The lack of current-gen console games @ 60 FPS...

#1
Why aren't there more games available that run at 60 frames per second? I mean.. seriously.

2 out of my collection of 13 PS3 games are running around 60 frames per second; Devil May Cry 4 and Burnout Paradise.

Why is this such a difficult task for current generation game developers?

When can we expect most, if not all games to be running at this speed on consoles?
 

BobsRevenge

I do not avoid women, GAF, but I do deny them my essence.
#3
John Dunbar said:
i can't tell the difference between 30fps and 60fps.
Play Wipeout HD in spiltscreen if you're curious about the difference. :lol

The game is, like, twice as hard to play when it runs at 30fps during it instead of 60fps.
 
#7
Because gamers can't tell much of a difference and developers are lazy/sloppy. You're lucky to find console games that even maintain 30 fps all the time, these days.

Come to the PC darkside if you want 60 FPS.
 
#8
...well, the reason why its lacking is because visuals/FX over framerate. oh well, I don't care. I like visuals. For a lot of genres, it don't matter.
 

BobsRevenge

I do not avoid women, GAF, but I do deny them my essence.
#11
oneHeero said:
60 FPS-Defense Force will say you have horrible eye sight.
The main thing is being aware of the cues as to what the frame-rate is. Once you can see it it can't be unseen and you begin to realize the detriment of 30FPS, which frankly isn't a big deal at all to me anyways except in cases like Wipeout and Gran Turismo.

When I play PC games I set the settings as high as they can go to maintain 30fps. If I can get 60fps at the highest settings that's great, but I'll keep setting them higher until they drop below 30.
 
#12
Dizzle24 said:
Why aren't there more games available that run at 60 frames per second? I mean.. seriously.

2 out of my collection of 13 PS3 games are running around 60 frames per second; Devil May Cry 4 and Burnout Paradise.

Why is this such a difficult task for current generation game developers?

When can we expect most, if not all games to be running at this speed on consoles?
In my collection, games that run at 60 FPS are
Wipeout HD
GT5P
Ratchet & Clank Future
VF5
SC4
Tekken5 DR
Burnout
DMC4
Ninja Gaiden Sigma
 
#14
Dizzle24 said:
When can we expect most, if not all games to be running at this speed on consoles?
Probably never, because the number of people who care about graphics tends to vastly outweigh the people who care about the difference between 30 fps and 60 fps.

I mean, for every foreseeable generation right now you can get better graphics by lowering the framerate.
 

ghst

thanks for the laugh
#15
60fps is much harder to market than a game with superior iq.

the bigger concern is how often console games drop below 30fps (all the fucking time), that is unacceptable.
 
#17
Eh same argument every generation: Why aren't there more games at 60fps? Because developers push visual fidelity over frame rate. Personally I don't see a need for 60fps in many titles, 30fps locked is perfectly playable, games like WipeOut are definitely very cool at 60fps but I don't see it as essential and incidently, neither do many developers.
 
#18
Dizzle24 said:
a difficult task for current generation game developers?

When can we expect most, if not all games to be running at this speed on consoles?
Probably never since developers are going to continue to aim for really high visuals which end up impacting the framerate. Racing games and fighters are really the only two genres where you'll see quite a few 60fps games.
 

BobsRevenge

I do not avoid women, GAF, but I do deny them my essence.
#19
TheRagnCajun said:
games running at sub-HD resolutions is the bigger issue, IMO
Oh my God yes. I fucking hate it. Looks terrible. MGS4 would've looked absolutely fantastic if not for it. Instead it just looks pretty muddy. Halo 3 is terribly ugly to look at in general because of it coupled with a lack of AA.
 
#21
BobsRevenge said:
Oh my God yes. I fucking hate it. Looks terrible. MGS4 would've looked absolutely fantastic if not for it. Instead it just looks pretty muddy. Halo 3 is terribly ugly to look at in general because of it coupled with a lack of AA.
Terribly ugly?

.......really?

edit: ah not in HD..gotcha. My bad
 
#22
BobsRevenge said:
Oh my God yes. I fucking hate it. Looks terrible. MGS4 would've looked absolutely fantastic if not for it. Instead it just looks pretty muddy. Halo 3 is terribly ugly to look at in general because of it coupled with a lack of AA.
MGS4 looked clean as shit for something sub HD, never would have noticed until someone told me.
 
#23
i swear to god we have this thread every week :lol


anyways the answers haven't changed:


1. Developers want to slab framerate-killing effects all over their game.
2. Console gamers generally want to play games that have framerate-killing effects slabbed all over it.
 
#25
sykoex said:
People expect too much from visual quality of games for devs to worry about framerate. The same thing will happen next gen.

This. Personally I would rather have an amazing looking game LOCKED at 30 fps at 720p over a alright looking game at 60fps at 1080p. I'm actually hoping next generation Sony or Microsoft doesn't do something stupid like require all games to be at 1080p.
 

BobsRevenge

I do not avoid women, GAF, but I do deny them my essence.
#26
Dunlop said:
Terribly ugly?

.......really?

edit: ah not in HD..gotcha. My bad
Yeah man, if that game was in 720p with some 2x AA it would've been gorgeous aside from the horrible, horrible faces they slapped onto the characters.

edit: @JudgeN, I thought the game looked muddy as shit the first time I saw it and then when I was told it wasn't actually 720p I was like "OH! That's what that was." It kind of looks clean, but certainly not as clean as it would at 720p. I thought on the whole MGS4 was a pretty ugly game, and the sub-HD resolution had a lot to do with that along with the muted colors where one color pretty much took over the screen. It all just looked very muddy to me a lot of the time. There were a few scenes that were absolutely jaw-dropping though, but those were exceptions to the general ugliness of the game.
 
#30
BobsRevenge said:
Play Wipeout HD in spiltscreen if you're curious about the difference. :lol

The game is, like, twice as hard to play when it runs at 30fps during it instead of 60fps.
Wipeout is actually a better game at 30fps. I wish console games would allow you to toggle the fps like on PC. I don't like the 'soap opera' look of games at 60fps for most games (racing, FPS in particular). 60fps for platformers, fighting games, and action games is great though.
 

Stinkles

Clothed, sober, cooperative
#32
Orlics said:
People who can't see 60 fps have probably never tweaked a PC game in their lives.

They barely even count as human. We're so much better than they are, it's not even funny. Also, I listen to music exclusively on vynil through crystal valve amps.
 
#33
Mohonky said:
At a sub HD resolution.
Still looks better because of the 60FPS. It has an incredibly smooth feel to it. I got over the mediocre graphics quickly. I think it's quite silly in retrospect to be concerned with the graphics because sooner or later, everything will look like Goldeneye. I only wish Perfect Dark had a decent framerate.

What does World at War run at, if anyone knows?
 
#37
OuterWorldVoice said:
They barely even count as human. We're so much better than they are, it's not even funny. Also, I listen to music exclusively on vynil through crystal valve amps.
If they talk the talk they should be willing to walk the walk.
 
#41
soldat7 said:
Wipeout is actually a better game at 30fps. I wish console games would allow you to toggle the fps like on PC. I don't like the 'soap opera' look of games at 60fps for most games (racing, FPS in particular). 60fps for platformers, fighting games, and action games is great though.
... we are talking about the soap opera look in games now?

As far as I am concerned higher is always better for games, 100-120fps would be ideal.

I can feel a difference between 60 and 100 in CS 1.6.

30fps is fine for single player, but too low for MP unless everyone else is locked at 30 as well.
 
#42
Yeah, the more 60FPS the better. It's not that it's visually immediately apparent to me, but it makes everything feel more instantaneous, more live.
 
#45
Call of Duty 4 is incredibly wow because of the framerate. The animations and experience over all is just that much more amazing. A lot of gamecube games were 60, and this was one reason why I was impressed with a lot of the games. Smash Bros, F-Zero especially. Damn
 
#46
callous said:
Yeah, the more 60FPS the better. It's not that it's visually immediately apparent to me, but it makes everything feel more instantaneous, more live.
This.

I don't obsess over the 30fps vs. 60fps.. but it makes the game feel more "alive."
 
#47
I can tell the difference between 30 and 60, but I don't really care. Aside from the PC, I've been playing games on a tube TV, so I can't say I'm particularly concerned with image quality or antialiasing. There's things infinitely worse than jaggies, such as tearing (something you can't unsee if it gets bad, no matter what).
 
#49
For as long as 60fps isn't a selling point, devs and publisher will stay with the "30fps is smooth enough".

Hopefully gamers' exigences will rise over time. Right now most people don't give a crap.