Keikoku said:I just don't get the rockhead's riddle.
Relaxed Muscle said:Those numbers are the numbers of pixels of each heart container, so you have to input the life left (red pixels) you have at that moment, you know how much pixels is one heart and how much is one half
forgeforsaken said:The certification process is radically different. On XNA you self publish and games are community certified I believe. So you developers have a lot of freedom. Also XNA is really cheap as devkits go.
Timedog said:I guess that makes Bill Gates and Steve Jobs sons of bitches, right? Let the good games become full blown arcade releases srsly. Fuck Bill Cosby Gates and Steve McQueen Jobs.
Warm Machine said:On the downside the games don't have achievements, become part of the gamercard or profile and I think XNA games can only use so much memory.
A devkit is just a regular xbox 360. You just have to pay MS around $120 a year for access, which is stupid cheap.
Pharoah said:Spotted on a messageboard, the best description for PIXEL that I have found so far:
"It's like Tamagochi went out on an adventure and ducks, acorns, and fruit are assholes. Basically."
:lol :lol :lol
Perfect.
Alphahawk said:Bought Pixel, love it so far. I love the art style that's at the same time both retro and HD at the same time. I love the little mazes and everything also.
I'm glad I'm not the only one thatt got stuck on the Rockhed riddle either. I think a lot of us over thought that. :lol :lol
Also one question about Jump: Do the bombs start ticking down only when you discover them or are they all active from the start of the level?
Oli said:I tried the Pixel trial. It's great, but the edges of the screen are slightly cut off on my screen. Anyone else have that problem? It doesn't seem to affect anything, but some of the text is a little cut off.
intheinbetween said:still no news about Slash?
Alphahawk said:F the last level. F it up it's rectum. Is it even possible to past that first spike cave without taking damage?
Warm Machine said:Yes it is but you need to be going just the right speed and using the half jump technique they teach you earlier in the game. Wait until you get to the next part for the real frustration...
Funny that when a developer releases games about every month and a half news about their next one is expected so soon
Alphahawk said:WTF is a "half jump"?
Considering that the goal of this series is to release a game every month, and in a couple weeks Pixel will be one month old, I say it's a valid concern...
lyre said:Same here.
Love Arkedo games; hate taking my 360 online. This is quite a dilema since the box has to be tethered to play community games.
Warm Machine said:The time between Swap and Pixel seemed a little longer than one month. I'm sure it'll get revealed when Arkedo is ready and when Pixel sales have slowed.
Warm Machine said:The half jump is a fast press of the jump button while the cat is running. This is so you don't go as high but can jump farther than on a regular walk. There is a sign on either that level or the level before that explains it, and they give you a circumstance where you have to use it immediately.
The time between Swap and Pixel seemed a little longer than one month. I'm sure it'll get revealed when Arkedo is ready and when Pixel sales have slowed.
intheinbetween said:still no news about Slash?
Keikoku said:They said in a french interview that Slash would be "Zelda meets Geometry Wars"
Can't wait !
Rlan said:Any feedback would be great! Look forward to more in the coming weeks
TheUnknownForce said:As long as it isn't another overhead dual-stick shooter of sorts. Talk about a quickly-milked genre on XBLIG D:
Rlan said:We have a quick, awesome interview poppibg up on Gamerbytes next week, so keep a lookout. Lets say, I'm jeleous of their French cooking
AzBat said:Looks like that announced project could be the Natal XBLA concept that was mentioned in the DIYgamer back last October...
http://diygamer.com/2009/10/oh-no-squid-arkedo-studios-camille-guermonprez-intervew/
Maybe this will coincide with new Natal details released at Gamefest in February.
Given what you mention later its actually fairly easy to work out what you're talking about there.Pharoah said:No it's not!
The Natal SDK and hardware changed quite a bit down the road, and I guess we were not relevant with Natal final design, as the game was quite demanding on one of the specs which got apparently toned-down). No, I cannot discuss this any further, go away. Please.
Pharoah said:No it's not!
No it won't!
The Natal project never saw light (even though our little concept document was discussed by two big publishers, but the deal eventually fell flat in the end. The Natal SDK and hardware changed quite a bit down the road, and I guess we were not relevant with Natal final design, as the game was quite demanding on one of the specs which got apparently toned-down). No, I cannot discuss this any further, go away. Please.
Why not set up a UK/US XBL account and then just buy a points card/code from eBay? Unless there's some region protection I'm not aware of?Nemesis556 said:Fuck I wish we had Indie Games here. I really want to try out some of those titles. =(
Where did you read this?Diablohead said:Did I just read this thread correct that these games are coming to the xbla section at some point? that's awesome.