He literally said he wants shorter games to get visuals and details like those gifs, thats what his OP mostly focus on.They never said that. They said it could be any genre where it would make sense for the 3 hours.
It seems like some people are very quick to jump to conclusions and hate on interactive games at any chance.
The whole point on making a shorter game would be so you can create newer gameplay ideas with a much larger budget.
I personally think 5-12 would be the perfect sweet spot though.
What's this from?
There is obviously a sweet spot in length and I mentioned in my other comments that 5-12 hours would be a little more reasonable.He literally said he wants shorter games to get visuals and details like those gifs, thats what his OP mostly focus on.
And no, making games shorter will not magically result in innovative gameplay ideas. You dont need budgets for that, you need creativity. And guess what, those new gameplay ideas wont necessarely translate into john wick UE5 demo looking games, no matter how unnecessarely large you make the budget.
What's this from?
$20-30 is kind of reasonable. Games like Stray is the quality you could expect. I believe Journey was around $20 and won GOTY.10$ for a 3-4h AAA game? Sure, otherwise take a hike.
Welcome back dude.
The potentially insane visuals is an added bonus.He literally said he wants shorter games to get visuals and details like those gifs, thats what his OP mostly focus on.
And no, making games shorter will not magically result in innovative gameplay ideas. You dont need budgets for that, you need creativity. And guess what, those new gameplay ideas wont necessarely translate into john wick UE5 demo looking games, no matter how unnecessarely large you make the budget.
I hope it was dark soul 2, you can live without that one.
thanks mayne. I had to sell my soul
The potentially insane visuals is an added bonus.
I'd gladly enjoy a short, tight, 3 hour game if it looked like the Matrix Demo all the way through, yes.
However to me its just obvious that by focusing on less things.. in a shorter game, you would be able to really make whats in there amazing. that goes for combat, puzzles, exploration, whatever your game is about. And I think it would force devs to approach the game design in different ways. We'd get new mission structures. And sequels would pop out much quicker that expand on said new things.
Stray wasn’t a triple-A game. What you’re arguing for here is a resurgence of AA games that hit a sweet spot of price and quality. I’d be all in favor of that as Stray and Evil West were in my top 5 favorite games last year — both decidedly AA quality.Games like Stray is the quality you could expect.
The problem is game lenght isn't necessarely related to any of this. You're thinking in terms of set pieces, cutscenes, scenarios. Time-measurable content.The potentially insane visuals is an added bonus.
I'd gladly enjoy a short, tight, 3 hour game if it looked like the Matrix Demo all the way through, yes.
However to me its just obvious that by focusing on less things.. in a shorter game, you would be able to really make whats in there amazing. that goes for combat, puzzles, exploration, whatever your game is about. And I think it would force devs to approach the game design in different ways. We'd get new mission structures. And sequels would pop out much quicker that expand on said new things.
The time to beat the game means nothing, both of those games are designed to be replayed several times and I'd say that, specially in SoR4, you're barely able to scratch the surface of the combat system in the first playthrough with one character.Hmm, I was thinking more, can't come up with AAA games but if you go to a 2D fighter like the beloved Streets of Rage IV or the classic 4-player TMNT, those are going to hit close to that 3 hour range (howlongtobeat lists SoR4 at exactly 3 hours), wonder if they're too simple/shallow though, I'd guess not given the reception of them, but still, I don't think it'd work for AAA.