Choppasmith said:
Picking up what SAB was saying earlier. I'm am STOKED for Color Edit. Even though it was standard in most of the recent SNK console ports, I don't think I've really played around with Color Edit so much since CVS2, but then there were GUIDES and even WEBSITES dedicated to Color Edits for that game. Considering how robust it is, I hope to see as much of a creative following.
Same here (duh, right?)
I really tried to use color edit with NGBC, but considering I couldn't have, say, Mai with blue hair, without her having to have a zombie skintone (Colors from her hair were used to shade her skin), it kinda fell through, lol.
That's totally NOT a problem in this game, so this should be fantastic! I hope we get to see smaller tourneys in the future, that let you bring your edit colors with you (as I doubt larger ones would care?), because it could lead to some great meme-worthy stuff popping up.
akilshohen said:
you always lead me into a wikipedia vortex looking this stuff up.. LOL. My sunday night will be lost to the hardcore game archive.
Haha, glad to help, and to be appreciated some
It kinda does the same to me, too... ended up watching the runthrough of Earnest Evans Sega CD after trying to find good pics of him... Narcoleptic Indy, fight for justice! Find naked girls in Peru! Get involved with Al Capone! -- I like Wolfteam games, even still, lol. Was kinda cool to find out the animation for the game was by Madhouse in the end, too. It was some quality work, for the time.
Holy Order Sol said:
I got to play a recent build (as in, gameplay-wise it's the final version, but it needed to ironed out some (random crashes come to mind)) of the console version yesterday at an event in Paris. Anyway, there's really no need to worry about loading times, once the game is installed they're pretty much about the same as the arcade version and even slightly faster most of the time.
Thanks for the re-confirmations! I'm sure a lot will improve just by being retail code on retail units, too. SF x TK suddenly has been hit by long loads in recent vids as well, and the Capcom guys could only repeat "It's debug code, this'll be smoothed out in the end!", which is also what we've seen with XIII all along.