Not necessarily the act itself, but more in that the setting and aesthetics being what they are combined with Rockstar's insistence on creating such a believable and well-crafted world really hams everything up. I could suspend my disbelief enough to get by in GTA because GTA is set in a sort of effigy of modern cities, so killing 20 dudes in a sea of effectively (and more importantly, narratively) millions of people feels like a really small drop in the pond whereas comparatively in RDR I'm roughly 1/3 through the game (just started Mexico) and I've killed over 200 people. 200. In an effective sea of what, 3-5 thousand people? If this goes on I imagine I'll have committed genocide by games end! Needless flippant discourse aside, It's getting to the point of being very damaging to the immersion in the game, and undermining R*'s outstanding recreation of the american frontier of the early 20th century.
I understand why they have you killing loads of people for the plot's sake (spaghetti westerns didn't have to fill up what amounts to a 30 hour plot, lol) and for gameplay reasons, but I feel as if they could have played around with perception more--and ffs also just flat minimizing death dealt period (going from mass quantity killing of redshirts + small quantity impactful killing to dealing with less redshirts and more killing of impact targets would do wonders without really damaging what R* is doing with the game too badly)--in order to skew the raw numbers of death dealt out by marston. Stuff like instead of killing 20-30 wagons-worth of baddies in a chase scene (
) you could have 10 recurring wagons that simply get damaged in numerous ways throughout the chase only to inevitably give up once you hit town.
Sorry if all this seems like inane rambling, but after playing this and Tomb Raider--which pulled the same shit with much, much less plot justification--back to back I had to get this off my chest.
But yeah. At Mexico. Am I suddenly going to start hating the game like most of the internet seems to imply I'm about to >.>?
I understand why they have you killing loads of people for the plot's sake (spaghetti westerns didn't have to fill up what amounts to a 30 hour plot, lol) and for gameplay reasons, but I feel as if they could have played around with perception more--and ffs also just flat minimizing death dealt period (going from mass quantity killing of redshirts + small quantity impactful killing to dealing with less redshirts and more killing of impact targets would do wonders without really damaging what R* is doing with the game too badly)--in order to skew the raw numbers of death dealt out by marston. Stuff like instead of killing 20-30 wagons-worth of baddies in a chase scene (
seriously R* that shit was just lazy in that runaway doctor mission, 'cmon you're better than that
Sorry if all this seems like inane rambling, but after playing this and Tomb Raider--which pulled the same shit with much, much less plot justification--back to back I had to get this off my chest.
But yeah. At Mexico. Am I suddenly going to start hating the game like most of the internet seems to imply I'm about to >.>?