VGEsoterica
Member
I admit the entire experience of The Evil Within is not perfect. Towards the middle of the game it oddly pivots way more towards action horror than survival horror...
but the opening level of the game? It’s like a blueprint on “how to do it”. Even if it’s just a small slice of the game and acts almost like a tutorial the amount of tension and anxiety it packs into the first ten minutes is staggering.
My biggest complaint with horror games is when your character seems too powerful and invincible. The entire genre is predicated on the protagonist being the weakest character in the story; the “big bad” is always way OP compared to you and films do this much better than horror games. I don’t want to have a hand cannon that mows through everything around me in a horror game...I want to feel the anxiety and tension of being underpowered and weak!
I love how The Evil Within establishes that feeling in the first level. You are unarmed and up against an enemy that will 1 shot you if you are caught. You have zero ability to fight back...all you can do is “survive”. Halfway through the level you are hobbled and becomes EVEN MORE weak in comparison. Even sprinting through a door with the enemy hot on your heels gets that tension rising and really makes it feel like a “horror” game should.
Add in amazing visuals, a CinemaScope like presentation, some awesome sound effects and art design that feels like a Texas Chainsaw Massacre wet dream...and you have a near perfect level in horror gaming.
Curious what others “perfect” areas in horror games are? I’m sure there are a ton I’ve missed!
but the opening level of the game? It’s like a blueprint on “how to do it”. Even if it’s just a small slice of the game and acts almost like a tutorial the amount of tension and anxiety it packs into the first ten minutes is staggering.
My biggest complaint with horror games is when your character seems too powerful and invincible. The entire genre is predicated on the protagonist being the weakest character in the story; the “big bad” is always way OP compared to you and films do this much better than horror games. I don’t want to have a hand cannon that mows through everything around me in a horror game...I want to feel the anxiety and tension of being underpowered and weak!
I love how The Evil Within establishes that feeling in the first level. You are unarmed and up against an enemy that will 1 shot you if you are caught. You have zero ability to fight back...all you can do is “survive”. Halfway through the level you are hobbled and becomes EVEN MORE weak in comparison. Even sprinting through a door with the enemy hot on your heels gets that tension rising and really makes it feel like a “horror” game should.
Add in amazing visuals, a CinemaScope like presentation, some awesome sound effects and art design that feels like a Texas Chainsaw Massacre wet dream...and you have a near perfect level in horror gaming.
Curious what others “perfect” areas in horror games are? I’m sure there are a ton I’ve missed!