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The graphical fidelity and spatial immersion of The Last of Us Part II

And it also makes really hard for me to believe that the final product will be like this.
The fluidity of the animations is on a different level.
Human capture technology capabilities have made exponentially large jumps in the last 2 years and will continue to make large jumps in the next few years as well, so it's believable. Whether it's executed in the final game is another thing and we will see.
 

93xfan

Banned
Downgrade incoming

Uncharted 4 went through 3 downgrades if I remember correctly.

First was the cutscene at 60 FPS, then the video with the caves and cliff sides gameplay and then the e3 demo. The final game still was great looking, but I was surprised with how the sections previously shown all looked clearly worse.
 

thelastword

Banned
Cant wait to find out someday that NaughtyDog is going multiplatform so we can all agree that their games are absolutely fantastic and technically probably the best in the bussines.
Hey, Lord have mercy on our souls if MS ever buys Naughty Dog..... If ND's janitor switching over to MS can create such buzz, the whole studio going over there, should equate to the second coming......Hats should be held unto....

It's funny because you're resorting to argumentum ad populum while trying your best to act smug. I guess the irony is lost on you

RuVmYnI.jpg



As for the consensus - I'm going to need sources confirming that. Looking at metacritic for example, Nintendo and R* seems to be better
Hey, speaking of smug..... That pic kinda resonates very high levels of Smugness..... Gave me a good chuckle though....
 

joe_zazen

Member
Serious question for those who have played and completed the first game. Does it get better? I'm about an hour in and I'm bored out of my mind. Don't understand the hype this series has received so far. Is it a slow burn?


Give it until timeskip + 2 hours. If you aren't enjoying it at that point then drop it, because the systems and gamefeel dont change. The begining of the game is just walky talky minge, not representative of the genius ladder/swimming puzzles, and world class stealth murdering and escort missioning. E.g. Collecting bottles to chuck to lure people, so much better than Assassin’s Creeds haybale whistling.
 
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Keihart

Member
Human capture technology capabilities have made exponentially large jumps in the last 2 years and will continue to make large jumps in the next few years as well, so it's believable. Whether it's executed in the final game is another thing and we will see.
ND animations are far from being just a product of motion capture, there is a truck load of weird systems in place to make them work while you play. That is in part why almost every studio is always playing catch up with their animation quality while playing. I still get a chuckle at when Tomb Rider tried to imitate the wall touching from TLoU, it's a silly detail, but none the less impressive.
 
Uncharted 4 went through 3 downgrades if I remember correctly.

First was the cutscene at 60 FPS, then the video with the caves and cliff sides gameplay and then the e3 demo. The final game still was great looking, but I was surprised with how the sections previously shown all looked clearly worse.

ND originally wanted 60fps but they realized that wouldn't be possible. I think that is why some sections of Uncharted 4 are not very complex (graphically unnatractive actually) while others are really stunning. What I mean is that U4 is somewhat inconsistent graphically and I always felt this is the result from the change in design philosophy from 60 to 30 fps during development.

Gears 5 and God of War are much better in that regard.
 

Riven326

Banned
Give it until timeskip + 2 hours. If you aren't enjoying it at that point then drop it, because the systems and gamefeel dont change. The begining of the game is just walky talky minge, not representative of the genius ladder/swimming puzzles, and world class stealth murdering and escort missioning. E.g. Collecting bottles to chuck to lure people, so much better than Assassin’s Creeds haybale whistling.
Thanks.
 
How can anyone be against console exclusives after seeing this? Look at the sense of scale and attention to detail in this shot - birds flying in the immediate background as well as farther out near the top of one of the buildings. Video game environments today are so layered graphically that all that's really left for developers to do is to integrate more interactivity between the player character and the different things in their environment.

8VB2IgR.gif
 
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thelastword

Banned
How can anyone be against console exclusives after seeing this? Look at the sense of scale and attention to detail in this shot - birds flying in the immediate background as well as farther out near the top of one of the buildings. Video game environments today are so layered graphically that all that's really left for developers to do is to integrate more interactivity between the player character and the different things in their environment.

8VB2IgR.gif
Someone should do a tech thread on this......Forget about the awesome animation, we always knew it would be awesome, but the character detail, the detail on those enemies, the detail in the environments, Ellie's shirt as she approaches that cabin through the snowy woods. The way everything looks, it's all well stitched together...….The lighting, the effects, that fire and smoke.....This is easily the best graphics I've seen this gen....
 

thelastword

Banned
But, but it does not have any ray tracing?
And yet those raytracing games looks so last gen. Control is definitely not a good looking game, same bland environments, weak character models...…...but let me make everything reflective and this will make it look great?......NO......I'll wait for the devs who can make the best looking games without the gimmicks and on much lower end hardware...….When these guys get their hands on Raytracing, this is when people will appreciate raytracing, because they will show us how it's suppose to be done...….

Kudos to ND and other SWWS devs for keeping the graphical fire lit in the gaming space for several generations now...….
 

molasar

Banned
And yet those raytracing games looks so last gen. Control is definitely not a good looking game, same bland environments, weak character models...…...but let me make everything reflective and this will make it look great?......NO......I'll wait for the devs who can make the best looking games without the gimmicks and on much lower end hardware...….When these guys get their hands on Raytracing, this is when people will appreciate raytracing, because they will show us how it's suppose to be done...….

Kudos to ND and other SWWS devs for keeping the graphical fire lit in the gaming space for several generations now...….
I was kidding. I do not care that much about ray tracing yet.
 

Moses85

Member
How can anyone be against console exclusives after seeing this? Look at the sense of scale and attention to detail in this shot - birds flying in the immediate background as well as farther out near the top of one of the buildings. Video game environments today are so layered graphically that all that's really left for developers to do is to integrate more interactivity between the player character and the different things in their environment.

8VB2IgR.gif

This loooks so Next Gen
 
Yeah. Good movie.

The first one was impressive art wise but I had a feel of a bad interaction of stealth section of the Arkham series. Hope this one delivers.
 
Looks good but downgraded compared to reveal and still 30 fps even on Pro. ND making sure game is true cinematic experience.


That's said game will be great regardless how it looks.
 
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GymWolf

Member
that gif is not even the most impressive part.
rdr2 or days gone during snow are on the same tier of that gif imho. (maybe even slightly better)

digital acting, polygonal models ad general animations and care for details are the most impressive things in the last video.
 

Gamernyc78

Banned
Someone should do a tech thread on this......Forget about the awesome animation, we always knew it would be awesome, but the character detail, the detail on those enemies, the detail in the environments, Ellie's shirt as she approaches that cabin through the snowy woods. The way everything looks, it's all well stitched together...….The lighting, the effects, that fire and smoke.....This is easily the best graphics I've seen this gen....

We knew it would be. I mean almost every Naughty Dog game since UC2 has gotten tons of awards specifically for graphics and tech behind the game. This isn't up for debate thy usually push the graphics benchmark and pass it between themselves Guerilla and Sony Santa Monica. I think Ghost of T is going to put up a good fight though and may surprise, it looks insane.

I see the salty haters out full swing luckily we have professionals, awards, etc tht in general tell us how the game really is. Tlou has some of the best gameplay and the reviewers definitely took tht into account. Not to mention an mp tht shits on most games whose focus is generic, drab, mp 😁
 
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Nickolaidas

Member
It's when quickly forget you're in a videogame world because the animations, interactions and A.I. with and in the world are harmonious/realistic.
Of course it's just a demo played in one specific way you could argue it's scripted because of how good it looks...
I actually don't know what I'm talking about but I'm talking about.
The problem with games like TLoU2, Assassin's Creed and RDR2 (and once upon a time Skyrim and the Witcher III) - games which rely on immersion because of AI behaviour is that they give you the *illusion* of sophisticated A.I., which is incredibly fragile (even though the devs want to convince you otherwise). As long as you do what you are supposed to do, the immersion is firm. It's only when you try to test the A.I.'s limits and routines that the immersion falls apart and you see the mountains of glitches, bugs and A.I. loopholes. And what was once a group of NPCs giving you the illusion of free-thinking artificial intelligence quickly shows itself for what it truly is: a brain dead program which responds to various 'triggers' (some set by the player, some by the environment itself) without being able to discern the context behind said triggers.

Like for example (I *think* I saw it actually happening in Gears 5), an NPC is walking towards you and you don't change your course. You both bump into each other and both stand still. The second you move in another direction, so does the NPC and it gives you the impression that (like in real life) both individuals acknowledged each other blocking the other's way and changed your walking path accordingly. But in same example, if you stay still and don't start a new walking route, the NPC stands still as well. Both you and the NPC locked in an eternal stare-down, never walking ever again, locked in a blinking contest. If your character doesn't move, the NPC doesn't move. Ever.

And at that moment, with that simple thing, all illusion of actual A.I. is thrown out of the window. Instead you see a hastily written code by a dev who didn't even bother to teach the NPC what to do and how to emulate real life when a human player has his avatar stand still in front of him. NPCs quoting the same lines day after day after day (it becomes kind of creepy to walk around the Whiterun marketplace after a while), walking at the exact same places in the exact same way every time of the day, two NPCs exchanging a couple of lines as you watch them nearby then stop talking and eternally look at each other in silence … things like that are immersion-breaking after a while.
 

Mass Shift

Member
It does look great, anyone denying that needs to get their eyes checked. But I have to say that I will really have to be in the mood to play it. It's mechanics and pacing are not things I gravitate towards naturally.

It's not fair to call the rest of us (OMG, did anyone just see what I did there?) haters just because we're not seeing the same automatic masterpiece that some of you are so ready to call this. That being said, I didn't come here to step on anyone's enthusiasm about a franchise many feel so strong about. I wish more games could get passionate communities built around them like TLOU. I tend to think that makes some gamers a little green . And I know what it means to wait so long for a game you love.

I found the demo's flow a bit frustrating. She ninja'd through about 80% of the way and then had to Rambo her way out of trouble. That kind of broke the immersion for me, and I was following it pretty well up til the point she had to regulate like a bad ass. Lol

Still looks impressive for a console exclusive.
 

Jigsaah

Gold Member
No fucks given. Move aside Gears 5...this will be the best looking game this generation. Hands down.

I thought Gears 5 looked phenomenal...but this honestly shouldn't be possible on current hardware. At least Gears looked possible. Last of Us looks...surreal.

All I've got to do now is survive this winter.
 
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Nickolaidas

Member
No fucks given. Move aside Gears 5...this will be the best looking game this generation. Hands down.

I thought Gears 5 looked phenomenal...but this honestly shouldn't be possible on current hardware. At least Gears looked possible. Last of Us looks...surreal.

All I've got to do now is survive this winter.
I said the same thing at Project Awakening's trailer. I still can't believe that game is coming out on the PS4.
 
In the meantime, rewatching this gameplay demo in HD full-screen
yup, I went to rewatch it on my TV (4K + HDR) this is really how it shines through.

I hope there is no enhanced PS5 version too soon, my walled will be taken at the back of the shed and killed.
 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
yup, I went to rewatch it on my TV (4K + HDR) this is really how it shines through.

I hope there is no enhanced PS5 version too soon, my walled will be taken at the back of the shed and killed.
SONY knows gamers are thirsty for enhanced versions.
 

Kadayi

Banned
I see. So you're just being anal about it, even if you are correct.

Do you even have a point? I thought with your 'wait what?' you were going to launch into a spirited defence, but apparently you agree that there are repeat character models. Yet seemingly when the thread is extolling the virtues of the Graphical fidelity of TLOU2, pointing out that the repeat models detract from immersion is being too anal? GTFO of here with that shit. Fidelity is all about immersion.
 

Tomeru

Member
Do you even have a point? I thought with your 'wait what?' you were going to launch into a spirited defence, but apparently you agree that there are repeat character models. Yet seemingly when the thread is extolling the virtues of the Graphical fidelity of TLOU2, pointing out that the repeat models detract from immersion is being too anal? GTFO of here with that shit. Fidelity is all about immersion.

This issue detracts from the immersion like trees in racing games. Only in pictures. I took your post as a jab at the overall look of the game, not as a dictionary definition, since its a tlou2 thread. So unless you had a point, what you said has the same impact as me saying zombies does not exist. I wasnt attacking you, I was just stating the situation as I understood it.
 

Kadayi

Banned
No discussion allowed.

Whats to discuss? Given the choice between doing something enjoyable (catching up with forum news, some Discord bants and some Cultist Simulator) or at explaining at length how visual fidelity is easily undermined (regardless of genre setting) by even the simplest things and that what doesn't bug you personally isn't necessarily universal fare it's an easy choice to make.
 
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Tomeru

Member
Whats to discuss? Given the choice between doing something enjoyable (catching up with forum news, some Discord bants and some Cultist Simulator) or at explaining at length how visual fidelity is easily undermined (regardless of genre setting) by even the simplest things and that what doesn't bug you personally isn't necessarily universal fare it's an easy choice to make.

Easily undermind? Not unless its something you are looking to do. It is the easiest thing to do, too. Just look at something, and look for some kind of flaw. Even the tiniest, most insignificent one. People've been doing it subconciously forever anyway.

But hey, if it bothers you that much, what can I do, right?
 

Kadayi

Banned
Easily undermind? Not unless its something you are looking to do. It is the easiest thing to do, too. Just look at something, and look for some kind of flaw. Even the tiniest, most insignificent one. People've been doing it subconciously forever anyway.

But hey, if it bothers you that much, what can I do, right?

I don't consider repeat character models insignificant. Apparently based on the positive reaction score to my original post, neither do a lot of others it seems. Your analogy to trees in a racing game doesn't really cut I'm afraid.
 

Spukc

always chasing the next thrill
How can anyone be against console exclusives after seeing this? Look at the sense of scale and attention to detail in this shot - birds flying in the immediate background as well as farther out near the top of one of the buildings. Video game environments today are so layered graphically that all that's really left for developers to do is to integrate more interactivity between the player character and the different things in their environment.

8VB2IgR.gif
fuck this is half life 2 levels of hype

want to play this on ps5 dammit
 
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Tomeru

Member
I don't consider repeat character models insignificant. Apparently based on the positive reaction score to my original post, neither do a lot of others it seems. Your analogy to trees in a racing game doesn't really cut I'm afraid.

Maybe I missed something. Are there 2, non cannon fodder, identical charactes in the game?
 

Hudo

Member
I hope ND doesn't go overboard trying make their game "immersive" like R* did with RDR2 and make it not fun to actually play. Good animation in games is balancing act of make them look good while being responsive and feel good to control and R* completely failed on that regard with RDR2, it seems they completely forgot they are making video games.
I think Naughty Dog are more interested in pushing this whole "interactive experience" kind of thing (I think I remember the director saying something along the lines of "We don't use the word fun, we use the word engaging"). It's sadly not for me. I like video games. But there are many people into those movie games and that's cool. I have to admit, though. From a technical point of view, it is quite an achievement.
 
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