30yearsofhurt
Member
Huber from Easy Allies gave it 4.5/5.
Rely on Horror - the best gaming site when it comes to horror gaming that consists of gamers who love horror games with a passion - said the Evil Within 2 is everything a sequel should be and more. They ended their review, which was a 9.5/10, with this great paragraph:
The Evil Within 2 is everything I wanted from a sequel to The Evil Within, and it surprised me at every turn. Strong pacing, rewarding progression, and innovative level design set a solid foundation for the franchise's future, and underneath a few layers of cheese and grit is a story worth experiencing for its creativity and strong emotional core. If The Evil Within was a modern take on classic survival horror, then The Evil Within 2 is the next step for the genre. It's everything a sequel should be and has earned the series a place next to names like Silent Hill and Resident Evil.
Here's the full review:
http://www.relyonhorror.com/reviews/review-evil-within-2/
Some monstrously lovely set pieces are let down by a bit too much padding, some broken mechanics, and an overwrought story.
Still, I can't help but think that this might all be part of some master plan. To be inside STEM is to bend to the will of a collected psyche. The jarring push and pull of two distinct identities -- one a town overrun and ripe for scavenging, the other a frenzied descent into the wicked world of killers -- ensures that Sebastian is never comfortable for too long. The Evil Within 2 often feels uneven, but that's probably the point. Even if it isn't, there's enough blood, guts, and horror to keep your heart racing.
It's never a 5 out of 10.
Really loving the game so far.
There are a few good set pieces, with the ones that break the fourth wall being consistently the best (a sequence where you're being chased by a creature who you can only hear through the speaker on your controller is definitely a standout). But too many of the others will only work if you haven't played a horror game, or seen a horror movie, in the last 20 years.
If that does describe you – and you also haven't seen Inception or played Psychonauts – then The Evil Within 2 is a passable third person shooter with some occasionally interesting moments. But it does all feel worryingly like the last gasp of a dying genre. For survival horror itself to survive it has to evolve, but rather than showing the way forward The Evil Within 2 illustrates only what should be avoided in the future.
According to this brutal review from Metro, it's a 4/10: survival horrors last stand
damn, this is scoring identically to the first game. Switching directors didn't seem to help. I'd be very surprised if we ever see a third game. I'm happy with the 2 we got though.
Rely on Horror - the best gaming site when it comes to horror gaming that consists of gamers who love horror games with a passion - said the Evil Within 2 is everything a sequel should be and more. They ended their review, which was a 9.5/10, with this great paragraph:
Here's the full review:
http://www.relyonhorror.com/reviews/review-evil-within-2/
That is like, literally, the worst part of TEW1. Hope Bethesda doesn't misunderstand where to go with the franchise from bad opinions like this.
damn, this is scoring identically to the first game. Switching directors didn't seem to help. I'd be very surprised if we ever see a third game. I'm happy with the 2 we got though.
If youre a horror buff, youll likely be disappointed because there arent that many unique monsters in the game. Its not even scary, to be honest; most of the tension and fear comes from the lack of ammo. All in all, its not a bad game, but its not a great game either. Youll probably have fun shooting the zombies and checking out the occasionally cool surreal locales, but thats it.
Holy shit at that 4/10 metro review! Sounded like the guy was being tortured while playing or something. I'm a little over half way through the game and it's at least an 8/10 for me so far. Craziness.
How was it bad? Explain. It was easily some of my most tense moments in gaming
It's funny but I think the game actually looks worse than TEW1 in some cases, especially monsters and brain/body damage. A lot of the finer details have been lost with the open world segments (and they suck IMO). Horror games absolutely need to be linear or at least in a controlled environment. Union doesn't work as a city, because atmosphere is lacking unlike something like Silent Hill. It's like this game is trying too many things at once, but doesn't excel at any of them.
Not done yet, still on first half, but I give it a 10/10, and apparently the second half is even better
It's RE4 meets SH2. It's the ice cream cake of horror games. Buy buy buy!
The opening of The Evil Within was truly terrible.
Really glad to see that it's reviewing better than part 1. I'm still on the fence on whether I wanna get it at full price, but I'm getting itchier by the day.
The people that loved the opening probably got through it on their first try. These kinds of scripted sections only work if you don't die, because the immersion is shattered if you do. The imagery in the scene was cool, but from a gameplay perspective it wasn't very good.
Metro think it deserves half the score of Star Wars Battlefront, that's an interesting opinion...
Not done yet, still on first half, but I give it a 10/10, and apparently the second half is even better
It's RE4 meets SH2. It's the ice cream cake of horror games. Buy buy buy!
I feel similarly about my experience of the game so far. It's a pure video game experience of the kind I like best.Not done yet, still on first half, but I give it a 10/10, and apparently the second half is even better
It's RE4 meets SH2. It's the ice cream cake of horror games. Buy buy buy!
Granted I have not finished the game yet but from what I have played... I don't get these low scores at all. This game is basically perfect merger of RE4 and Silent Hill I've wanted for years. Amazing creature and sound design backed up with actual surrival horror gameplay.
Horror games with tank controls aren't everyone's cup of tea I guess. There's a lot of people that didn't enjoy TEW1 either despite it having a lot of fans.
I completely agree. I think people learn to love these games, but they have to understand what they're getting into. Shinji Mikami games have a certain rhythm that you have to learn and click into. Like Dark Souls, at first it can feel eccentric and clunky... but then you realize that actually the game is trying to teach you to play it the way it wants to be played, to think in the patterns of THIS game, not the patterns of the last game you played.True enough I just find it annoying because it seemed like for years there was this prevailing call to bring back survival horror but what won out in the end was the first person horror games where you hide in a corner while spooky stuff happens. The actual 'survival horror' of the past is what TEW1/2 brings to the table, situations where I have to kill a group of 6 enemies that are going to swarm me and I have 3 bullets, a bottle, 1 shotgun round and a harpoon and I just have to make it work. For me those moments are exhilirating but it looks like people just don't want it anymore.
I disagree. RE4 is much more interesting from a gameplay perspective, when it sets the player loose in a village where they have to scamper to safety, fighting off a horde of crazed villagers. In TEW, you have to run away from the Sadist, through some cool-looking environments. When I died in RE4, I could attempt a different approach to the problem. In TEW, I'm funneled through the same corridor again. For reference, I was also lukewarm about the big downhill car chase in Uncharted 4 after seeing it in E3 footage. That kind of gameplay is only exhilarating the first time you get to experience it, and not necessarily fun to replay.The opening of TEW1 was great. Like Resident Evil 4, it almost immediately sets the tone for a tough, no mercy type of game. I remember the first time I came across a gang of insane villagers in RE4 within 10 minutes of starting the game. I died there several times before figuring it out. TEW1 tried to set that sort of insane situation and tone right from the start. It's different from RE4, but conceptually, he's employing similar techniques by making the early going so tough.
Perhaps it doesn't help that the game (I've only played TEW1) just isn't as good as the classics it harkens back to. RE4 was never frustrating, had tight story and gameplay progression and likable characters. None of this can be said for TEW1. I liked it, but it sadly didn't deliver on becoming the savior of the genre.True enough I just find it annoying because it seemed like for years there was this prevailing call to bring back survival horror but what won out in the end was the first person horror games where you hide in a corner while spooky stuff happens. The actual 'survival horror' of the past is what TEW1/2 brings to the table, situations where I have to kill a group of 6 enemies that are going to swarm me and I have 3 bullets, a bottle, 1 shotgun round and a harpoon and I just have to make it work. For me those moments are exhilirating but it looks like people just don't want it anymore.
Holy shit at that 4/10 metro review! Sounded like the guy was being tortured while playing or something. I'm a little over half way through the game and it's at least an 8/10 for me so far. Craziness.
According to this brutal review from Metro, it's a 4/10: survival horrors last stand
I could not disagree more with this "best gaming site when it comes to horror." It's like I'm reading a list of things I never experienced up to Chapter 4
Crawling from waypoint to waypoint in Union for breadcrumbs of story between humanish enemies like an InFamous game is good pacing?
A story about your daughter being conveniently not-dead but trapped in a dangerous place where dad has to go save her is a creative and strong emotional core?
How was it bad? Explain. It was easily some of my most tense moments in gaming