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The 'daddening' of video games

John Bilbo

Member
They should take it it to there next level and have 2 MOMS!

Now that's a cool poster!
 

BlackTron

Member
Gone are the days of the lone protagonist in video games, fighting his way toward glory or to save the love of his life.

Now, several video games centre around a rugged father figure whose sole mission in life is to protect his offspring.

From the very first few sentences it makes no sense.

Those days are GONE, because out of a sea of thousands of games, SEVERAL games have this?

People do not even think about what they are writing down.
 

Shubh_C63

Member
The daddening of video games obviously happened because now we have a majority of players being actual dads. Sony is sacrificing their entire genre roster to this market who has much much more money to burn.

I always used to think the veterans making these amazing games always say Zelda, Mario or some famous game of their time that motivated them towards gaming career. Now believe the new crop of game developers will come who will tout Minecraft, PUBG or Fortnite as "classic" that made them go into game development. I am fine with minecraft but still shake at this thought.
 

BigBooper

Gold Member

Gone are the days of the lone protagonist in video games, fighting his way toward glory or to save the love of his life.



Now, several video games centre around a rugged father figure whose sole mission in life is to protect his offspring.


This new storyline is evident in video games like Red Dead Redemption, The Walking Dead and The Last of Us. The live-action series of The Last of Us is currently being filmed in Edmonton and Calgary.

Kaitlyn Ensley, a digital humanities student at the U of A, had this new storyline as a subject of interest for her master's thesis.

Ensley said she believes what video-game journalist Stephen Totilo called the "daddening" of video games stems from developers' own personal experiences.

The fathers in all these video games share common features; straight, white, brawny men — a consequence, Ensley said, of game developer leads being straight, white men.

The dads often have traumatic pasts that stem from their careers in the army, police or other militia.

They seek redemption while putting their lives on the line for their only child in a dangerous post-apocalyptic or dystopian — or some sociopolitical-disaster — world.

There is also a redemption arc where the dad figure is trying to redeem a past mistake, sometimes to do with his kids, Ensley said.

In The Last of Us, the protagonist takes on responsibility for a young girl after his own daughter dies.

Mothers are almost always absent.

More at link...
She's clearly never heard of Jr. Pac Man, Donkey Kong Jr., or Jumpman Jr.
 

Kdad

Member
From the very first few sentences it makes no sense.

Those days are GONE, because out of a sea of thousands of games, SEVERAL games have this?

People do not even think about what they are writing down.
Well...CBC talking to a digital humanities masters student gets you this level of reporting...
 

Topher

Gold Member
And yet somehow...a thesis is born. Higher education is a fucking crock (mostly)

And that student will probably owe 100s of thousands of dollars in student loans that she will never pay because the only job they could get was in a coffee shop. Nothing wrong with working in a coffee shop, but if you've got a PhD working in a coffee then you are failing at life.

/rant
 

Swift_Star

Member
Several? Are there more than two games that does this? What about the first Silent Hill game? Hyperbole at its finest.
 

Wildebeest

Member
I can see it. Third-person action game about a buff dad who has to kill ten thousand generic dudes to protect his kid is the new Oscar bait of the gaming industry.
 

tsumake

Member
Well, it’s their interpretation of what fatherhood should be. Tbh, the whole Dad of War angle for Kratos feels narratively dissonant and “redeeming through parenthood” is a self serving notion.
 

BigBeauford

Member
Thought this was going to be an article about the rise of popularity of roguelikes; a genre of games convenient for us dads who only get 30 mins or less to play games at a time.



Of fucking course it was about some bullshit.
 
Its almost like the Gen X kids who grew up playing games in the 90's are now very likely to be parents, and games where you're protecting a child is more relatable to them.
 

Mossybrew

Member
Its almost like the Gen X kids who grew up playing games in the 90's are now very likely to be parents, and games where you're protecting a child is more relatable to them.

Or I'm like, shit, I don't want to parent or protect anyone in my games, I have to parent enough in real life, I don't wanna do that on my time off!

Anyway it's a dumb premise, there are so many games released these days it would be easy to cherry-pick a few examples and shit out an article calling out a "trend" for clicks.
 
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Kdad

Member
Or I'm like, shit, I don't want to parent or protect anyone in my games, I have to parent enough in real life, I don't wanna do that on my time off!

Anyway it's a dumb premise, there are so many games released these days it would be easy to cherry-pick a few examples and shit out an article calling out a "trend" for clicks.
Its not an article being shit out...it's a digital humanities masters fucking thesis...
 
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