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TEKKEN 7 - October 4/5 Location Test Being Streamed on Niconico

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enzo_gt

tagged by Blackace
Rage Arts are an interesting way to create volatility in a fighter. Doesn't KoF sort of employ a similar principle with a damage increase?

Also it's pretty much the opposite of the stuff in Persona where you end up taking less if you don't kill them and they drop into a low health range.

Who knows, maybe this is what Tekken needs to spice it up and refresh the experience, but I'm not really feeling it. Mostly because it seems like they're adding homogenous mechanics to the combat system to woo 2D players.

I'll be honest... the one thing that's REALLY pissing me off is how the art style hasn't changed at ALL. All this talk about these brand new artists bringing new character designs to the series and they're still wearing the same outfits from 2004.

But other than that, Can't wait to see new footage.
I wasn't crazy excited for this reveal TBH, but this did really steal all the thunder. It's pretty apparent they're still targeting a realistic look.
 

Dahbomb

Member
So are we going to have armor breaking moves as well?

Do the Power Crush moves absorb one hit or infinite hits?

Rage Arts are an interesting way to create volatility in a fighter.
What are you talking about? This is the exact system as Tekken 6 only they are adding Ultras on top of it.

It's a comeback mechanic for the sake of having a comeback mechanic. They basically expanded upon what they had before by adding what SF4 did. Nothing original or ground breaking here.

If by "adding volatility" you mean there will be more comebacks then yea this mechanic is adding more volatility.


Honestly I am really disappointed in Harada for going this route. This is looking too much like a SCV situation here.
 

HeelPower

Member
I'll be honest... the one thing that's REALLY pissing me off is how the art style hasn't changed at ALL. All this talk about these brand new artists bringing new character designs to the series and they're still wearing the same outfits from 2004.

But other than that, Can't wait to see new footage.

Are you sure ?Maybe designs are not final just yet ?

I think we'll definitely see one or two more alternate outfits for each character as per every mainline game.
 

Sayah

Member
There was literally nowhere they could take the Tekken Tag 2 system further.

Anyway, I won't be making any judgments before I see actual gameplay. Screenshots aren't enough.
 

enzo_gt

tagged by Blackace
What are you talking about? This is the exact system as Tekken 6 only they are adding Ultras on top of it.

It's a comeback mechanic for the sake of having a comeback mechanic. They basically expanded upon what they had before by adding what SF4 did. Nothing original or ground breaking here.

If by "adding volatility" you mean there will be more comebacks then yea this mechanic is adding more volatility.
That's exactly what I mean. There's more potential now for the pendulum to swing back in clutch moments than before so the results will be more volatile.

Though, maybe we don't know everything yet and there are downsides or counters to Rage Arts to tame the volatility a bit, like how X-Factor can be used defensively.
 

AAK

Member
Can someone tell how much damage a rage deathfist did in Tekken 6 versus this Rage Arts death fist?

In T6 depending on the range Death fist did either 36 or 41 damage I believe. Rage on average increased the damage by 34% I think. That would mean it does either 48 or 55 damage in rage I think. I could be wrong though.


So are we going to have armor breaking moves as well?

Do the Power Crush moves absorb one hit or infinite hits?

HEre in noodall's post:

Translation by me

Rage arts
Once your health falls below a certain value, you enter into rage mode and your attack power increases. During that time, you have access to special powerful moves known as rage arts.
The command varies per character, so check the command list.

- when the life bar indicates, you have access to rage arts
- you can use them in combos
- go for the comeback victory!!

Power Crush
Even if you are hit during your attack, you will continue to attack until the end of the move. It is powerful as you can use it as often as you like, to absorb as many attacks as you like, but you will still take the damage from the opponent's move, so watch your life bar carefully.

In the move list on page 3, the red moves are rage arts, the blue moves are power crush. It also mentions that power crush moves will only absorb the opponent's high and mid moves.

Are you sure ?Maybe designs are not final just yet ?

I think we'll definitely see one or two more alternate outfits for each character as per every mainline game.

I honestly just don't want to see these outfits again. I'm beating a dead horse here but every game from T1 to T5 would change BOTH outfits completely for every character. I want to see that kind of fresh art style design again.
 
Ok, just found the pdf.


Errm, I dont think this is a good idea. This isnt going to help beginners at all, it is just going to allow experts to rape newbies even faster.
 
Im with AAK. I was hoping for a visual revamp.

And those models don't really look next gen hotness to me (though still good). I need to see it moving though.
 

Sayah

Member
(!) WOW. Those screenshots are gorgeous! And that's only 50% of the visual quality of the game?? Incredible!

The new male character looks really darn cool, can't wait to see him in action. And Leo, Dragunov and Feng are all back? Well dang, I'm good already!

Yeah, I think the game looks real pretty. Don't know why people are saying its barely better than T6. It probably looks even better in motion.

The one thing that is disappointing, though, is the fact that character designs have not seen any alterations. :/

I'm not even upset with the power/rage move gameplay mechanics. Will have to see how they turn out when gameplay is streamed before I can make a decision.
 

HeelPower

Member
Powercrush moves.Invincibles but you take damage during the attack.

Rage arts.....well its rage but there is a bit more to it than that.

Not very exciting mechanics ,but it could be a good thing for the competitive scene.


No body needs mechanics that are too outrageous I guess.


But I wished they'd strip things away instead of their continued obsession and focus on the crush and combo system.
 

Horseress

Member
oh man, shit's already happening
By_BMt3CMAAboKS.jpg:large
 

Dahbomb

Member
So hyper armor on those moves? Yikes.

I am telling you guys right now... there will be a touch of death figured out using the Rage power up boost ending with a Rage finisher (Ultra). Either that or a 90% welcome to USA type combo.
 

HeelPower

Member
I honestly just don't want to see these outfits again. I'm beating a dead horse here but every game from T1 to T5 would change BOTH outfits completely for every character. I want to see that kind of fresh art style design again.

Well I agree.I do wish to see outfits other than the T5 variations.

But I wouldn't be surprised if the final version does have totally new outfits when the console version gets announced.
 

BadWolf

Member
What? They included the old life flashing thing towards the end of a life bar (from the old Fatal Fury and King of Fighters games) for spamming supers?

Very lame.
 

popyea

Member
So are we going to have armor breaking moves as well?

Do the Power Crush moves absorb one hit or infinite hits?

Probably infinite. I guess they could go either way though. If they want the start up on these moves to be punishable they might allow two hits to cancel it. But if they have a long start up they'll be too easily blocked, so I'm thinking they'll be quicker and that it would be hard to get more than one hit in anyway.
 
Is it safe to say with these new additions additions that bound is out?

If they're targeting casual players I doubt they'd introduce mechanics on top of an already complex fighter (out with Tag system and bound, in with Rage Arts and Power Crush?).
 
I honestly just don't want to see these outfits again. I'm beating a dead horse here but every game from T1 to T5 would change BOTH outfits completely for every character. I want to see that kind of fresh art style design again.

Lars even has his T6 2P outfit back, damn shame. Only upside is at least proper 2P outfits are back. TTT2 really dropped the ball on that one.
k0cp3ge.jpg
 

Deps

Member
I like the idea of armor moves. They're probably gonna be slow, punishable, easily SS'ed, and you still take damage. They should help noobs who get stringed up to death and quit, but anyone half decent should be able to easily punish them.

"Rage Ultras" on the other hand could be really stupid. If they're short and pretty then cool, but if they can be used like SF4 ultras then yuck. I was also thinking maybe rage ultras replace rage, as in once you get rage you get access to them but no more damage boost. That would be cool.
 
They never sold DLC in Tekken...Outfits or otherwise.

Harada is against the DLC practice it seems.

I wonder if this might change for T7 ,but I don't think it will.

It wont be his choice.

I agree that Harada doesnt want it in, but the fact is tekken isnt the seller it used to be. Every other fighter charges for both fighters and costumes. Im not expecting T7 to get through unscathed. Selling the older games soundtracks doesnt sound all that profitable, especially on the 360.
 
Why do you think Lars? Admittedly, it does look he'll have a made up fighting style. But so did Catalina and she turned out to be Savate.

I don't like the design. We already have Lee.



Unless he's been cut.

Other than looking stylish he looks nothing like Lee. I'm not too worried, our Silver Haired Devil is resilient.
 

jbug617

Banned
What? They took the old life flashing thing towards the end of a life bar (from the old Fatal Fury and King of Fighters games) for spamming supers?

Very lame.

those are still there I believe these are just moves once you get into rago.
 

LowParry

Member
Did I read that right? We have Ultra's in Tekken now? I said damn. Happy to see Ling in that list of characters. I need to see her now...oh, we're still rockin 2004 outfits. Dammit Harada!

Edit: Woah wait. New chick. See them one button combos going on? Goddamn! X X X X X X X to wiiiiiin!
 

HeelPower

Member
nah the well has been poisoned. Just like how you have to pay for online play for ps4.

It wont be his choice.

I agree that Harada doesnt want it in, but the fact is tekken isnt the seller it used to be. Every other fighter charges for both fighters and costumes. Im not expecting T7 to get through unscathed. Selling the older games soundtracks doesnt sound all that profitable, especially on the 360.

Well he put TTT2's online mode behind a paywall ,but he wouldn't sell DLC.

I want them to sell good quality DLC.I don't mind extra stages and music personally.

Especially stages refresh games.
 

Fraeon

Member
Not very exciting mechanics ,but it could be a good thing for the competitive scene.

I'd say the biggest issue has been for a while now that the game has been pretty stagnant as far... well, almost everything goes. Namco have been content with just adding things on top of the old ones without refreshing the any part of it so now would've been a splendid time to do something new and maybe rethink some parts of the game.

And I say this as someone who has been playing TTT2 religiously since release. There's not a lot Namco can do by adding on top of TTT2 to make it more interesting to more people. And new people is what the competitive Tekken scene desperately needs.
 

AAK

Member
Idk why people were expecting design changes when we saw Kaz and Hei in same damn outfits.

I gave them the benefit of the doubt thinking Heihachi and Kazuya were exceptions being the main characters and all.

And I'm laughing my head off at the moves they're listing on the PDF. For Hwoarang they have:

Rage Arts: d+3+4 (I believe this is f,n,3 from TTT2)
Power Crush: b+4 (this is his go to tracking move.... I'd assume thise PC's are gonna be super unsafe. This would be a pretty big change)
His other moves listed:
f,f+4
d+4,4
b+3

A safe high, a low-high string, and a launch punishable launcher. LOL these are the scrubbiest moves haha.
 

enzo_gt

tagged by Blackace
Is it safe to say with these new additions additions that bound is out?

If they're targeting casual players I doubt they'd introduce mechanics on top of an already complex fighter (out with Tag system and bound, in with Rage Arts and Power Crush?).
From here, I see Harada actually keeping bound in as some sort of concession to the hardcore.

Whether Harada's decision or someone else's, I don't really agree with the idea of adding mechanics that have been scrutinized for a generation to try and broaden appeal or spice the game up. A new coat of paint and maybe one more unique mechanic would go so much further. In my head I wonder if instead of Rage Arts being special, super powerful moves, if rage expanded a character's moveset. Conceptually and mechanically that sounds much more exciting.
 
Well he put TTT2's online mode behind a paywall ,but he wouldn't sell DLC.

I want them to sell good quality DLC.I don't mind extra stages and music personally.

Especially stages refresh games.

And im willing to wager that was already a concession. I dont think selling music was a decision because of fan requests, but more to appease higher ups who see what capcom, arcsys and even WB do with their fighters.

I would love for tekken to at least keep fighters free, so if they have sell costumes as DLC so be it. I always use the defaut outfit in my fighters anyway.
 

LowParry

Member
I would love for tekken to at least keep fighters free, so if they have sell costumes as DLC so be it. I always use the defaut outfit in my fighters anyway.


This is perfectly ideal. Sell costumes if you want. Hell, if you want to make a killing Namco, sell me some Tekken 4 outfits! I'll buy every damn one of them!
 
Didn't Harada say something along the lines if that it'd be hard to completely remove Tag out of Tekken at this point?

Probably won't see it in this playtest, but I'm sure there will be some sort of optional Tag mode, or maybe when the console versions come.
 

SDBurton

World's #1 Cosmonaut Enthusiast
Kunimitsu is staying IMO after all the bitching Harada gets on twitter for her. Plus she's consistently top 5 in the facebook popularity polls they hold in the official facebook group for Tekken.

Yet you feel that Jun will be cut? She had a hell of a bigger vocal fanbase and considering how they're wrapping up the Mishima saga there's no way she'll be left out. I will be absolutely shocked (among other things) if he leaves her hanging.
 

AAK

Member
Didn't Harada say something along the lines if that it'd be hard to completely remove Tag out of Tekken at this point?

Probably won't see it in this playtest, but I'm sure there will be some sort of optional Tag mode, or maybe when the console versions come.

He said that initially, but after so many people quit the game during Tag 2 because they felt it was too complicated, he changed his mind as we saw from Harada's comments during the Tekken Casino at EVO.
 
I gave them the benefit of the doubt thinking Heihachi and Kazuya were exceptions being the main characters and all.

And I'm laughing my head off at the moves they're listing on the PDF. For Hwoarang they have:

Rage Arts: d+3+4 (I believe this is f,n,3 from TTT2)
Power Crush: b+4 (this is his go to tracking move.... I'd assume thise PC's are gonna be super unsafe. This would be a pretty big change)
His other moves listed:
f,f+4
d+4,4
b+3

A safe high, a low-high string, and a launch punishable launcher. LOL these are the scrubbiest moves haha.

I didn't even think to look at the command lists.

Looks like Feng has a new move in d/b+1,4. d/b+1 is already a thing though. I hope it's just a new extension and that string hasn't been taken out. I use it a lot.
 
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