LeonSKennedy90
Banned
DLC Different Billy Kane announcement imminent
SAB CA said:Truthfully, it's probably because 2k2UM is backwards compatable on PS3 in Japan
Seraphis Cain said:I fail to see how this is a factor, considering that BC PS3s haven't been in production for years, and Slims undoubtedly far outnumber OG PS3s by this point.
patrickthehedgehog said:If the dlc were characters you really wanted you'd all bitch. They decide to do characters fans would apppeciate and now people are hating. Get over it asshats.
Umm you can see Saiki's moves on YT and at the official KoF 13 website-Skilletor said:I would much prefer new, unique characters over characters I've played before. It's SEVERELY disappointing that there are ZERO new characters in this game.
Unless that OTHER Ash is new. I don't know.
Saiki is technically new, yes. Most would rather see fan favorites than new characters, see the past two pages for proof.Skilletor said:I would much prefer new, unique characters over characters I've played before. It's SEVERELY disappointing that there are ZERO new characters in this game.
Unless that OTHER Ash is new. I don't know.
Tizoc said:Grrr watching that Game Informer preview of the console version...
Why are SNK showing Oswald, Heidern and Shingo in the intro image of story mode >_<
Sorry mate I would've rathered some of them were PLAYABLE instead of just being cameos =/SAB CA said:Because they're parts of the story... explained in that... mode?
Better SOME representation, than none at all!
SAB CA said:KoF normally only introduced truly new characters in the first games of an arch anyway, and we still haven't caught up with the true new characters of XI yet. Elisabeth got past it, but Momoko and Oswald are kinda stuck.
Tizoc said:Grrr watching that Game Informer preview of the console version...
Why are SNK showing Oswald, Heidern and Shingo in the intro image of story mode >_<
That's not true. KoF'95 is still brilliant imo and apparently we are gonna get '96 soon (sorry for the double post, but it passed pretty much unnoticed in the Neo Geo Station thread, so I'll post it here as well, since it's also kinda related):corkscrewblow said:well I already dislike SNK for not giving PSN any good KoF games...
SolarKnight said:You're forgetting about the "we're introduced in the last game of the arc only to die/completely disappear from every game after this one except dream matches" characters >__>
Serious answer: Heidern is important to the plot, and Shingo and Oswald were members of one the main teams in the last story game.
Alternate answer: SNK wants to make us suffer.
I feel like saying 'fuck the plot' mainly because what exactly will change by adding a story mode? Hardl any characters will change their attitude and behavior in future KoFs.SolarKnight said:Serious answer: Heidern is important to the plot, and Shingo and Oswald were members of one the main teams in the last story game.
Galdelico said:That's not true. KoF'95 is still brilliant imo and apparently we are gonna get '96 soon (sorry for the double post, but it passed pretty much unnoticed in the Neo Geo Station thread, so I'll post it here as well, since it's also kinda related):
http://img87.imageshack.us/img87/7716/ngsr.jpg[img][/QUOTE]
yea, those aren't good imo
I'll only accept 98UM, 2002UM or XI. There's no excuses. They keep treating PS3 like shit and then they'll complain when XIII sells like shit on PS3.
iPlaywinner said:We'll be live with KOFXIII from @southtownArcade in about 10 minutes - http://www.iplaywinner.tv
Say hi to aunt Maria while i watch the stream. lolSolarKnight said:CURSE YOU FAMILY REUNION AND ANNOYING ETHIC HOMEWORK
Tizoc said:So what're you ideas on a subtitle for KoF 13 OT?
"Fuck Haunts"
"Technicolor Flame Game"
SAB CA said:"Has Mai! Go BUY!"
I thought this was deadrobut said:"Fuck Haunts"
These would do me just right.SAB CA said:"King look like a lady..."
"Our Color Edit was FREE!!"
"Nippon Ichi!"
"Technicolor Flame Game"
"1 Game. 2 Ioris. 3 man teams. 4 Disk Soundtrack!"
"Are You Okay?"Tizoc said:So what're you ideas on a subtitle for KoF 13 OT?
All of these are good.SAB CA said:"Leave the Streets, Fight on the World Stage!"
"13 is our lucky number!"
"Has Mai! Go BUY!"
"Our Color Edit was FREE!!"
_dementia said:I thought this was dead
SAB CA said:"Has Mai! Go BUY!"
"Our Color Edit was FREE!!"
"More features than your last 3 fighters combined!"
OP should have at least (IMO)
Mai's idle animation gif, five times in a row, at the top of the first post
the official trailers (only direct-feed footage)
maybe one really good match video, also in direct-feed (too many matches would probably scare people off/be intimidating)
3-5 official, direct-feed 720p pictures
list of features/modes
list of characters
pre-order bonus
the "Guide to play KOF" video
One thing I think the first post SHOULD have among the first paragraphs is something like this-
How does this game play? Is it like KoF XII?
The game plays similar to traditional KoFs. If you're familiar with KoF 2002's system you should be able to pick up the game quite easily.
If this is your first KoF, then don't worry the game is easy to learn if you're patient enough.
The game uses elements from KoF 2002 and 2001;
From 2002: MAX Mode is known as HD in KoF XIII; when the green bar is full, you can activate HD mode allowing you to cancel special moves into other special moves for a long damaging combo.
From 2001: You can cancel special moves or EX moves into other EX or special moves at the cost of half the green bar (if it is full you can do 2 cancels).
Also, the only feature this game has over the others is a Color Edit mode which...is really the 2D variation of Tekken's character customization mode =V
Tizoc said:Also, the only feature this game has over the others is a Color Edit mode which...is really the 2D variation of Tekken's character customization mode =V
SAB CA said:"A training/trial mode that actually demonstrates the moves" is also a nice bonus feature, that too many fighters this gen have lacked.
SAB CA said:The amount of rebalancing going on here is also pretty weighty for a "port" or the same game, from arcade to console. Most would have given us the Arcade game straight, and these balance changes would have been a later patch / a 2nd purchase as some kinda mini-sequel.
CadetMahoney said:really glad Kane Chin user lost. Chin is too much
Does anyone know if there is a built-in macro mode in the training section like for 2k2UM? That would help test frame data and setup testing too.
I really like the consideration of rebalancing, for a moment I was scared it would end up like the arcade where all you see was Kula K and Raiden most of the time. Whilst they will still be popular I think alot of other characters are getting a look-in.
I really think Chin is overpowered at the moment. Against a high level Chin everything is guesswork and risky. If you stay away he can drink. . . if you're too close one EX roll punch or EX counter can ruin your day since long combos can be started off them.
henhowc said:Waiting for them to announce EX Ralf as DLC. Miss having AB.
InfiniDragon said:Has there been any footage of alternate Kyo yet? I really want to see some rekkas in HD. XD
haunts said:AUUGHHH! THE CLARKANATOR! - http://www.youtube.com/watch?v=yAbFKzQN4Kg
This.SAB CA said:"Has Mai! Go BUY!"
Please don't make the thread title 'KoF of Forever!' that's too fanboyish.Fersis said:Im already working on the OT. Your requests are welcomed.
No troll thread title though.
Actually in Tekken 6, you can highlight a move in training mode and the game will show you how it is done and what it does/looks like it.SAB CA said:"A training/trial mode that actually demonstrates the moves" is also a nice bonus feature, that too many fighters this gen have lacked. What's actually had it? BB maybe? I think VF and Tekken only displayed moved in a demo, but no combos, and Tekken oddly didn't demonstrate all moves, which I never understood the reasons for...
Don't see what's so special about this, most players would either stick to a few colors they like or pick whatever at random.Anyway, then we could get into things like the additional color palettes included with some characters straight off the bat,
Be more specific here, what will the gallery have in it? I think in BB: CS, the gallery had art, video cutscenes and I believe you can listen to the game's music.the quality gallery mode (which some things like SSFIVAE are actually lacking, for... some reason),
I'll believe this when I see it, but I'm the type that doesn't give a shit about stories in fighting games 95% of the time. Only reason I'm doing BB: CS' is for trophies and cuz I feel like it.A story mode that might just rival BB's (MK's is something else entirely, and SF doesn't have any such thing this generation),
Define unique and interesting, cuz I don't think using older stages and redisgning them in HD counts as unique =Pmore unique (and interesting!) stages than probably any other fighter this generation (expecially if we're gonna be like SSFIV, and count variations of the same stages),
So that's what at least 20-25 tracks? SSF4 and (U)MvC3 have over 30 dude =P.and the amount of music tracks in game by default, with at least 1 for each team, and then at least 1 alt track for each team, going by what we've seen of Arcade & "Type B" music in the game.
BB: CS2 update is free mate, if anything the console ver. could be a testing ground for their future update.The amount of rebalancing going on here is also pretty weighty for a "port" or the same game, from arcade to console. Most would have given us the Arcade game straight, and these balance changes would have been a later patch / a 2nd purchase as some kinda mini-sequel.
In this day and age it sin't so much as 'rare', but is in fact the recommended approach to a fighting game console release. If anything, SNK is just going smart by seeing what other games have done and replicating their features into their product.Even if "Tekken might have this!" or "BB might have that!", it's still pretty rare to see it all pulled together in one product.
IDK, it just seems like a proper port of KoF XIII, and that's really all that matters, the other stuff are good bonuses and additions.If some of these things are seen as valuable enough for companies to use as a bulletpoint to buy an upgrade, or piecemeal seperately as DLC, I think it's valuable enough to note as included features with this release, y'know?
See now THAT'S a good selling point~oh, and did we mention it's free with pre-order, and the game itself is only $50?