I played them all in chronological order (since their teaser vines revealed the order). I thought all except the last one were a bit too short and the pacing was rushed. Not having context of who the people are and already having to make decisions about them, having them be "action packed" (not exactly the strong point of the game) due to their short length, and having virtually no control over the speed at which things progress. Frustrating.
Vince's chapter was ok, but since you're just sitting in one spot the whole time, didn't feel like you had any influence over it. Choices basically amounted to if you wanted to learn the backstory of characters you'll probably never see again. I shot off Danny's foot. Didn't really care about either of them, but eh, it was Danny's idea to use the gun in the first place.
Wyatt's chapter probably the worst as far as dropping you in with no context. Their banter back and forth was amusing, but I honestly couldn't tell what they were doing beyond "shot a guy, running away now". I couldn't figure out how to get out of the car. Didn't know it was an option. Died a few times here because I couldn't find the one prompt you're supposed to do fast enough. I did like playing rock paper scissors though, nothing beats rock!
Russell's chapter felt the most railroaded. You're stuck with an obviously shitty person, you're even given the option to shoot him, but you can't actually do so. I do like how Vince is super distrusting of strangers in the epilogue (for me at least?) after the events of this. Was nice to see Carley again, lol.
Bonnie's chapter, I thought the corn field stuff was an interesting change of pace to the action segment, though I called the "person sneaking up on you is actually Dee" and didn't do anything to them the first time ...and she shot me. So hey, it was either her or me, man! Was honest about it to Leland (and earlier tried to make it so the game "knew" I wasn't interested in him, not sure if that took or not).
Shel's chapter was the one that felt properly fleshed out, didn't start with a "oh shit what do we do!" moment, let the characters interact for a few minutes in relative peace while you learn who the hell they are, then shit goes down. I didn't kill the guy who couldn't speak English. Was kind of annoyed the "he should stay here" option was brushed off the table without letting me argue for it. Damn racist old cancer lady! Then suggested we leave instead of killing Stephanie, I liked that when Becca was like "screw that I'll kill her", you can call her on that and she can't do it. Would have preferred some way to bust Stephanie out of there, or at least have the characters regret having to leave her to die...
Got everyone to go with me in the epilogue, Russell was the only one against it, but I lured him in with not-promises of seeing his family again. Yeah we totally went up to Statesboro...