Wouldn't matter if it's at the system level, if it violates their licensing agreement. It's like Netflix doesn't let you download certain movies because when they license that movie it was said that you can't let people download it. It's a platform feature but the deal to be able to get that content imposes limitations. I don't know what it is but if these companies have to get a license on a platform by platform basis and not I want your license then I can release as many versions of Tetris on 100s of different platforms. It's kind of a grey area because it's just 1 version of the game but it does step on the toes of people who bought a license to make Tetris for mobile or whatever. I think it'd make sense for a company like Tetris to want to sell tetris on a platform by platform basis considering everyone wants to bring Tetris to every platform; and you make more money selling it separately then saying if you license it you can basically make unlimited versions of Tetris everywhere.So what is the contractual reason? Seems that remote play alows online streaming and that is now xcloud/gamepass exclusive? I don't get why a system level feature would be blocked unless the Tetris guys signed some contract that remote play is now violating. What's the actual reason without having to visit era?
Wouldn't matter if it's at the system level, if it violates their licensing agreement.
I'm guessing Tetris (the licensor) probably didn't notice it was a thing until someone started talking to them about the cloud version where they were probably like but that's going to be playable on all these platforms and so the Tetris Effects devs realized one way or another that remote play goes against possibly a license that limits your game to a specific platform. Xcloud or Stadia would probably be an exception because that's inherently how the platform works, kind of like if you made a Tetris game for the web, you could play an HTML5/JS version on any platform whereas remote-play is just gravy to the main way of consuming. The license could also not be a lump sum and and could take revenue on any sales and might not like the idea of the person not buying the game again on Vita or having a reason not to buy the mobile version of Tetris.What I (and apparently others) would like to know is why Remote Play suddenly violates their licensing agreement, to the point where they had to remove it from the game. The game has been out more than a year and a half and they just now noticed that the game had Remote Play all along?
If they suddenly decide that VR is in "violation" of the contract (e.g. because it wouldn't be fair to customers on other platforms that don't support VR), could they then patch out PSVR support?
I'm guessing Tetris (the licensor) probably didn't notice it was a thing until someone started talking to them about the cloud version where they were probably like but that's going to be playable on all these platforms and so the Tetris Effects devs realized one way or another that remote play goes against possibly a license that limits your game to a specific platform. Xcloud or Stadia would probably be an exception because that's inherently how the platform works, kind of like if you made a Tetris game for the web, you could play an HTML5/JS version on any platform whereas remote-play is just gravy to the main way of consuming.
The license could also not be a lump sum and and could take revenue on any sales and might not like the idea of the person not buying the game again on Vita or having a reason not to buy the mobile version of Tetris.
Didn't Sony do something like this with CoD and Destiny? Exclusive content for over a year or something like that?
Hell Sony purchased full exclusivity of a huge multi platform game like Street Fighter 5 for the entire gen.
I feel like those things are far worse and no one took Sony to task for them. MS has to compete in some way.
Turns out that a far more sinister entity is responsible: The Tetris Company.
I don't think Xcloud is part of the deal. I just think that when evaluating how licensing would work with the cloud service somebody could have realized that remote play was against the licensing terms. The part about it being inherent to how xcloud works is that if you get the PS4 version of the game it's expected you download and play it on the PS4; remote play is something on top of that. If the license is by the platform as I suspect then that would explain why they would let people license on PC because in theory you can play Tetris web versions on your PS4, iphone, ipad, etc. My point is just that they probably don't care about Xcloud enabling you to play a licenced version on a bunch of different platforms is because that's just how xcloud works. Just like that's just how the web works. Again this all based on speculation that the licenses limit where you can release your game.OK, this is a well thought post. I must say, though (and we're being hypothetical here), if Xcloud is part of the deal, then this goes completely against Mr. MacDonald's remark that this is "separate from anything between Enhance and Microsoft". It doesn't matter if this is "inherent" to the way Xcloud works.
Note that in Microsoft's world, the term "Xcloud" also encompasses their equivalent feature to Sony's Remote Play.
I also want to note that in Sony's world, "Remote Play" supports streaming to not only PS Vita, but also PC, Android, and iOS.
I'll disagree with the concept here, because Tetris Effect was designed around not just the core gameplay, but also the complete audiovisual experience. There is no equivalent game to this on Vita or mobile devices.
The ability to use Remote Play to stream Tetris Effect to an Android phone would not be be likely to have any significant impact sales of Tetris Touch (or whatever the new version is called) for Android. The logic you're presenting is that by someone using Remote Play for Tetris Effect, the licensor of Tetris Touch (and by extension The Tetris Company) is losing a potential sale of Tetris Touch. Their (flawed) conclusion is that, "Hey, if we kill off Remote Play for the PS4 version of Tetris Effect, then that one guy streeaming it to his Android phone will now be highly motivated to buy Tetris Touch to replace it instead! OH WE SMART PEOPLES NOW!"
Whatever the case may be, the PS4 audience is owed an explanation of why the feature was removed. There was no announcement ahead of time, and nothing in the patch notes, so it looks like they slipped it in there and hoped no one would notice.
I'm not saying that it's shenanigans. There are plausible reasons. But, people who bought the game deserve to know the real reason why the feature was axed, and not "just because".
I am just happy that Alexey Pajitnov seems to be part of that. I always thought that Alexey lost the license to the game he invented to some company due to shitty/shady deals.I learned today that Tetris is so popular it has an entire legal branch to protect it lol
EDIT: And bank cards, 3 piece suits, blankets and house decorations officially available at tetris.com what in the fuck lol