eventually gifted to William. That one-of-a-kind nature gives it a sense of prestige- it's a desirable item.
Mechanically, on the other hand, it's one of a potentially infinite number of Raikiri dupes. To me, that totally devalues its importance or interest as an item because you can get a shitload of them - it's just another sword at that point.
Granted, there are various different effects on the weapon variants in Nioh that can be used to augment your build (elements, damage bonuses for certain moves, ki pulse augments, etc), but they're minute enough that they only really become relevant once you hit the deeper NG+ cycles and start equipping around specific functionality- something that all but the most hardcore of players aren't going to do since the game is brutal enough as-is on the base difficulty.
The statless streamlined nature of Sekiro's items and gear is actually what appealed to me about it- I don't like the way RPG stats cause a game's balance to always be tilted in favour of the enemies or the player, because it eventually becomes a numbers game and sucks all the skill-based fun out of the combat. I can't style on a dude if he's dead after the first swing.
(Though that's not to say I dislike Diablo in a general sense. I just think Nioh's action combat is so good that the stats and RNG stuff takes away from it.)
I agree completely. The saturation via the loot system ended up making finding certain weapons a Meh situation, like I have the 100th version of that already. Make the items in the loot more rare and unique.
Only thing in game that legit LEGIT had me raging.I still get triggered thinking about that bullshit water blob boss.
I do have to give the first game credit for all the loot management functionality they added after feedback from the alpha and beta tests, it's pretty comprehensive.The game gives you so many tools to manage loot with, it only gets problematic if you allow things to really mount up (4500 storage slots is a lot!).
If you know what you're doing its never an issue, particularly once you get past the point of abusing revenants for quality loot as then you can be quite specific in terms of which pieces you are targetting.
It seems like a waste of time to have to metagame drops with a wiki page open on the other monitor, when they could put a piece of excellent unique loot behind something that's fun to engage with like a challenging combat area or hard-to-find secret.