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Teamgroup announces worlds fastest SSD over PCIE 5.0 with read speeds at 13,000MB/S and write speeds at 12,000MB/S

SantaC

Member
TEAMGROUP T-FORCE Debuts the Latest PCIe Gen5 SSD: Leaping Into a New Era of SSDs with Groundbreaking Technologies
TEAMGROUP is releasing its first PCIe Gen5 SSD under its gaming sub-brand T-FORCE as part of the CARDEA series. It is capable of maximum sequential read speeds of over 13,000MB/s and write speeds exceeding 12,000MB/s, and together with a maximum storage capacity of 4TB, it will be the highest performance PCIe Gen5 flagship SSD on the market when launched



Hot damn! I dont think the current gen consoles can benefit from these speeds. It is all for PC baby!
 
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Kuranghi

Gold Member
RAM is obselete now and this SSD is so fast you don't even need a GPU anymore, it can render graphics just by performing near infinite random operation per second and discarding the useless data, pretty mad. Similar to a team of monkeys producing shakespeare on typewriters, just way faster.
 

Dr Bass

Member
TEAMGROUP T-FORCE Debuts the Latest PCIe Gen5 SSD: Leaping Into a New Era of SSDs with Groundbreaking Technologies
TEAMGROUP is releasing its first PCIe Gen5 SSD under its gaming sub-brand T-FORCE as part of the CARDEA series. It is capable of maximum sequential read speeds of over 13,000MB/s and write speeds exceeding 12,000MB/s, and together with a maximum storage capacity of 4TB, it will be the highest performance PCIe Gen5 flagship SSD on the market when launched



Hot damn! I dont think the current gen consoles can benefit from these speeds. It is all for PC baby!
Definitely true, but the advantage of at least the PS5 is the hardware decompression that is able to decompress data read from the SSD directly into memory in a "game ready state." PC still won't have that, so it will still be slower in some respects.

Edit: Think of it like how fast someone can read a book. You have someone with the ability to read 10 books in the time it takes someone else to read 1 book (hardware decompression vs using general purpose CPU to do the same task). Now imagine each person has a courier bringing them books. The person who can read ten books has someone bringing them ... ten books. They are in perfect lock step with the data they are being fed. The person who can read 1 book has someone who can bring them 50 books at once. That's amazing. But since they can only get through "1 at a time" those books are stacking up in a queue waiting to be read. Even though one is much faster at one part of the pipeline, which would you rather have in execution?
 
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MonarchJT

Banned
Definitely true, but the advantage of at least the PS5 is the hardware decompression that is able to decompress data read from the SSD directly into memory in a "game ready state." PC still won't have that, so it will still be slower in some respects.

Edit: Think of it like how fast someone can read a book. You have someone with the ability to read 10 books in the time it takes someone else to read 1 book (hardware decompression vs using general purpose CPU to do the same task). Now imagine each person has a courier bringing them books. The person who can read ten books has someone bringing them ... ten books. They are in perfect lock step with the data they are being fed. The person who can read 1 book has someone who can bring them 50 books at once. That's amazing. But since they can only get through "1 at a time" those books are stacking up in a queue waiting to be read. Even though one is much faster at one part of the pipeline, which would you rather have in execution?
no one cares of PS5 SSD in a PC ssd thread
 
Definitely true, but the advantage of at least the PS5 is the hardware decompression that is able to decompress data read from the SSD directly into memory in a "game ready state." PC still won't have that, so it will still be slower in some respects.

PCs already have that, with things like Nvidia's GPUDirectStorage, and DirectStorage itself is meant to come out sometime this year. These are all major rewrites of the I/O file structure and subsystem for PC hardware. Additionally, PCIe 4.0 (and 5.0) extend BAR/SAM support to NAND storage devices, which is very helpful.

Edit: Think of it like how fast someone can read a book. You have someone with the ability to read 10 books in the time it takes someone else to read 1 book (hardware decompression vs using general purpose CPU to do the same task). Now imagine each person has a courier bringing them books. The person who can read ten books has someone bringing them ... ten books. They are in perfect lock step with the data they are being fed. The person who can read 1 book has someone who can bring them 50 books at once. That's amazing. But since they can only get through "1 at a time" those books are stacking up in a queue waiting to be read. Even though one is much faster at one part of the pipeline, which would you rather have in execution?

This would be a good example if PCs didn't have immensely more powerful CPUs than the console that could offload decompression on available CPU cores & threads, or if there weren't GPUs already on the market that could leverage resources to offload decompression. What you're talking about here only really pertains to the available NAND device channels for parallel data accesses, which depends on the specific SSD.

PS5's internal drive as 12 NAND devices for 12 channels of parallel access through the DMA, but there's nothing preventing 3P SSDs from various manufacturers having similar or better parallel channels. Just depends on what the drive calls for and where they expect it to be priced at for a segment of the market.
 

Hoddi

Member
I knew someone would say this, and no, its not the same and its not as performant.

This has been argued to death on this board already.
I don't think it's been released yet. It's kinda hard to comment on performance without testing it.

I also think it runs in compute shaders so there will likely be differences between GPUs.
 

Dr Bass

Member
PCs already have that, with things like Nvidia's GPUDirectStorage, and DirectStorage itself is meant to come out sometime this year. These are all major rewrites of the I/O file structure and subsystem for PC hardware. Additionally, PCIe 4.0 (and 5.0) extend BAR/SAM support to NAND storage devices, which is very helpful.



This would be a good example if PCs didn't have immensely more powerful CPUs than the console that could offload decompression on available CPU cores & threads, or if there weren't GPUs already on the market that could leverage resources to offload decompression. What you're talking about here only really pertains to the available NAND device channels for parallel data accesses, which depends on the specific SSD.

PS5's internal drive as 12 NAND devices for 12 channels of parallel access through the DMA, but there's nothing preventing 3P SSDs from various manufacturers having similar or better parallel channels. Just depends on what the drive calls for and where they expect it to be priced at for a segment of the market.
No.

First off the console CPUs are decent now. You know that.

Secondly general purpose CPUs in no way compete with custom designed hardware meant to perform a specific task. That's why specialized hardware exists. That's why we have GPUs for crying out loud, unless you want to still live in a world of software based rasterizers. Sorry dude, you don't know what you're talking about. You're talking to a computer scientist. And why would you want to use your GPU to decompress data? Then it can't you know ... compute visuals. Again, that's the point, the PS5 has a dedicated hardware solution that utilizes a superior compression scheme AND offloads it all on custom silicon. Not a CPU, not GPU cores. That's why games like Ratchet and the PS5 UE5 demo we saw can load things in on a per frame basis, depending on the movement of the camera.

You didnt explain anything. Keep dreaming if you think directstorage api wont make a difference in the future.

It's amazing to me that the same core group of people just can't let certain basic things go. The PS5 has a really impressive memory architecture, and it's used in games available now that are on the shelf now. It doesn't take away from other stuff that might be your favorite. Just let it go. Of course DirectStorage will make a "difference" in the future. But that's the point. It's still going to be years before it's used regularly across games, and it's still not as good as the solution in the PS5. You can deny that, but that's called not living in reality.

Anyway, don't want to rehash this stuff and get into what amounts to silly warring, so I am out of this thread. You guys need to stop being so defensive over this stuff. It's insane this bothers you. Just get all the platforms (last game I played was Halo Infinite, what a shock) and have fun instead of doing ... whatever this is.

Edit: Oh yeah, the XSX has a better CPU and generally better GPU than the PS5. Oh no, the humanity! See? It's not hard to just say how things are without it affecting your emotional state.
 
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kyliethicc

Member
TEAMGROUP T-FORCE Debuts the Latest PCIe Gen5 SSD: Leaping Into a New Era of SSDs with Groundbreaking Technologies
TEAMGROUP is releasing its first PCIe Gen5 SSD under its gaming sub-brand T-FORCE as part of the CARDEA series. It is capable of maximum sequential read speeds of over 13,000MB/s and write speeds exceeding 12,000MB/s, and together with a maximum storage capacity of 4TB, it will be the highest performance PCIe Gen5 flagship SSD on the market when launched



Hot damn! I dont think the current gen consoles can benefit from these speeds. It is all for PC baby!
You actually could put this drive into a PS5 and use it for expansion. PCI Express is backwards compatible. Just that the drive would top out at maximum PCIe Gen4 speeds when inside the PS5. So Gen5 drives will still offer very fast expansion options for PS5 owners.
 
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JackSparr0w

Member
I knew someone would say this, and no, its not the same and its not as performant.

This has been argued to death on this board already.
1 petabyte/s SSDs will be out yet PS5 will still be faster due to secret sauce.

Always happens with dumb console gimmicks that salesmen promote to gullible console kids.

I bet there are still a few people that believe ps3 is a supercomputer faster than any modern PC.
 
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No.

First off the console CPUs are decent now. You know that.

Compared to top-end CPUs out on the market now, the ones in the consoles are mid-tier. They're based on mobile Zen 2 designs, this is nothing new. Top-end PC CPUs available easily have more cores and threads, and that's just one example where they're ahead of the consoles.

Secondly general purpose CPUs in no way compete with custom designed hardware meant to perform a specific task. That's why specialized hardware exists.

They can depending on the task at hand and the total throughput of the dedicated hardware compared to the throughput of the general-purpose hardware. They both have tradeoffs; custom-designed hardware doesn't have an outright advantage over general-purpose hardware for all purposes.

That's why we have GPUs for crying out loud, unless you want to still live in a world of software based rasterizers. Sorry dude, you don't know what you're talking about. You're talking to a computer scientist.

You're definitely not the only one who knows about computer hardware. I'm just able to look at this more objectively and with better nuance, at least on this topic, apparently.

And why would you want to use your GPU to decompress data? Then it can't you know ... compute visuals.

Nvidia added decompression cores to their GPUs to aid in data decompression. In fact, GPUs in general have decompression hardware onboard since graphics data that is ready for GPU use is somewhat compressed anyway and sent over the memory bus. This helps alleviate bandwidth constrictions. IIRC, AMD's HBCC for Vega cards also had some decompression features built in, though that was more a means for enabling direct virtual mapping of NAND storage data with RAM (with things like SAM/BAR and new features in PCIe 4.0, I guess HBCC became redundant).

Higher-end GPUs have no issue doing what I just described, since they have the spare resources to do both.

Again, that's the point, the PS5 has a dedicated hardware solution that utilizes a superior compression scheme AND offloads it all on custom silicon. Not a CPU, not GPU cores. That's why games like Ratchet and the PS5 UE5 demo we saw can load things in on a per frame basis, depending on the movement of the camera.

The CPU still needs to coordinate some of the commands to the I/O processing units. Also I wouldn't go to Rift Apart or even the UE5 demo as chief examples for PS5's SSD I/O superiority; the former doesn't need anywhere near the speed or resources of the provided specs given various tests, and the latter has been matched in terms of complexity by multiplatform demonstrations with other tech pieces (not to mention, the concept illustrated in it is easily doable on other hardware with less robust SSD I/O, long as said hardware supports specific functions that would be required).

It's amazing to me that the same core group of people just can't let certain basic things go. The PS5 has a really impressive memory architecture, and it's used in games available now that are on the shelf now. It doesn't take away from other stuff that might be your favorite. Just let it go. Of course DirectStorage will make a "difference" in the future. But that's the point. It's still going to be years before it's used regularly across games, and it's still not as good as the solution in the PS5. You can deny that, but that's called not living in reality.

Why are you being so defensive over the PS5's SSD I/O? I hate to break it to you but at a fundamental level it's not doing anything outright "amazing" that no other solution can't match. It's a specific implementation for storage I/O that Sony felt useful for their specific console design, but there are equivalent implementations and approaches available and in certain markets like enterprise, have been available for years if not almost a decade.

No need to get so defensive about this just because there are faster SSD drives coming about 🤷‍♂️ . Besides I never said PS5's SSD I/O wasn't impressive; that said it's not the "motherland holy grail of tech" some of you are so keen to hyping through the roof. It's great stuff, but it's not in a league of its own.

Anyway, don't want to rehash this stuff and get into what amounts to silly warring, so I am out of this thread. You guys need to stop being so defensive over this stuff. It's insane this bothers you. Just get all the platforms (last game I played was Halo Infinite, what a shock) and have fun instead of doing ... whatever this is.

Dude this is a bit hilarious considering you were the one being super-defensive on this xD

Edit: Oh yeah, the XSX has a better CPU and generally better GPU than the PS5. Oh no, the humanity! See? It's not hard to just say how things are without it affecting your emotional state.

What does Series X having a "better" (reality essentially the same feature-wise, just somewhat faster-clocked) CPU and "generally" better (depending on what things you want to do related to compute & raytracing; rasterization and cache management favors PS5's) GPU than PS5, have to do with me saying there are CPUs available now that outpace the ones in Series X & PS5 by a considerable margin?

You actually could put this drive into a PS5 and use it for expansion. PCI Express is backwards compatible. Just that the drive would top out at maximum PCIe Gen4 speeds when inside the PS5. So Gen5 drives will still offer very fast expansion options for PS5 owners.

It's not just about bandwidth; there are features to 5.0 not supported with 4.0 so a device on PCIe 4.0 interface won't be able to leverage PCIe 5.0-specific features:

PCIe 5.0 simple breakdown

The features in question don't mean much to a gaming console, but it's something worth keeping in mind.
 
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Rob_27

Member
I was thinking the other day how soon would for realistic uses of ssd type tech for ram. What is the lowest acceptable read / write speeds to be classes as ram? But when the tech is there other bits would have moved on?
 

Elog

Member
I was thinking the other day how soon would for realistic uses of ssd type tech for ram. What is the lowest acceptable read / write speeds to be classes as ram? But when the tech is there other bits would have moved on?
It is not about read/write speeds - it is about latency. And the PC platform needs fundamental changes for that to work.
 

SantaC

Member
It is not about read/write speeds - it is about latency. And the PC platform needs fundamental changes for that to work.
Thats were windows 11 comes into the picture.

 

winjer

Member

That article is already 1.5 years old. And MS has still to release Direct Storage.
 

rushgore

Member
RAM is obselete now and this SSD is so fast you don't even need a GPU anymore, it can render graphics just by performing near infinite random operation per second and discarding the useless data, pretty mad. Similar to a team of monkeys producing shakespeare on typewriters, just way faster.
teamgroup are geniuses
 
rip piss5

/s
bait GIF
 

Elog

Member
Thats were windows 11 comes into the picture.

Even with DirectStorage multiple latency problems remains. However, it will be an improvement, To really unleash the speed of a good SSD, the PC plattform needs to relinquish CPU control over I/O traffic both on the motherboard as well as across the PCIe bus. And that won't happen due to the security issues that would result in.

From a gaming point of view, it is much more realistic that there will be small SSDs on high-end GPU cards where it can act as a slow VRAM pool without all the normal PC limitations once the SSD prices have gone down.
 

Snake29

Member
What has 1.5 year old to do with it? It is directly from Microsoft.

I have never seen such insecure console peasants ever. Your PS5 is already obsolete.

Lol DS is a software solution. We haven’t seen anything real world from it. And even if it’s get a release date soon. We won’t know if this feature is consistent overall. The PS5 has hardware decompression for this and co-processors. None of the commercial hardware or SSD’s have these. It’s not about the speed but the hardware around it. Games do not even benefit from pci3.0 SSD’s on pc, so good luck thinking this with be “the answer”.
 

Elysion

Member
Isn't that near DDR3 speeds?

I was thinking the other day how soon would for realistic uses of ssd type tech for ram. What is the lowest acceptable read / write speeds to be classes as ram? But when the tech is there other bits would have moved on?

That‘s something I‘ve been wondering ever since Sony explained its PS5 SSD. In terms of pure speed, this new SSD in the OP is about half as fast as the main RAM in the PS3 and 360. I wonder if RAM and storage will eventually be fused entirely; I could see it happen with mobile hardware first, since mobile RAM is much slower than memory in PCs or consoles.
 
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