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The Ascent | Xbox Series X | Reveal Trailer

peter42O

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Aug 9, 2014
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Very interested in this game. Reminds me of Ruiner but better. And I can play solo, which is great.
 

Stuart360

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Sep 9, 2018
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One of those issometric games that will get overlooked graphics wise when talking about next gen, but Wolcen and Gears Tactics are probably the best looking games of this kind, and this looks a step up imo.
 
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CatLady

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Bullet Club Bullet Club Thank you so much for posting all these trailers and especially for adding more info about the games. There were too many games in a short period of time to digest everything so this is super helpful.

This game interested me a lot. LOVE any game with a SciFi setting and now knowing it is a SP ARPG it's day 1 for me!
 

CatLady

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Yeah really odd. It's looking like a bunch of these games are MS or even Xbox exclusives. Scorn, that Japanese game and I think Medium are all looking like they're exclusive.
Where are you seeing this? Maybe they mean console launch exclusive? That's so weird that they wouldn't have said as much up front. I think it's really important to be clear about those things. Man, this COVID situation is going to make the start of this gen interesting. I'm guessing working from home and trying to coordinate all this marketing stuff is going to be an issue for everyone when people are getting used to working from home.

It's just a shame because everyone was finally getting this stuff figured out in terms of being clear on exclusivity.
 

CatLady

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I saw someone in the Japanese game thread say it was exclusive.

Here's a quote from the developer of Scorn saying it's an XsX exclusive:

"Speaking about the studio’s collaboration with Xbox, Scorn Game Director Ljubomir Peklar said: “For us as developers it’s imperative to present Scorn in the best way possible. The distinctive art style is only half the story – the other half is having all the technical parts of the game running smoothly. That’s where our partnership with Microsoft and their next generation Xbox Series X console comes in. Xbox Series X is an extremely capable piece of hardware that will enable us to run Scorn at 4k 60fps with all the graphical bells and whistles. Ease of development and raw processing power are the primary reasons we chose to go exclusively with Xbox Series X. Players on Series X will experience an uncompromising version of Scorn.”

IGN saying Ascent is an Xbox exclusive:

Sixthaxis saying Medium is a PC and Xbox exclusive:
 

JerryinSoCal

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This was the only newly announced game they showed that interests me, this and AC were the only two at the show that I came away giving any thought to.
 
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bargeparty

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I used to listen to some of the tracks from Hotline Miami 2 and that song was giving the same vibes.
 
Nov 5, 2016
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One Big Room, Full Of Bad Bitches
This is dope for a launch day title. Game Pass?
Seems worth it regardless. Love the art style and game lay mechanics. It better maintain 60fps.
Day one.

Yeah I’m all aboard day one on Game Pass now. Cool seeing some environmental damage in this clip

surface bloom might be a little aggressive, seems a little too shiny in parts

I would think this is a 60fps title easy
 
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Aug 28, 2019
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Looks fun.

Hopefully it has lots of loot and RPG mechanics. I'll take 100 hours of collecting loot and leveling my bad-ass character over the typical "GOTY" story driven game.
 
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Nov 5, 2016
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This is the only Series X trailer that made me sit up and take notice. Everything else looks very current-gen, but there's a level of detail in Ascent that I find startling.

I didn't really notice it until watching the DF breakdown of the showcase, but yeah it actually looks really good. Lot of detail in the environments. I am Day One on this. They say ARPG but it seems to play like a twin stick shooter
 
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Dory16

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I love how quickly it loads the “Serenity” area at 10:44. Velocity architecture in action? 😀
 
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I love co-op games, so I was really excited for this game out of everything they showed. Second Extinction as well.
 

Bernkastel

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So, far what I have gathered on what devs think of Xbox Series X
Daniele Galante and David Garcia, Ninja Theory Audio Team, Ninja Theory
Series X’s dedicated audio chip will mean they no longer have to sacrifice sound in order to facilitate other parts of their projects.
Joel Baker, Technical Director at Hinterland Games
Ray-Tracing is one of the most potent features, with big benefits for weather effects and immersion on the horizon. NVMe SSD tech and the custom hardware surrounding it to help get data into memory faster.
Gennadiy Korol, Director of Technology at Moon Studios
Playing games at a high refresh rate, at those crazy resolutions, is the next big thing in gaming.
Kevin Floyer-Lea, Chief Technology Officer at Rebellion
Excited to be able to hit 4K 60 FPS as standard. Hardware-accelerated ray tracing is also a very welcome feature. SSD storage takes beautiful realistic environments and make them load in a flash
Mike Rayner, Studio Technical Director at The Coalition
SSD speeds improve load times without any code changes. DirectStorage APIs and hardware decompression on the Xbox Series X are also key factors in further improving loading speeds. Sampler Feedback tech, which is part of the Xbox Velocity Architecture, loads textures more efficiently based on what the scene needs, further reducing the load on memory.
Alexandre Sabourin, Team Lead at Snowed In Studios
Hardware-accelerated ray-tracing, improved processing power, and SSD boosts will help the Xbox Series X.
Grant Kot, working on a Real-Time Particle Physics based game for Xbox Series X and high end PC's
Xbox Series X is more powerful than his 8700K RTX 2080 PC.
Richard Geldreich, worked at Space X, Valve and Ensemble
Xbox Series X's BCPack Compression technique is better than PS5's Kraken
Louise Kirby, Developer of Void2D and Void3D game engines for Xbox Series X, Windows 10 and Nintendo Switch
A series of tweets talking about Xbox Series X tech
Chris Grannel, ex-Sony first party dev who worked on Formula One Series, Wipeout HD:Fury and Killzone 2 for Playstation.
Xbox Series X caught Sony off-guard. Microsoft has been working a little bit closer with AMD on some of the technologies that they have been working on. Xbox Series X can do better real time Ray Tracing because of the higher 52 CU count compared to Playstation 5's 36. Microsoft has got some pluses like Xbox Series X's 320 bus compared to Playstation 5's 256 bus. As a developer he would rather work on fixed performance deltas.
Johannes Kuhlmann, head of core technology at FishLabs
It's easier to develop for Xbox Series X than any other console.
Ljubomir Peklar, designer at Ebb Software
Biggest change between this generation and the next is on the pure power afforded by the CPU at the heart of Series X.
Tor Frick and Arcade Berg, co-founders of Neon Giant
They are doing 4K 60 fps which is blazingly fast. Faster load speeds – it just comes out, magically, you just click, and there you go, it loads way faster. They have more detail than you can actually see at lower resolutions. Draw distances will be as long as they can make them. When the camera changes position following a vicious gunfight, you should be able to count the bullet-holes in the walls. Everything is ludicrously detailed, so when you bring down the camera, it just works.
Microsoft is very open and approachable, they know what it takes to be able to make a game for their machines, so they’re prepared – the tools are there. Series X represents a leap in video game development, it’s becoming easier and easier to develop. So it’s easier and easier to actually use all that power, and to spend more time on the creative bits, because ideally, you just want everything to work, to realise your creations. An 11-person indie studio could not have done what they are doing 20 years ago.
Edge Magazine, July 2020 Issue 346, Page 54-65
 

Rikkori

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The more I hear from this game the more I like, can't believe we won't even have to wait that long for launch. I'm pumped for it! :messenger_fistbump:
 

ZywyPL

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The game looks fantastic, Diablo with guns basically, I want to play it NOW!!!
 

nikolino840

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When it launches this holiday, Xbox Series X will be the most powerful console the world has ever seen. One of the biggest benefits of all that power is giving developers the ability to make games that are Xbox Series X Optimized. This means that they’ve taken full advantage of the unique capabilities of Xbox Series X, both for new titles built natively using the Xbox Series X development environment as well as previously released titles that have been rebuilt specifically for the console. In our Inside Xbox Series X Optimized series, these creators will share the behind-the-scenes accounts of how they’re optimizing their titles for Xbox Series X and what that means for the future of gaming. Today, we’ll be chatting with Co-founder and Creative Director at Neon Giant Arcade Berg about optimizing The Ascent for Xbox Series X.

What excites you most about developing and bringing The Ascent to life on next-generation hardware?

I’d have to say it’s a three-part answer. As a gamer at the core, it’s always very exciting to leap into the next generation of video games. This time it’s particularly exciting as technology has reached such an almost ludicrous level and the focus is very much on what makes games great. The second part is sheer pride of being able to be part of this transition into next-gen with Neon Giant. The fact that we got in touch with Microsoft and got to go on this journey is humbling. Lastly, this new generation lets us and other developers focus much more on creativity and the aspects of making a game engaging and fun and less about the hurdles and how to get there.

In addition to benefiting from the power and performance of Xbox Series X for quicker load times etc. what Xbox Series X features were you most excited to explore leveraging in the development of The Ascent?

It’s still early days for us with the hardware and we’re experimenting weekly trying to figure out what we can and cannot do. It’s like a new big box of toys and we want to try and play with all of them before saying which one is the favorite. But we’re of course very optimistic about ray tracing and being able to push the envelope even further! It really adds that extra oomph to the world and everything in it. And our cyberpunky sci-fi world is an excellent use case for it as well with all our lights and reflective surfaces. In addition, it feels good to be able to offer crossplay and Smart Delivery to give everyone a richer experience and making sure every version is the right version.

How will these enhancements impact a player’s experience with The Ascent?

More than anything, it makes for a much more responsive gameplay experience. Everything from snappy input to more interactivity in the world makes it nicer. And faster loading means less distractions and it allows the player to focus solely on the game and never have to have the fourth wall of reality hit you in the face when playing. Once in, you can roam around doing what you want to be doing, and we can fill the world with objects and surfaces that react to your every action with physics and by breaking if you stir up mayhem.

Why did your development team choose to focus on 4k resolution, 60 fps and HDR enhancement areas for The Ascent?

High framerate lends itself very well to our type of action gameplay when a lot of things can be going on at the same time with multiple players, several enemies, projectiles, explosions, special abilities, destructible environments and overall total bonanza. Being able to have all that run smooth as butter is what makes it satisfying. And the 4K also means that all of that also renders with crisp detail. We often have a lot of stuff on screen at the same time, and that means that they still can get enough pixels each to look good. HDR then takes all of this and really makes what needs to pop pop and expands the spectrum and the nuances of how good it can all look.

How do you expect fans of The Ascent will respond to playing it on Xbox Series X with these enhancements?

I hope and believe they’ll be pleased and feel very positive. That what they got was a real improved experience. Early adopters to new generations are early adopters because they care a lot and they want the best. As soon as humanly possible. They’ll get the best experience, focused where it matters the most. I hope that they say “I’m glad I got this version of the game.”

What is it like developing on Xbox Series X?

We’re still figuring it out but it’s not Microsoft’s first time making a game machine and definitely not their first-time writing software for it so we’re in very good hands. Some things haven’t changed, and some require a new way of thinking. It was so cool seeing the game on the new hardware for the first time in our office. We’re also leaning very heavily on Epic Games since we’re building our game using their Unreal Engine. So for every update when they put in something new making use of the Series X, we get it too. It’s a very symbiotic relationship in the best of ways.

Which enhancement were you most excited about to explore leveraging for The Ascent on Xbox Series X?

I’m actually very excited about seeing HDMI 2.1 and all that can do for gamers in particular. Just the pure data throughput is amazing, but also things like the variable refresh rate will be a very big step for gamers once TV’s and cables have caught up. Crossplay is also very, very cool.

What does Smart Delivery mean for your game and how you’re bringing The Ascent to fans?

It really is one of the best things to have happened to gamers in a long time. And it’s so simple in its pitch. It does what it says on the tin. And this means you play it the way you want. And while we are very excited about the Series X, it’s nice to see that there’s no foul in playing on current gen, because next gen will be there waiting for you and be ready for you when you are.

What does Xbox Series X/next-generation development enable in current or future projects that you could not have achieved with the current generation of consoles?

Neon Giant is very precious about building fleshed out worlds and I think this is one area where the next-generation really will change things. In the future with games made to be “next-gen exclusive” and development started with the technology available, game worlds can reach new heights of size, fidelity and interactivity. Everything from the small things to large scale destruction. Both as a developer but also as a gamer, I look forward to this very, very much!
 
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