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'The Last of Us: Remastered' coming to PS4, July 2014, [1080p, targeting 60 fps]

tmac456

Member
Nov 11, 2013
1,304
0
0
double dipping for sure. never played the multiplayer on PS3 but will certainly give it a go this time
 

Hubb

Member
Mar 1, 2013
5,819
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0
East Coast
when are we going to gameplay
July 29th, unless you have an early release copy or something.
Yes, I know what you are really asking, and I'm sure nobody but ND knows that answer.

Is there any word on a upgrade option for owners of the original or should I go ahead and sell that?
I have no insider knowledge, but if you are hoping for an option to upgrade with a physical disk I think you are hoping for too much.
 

iratA

Member
Jan 26, 2009
1,784
1
0
Australia
Thanks for the verification. Found the exact response I needed from the PSBlog:

US PSBlog said:
+ ZOMBIE-VITO on April 9th, 2014 at 10:45 am said:
Will left Behind be on disk?

+ Eric Monacelli on April 9th, 2014 at 12:44 pm said:
Yes it will!
All I needed. Day One!
 

Carnby

Member
Oct 24, 2009
9,285
0
825
I am very excited about this release. But the one thing that concerns me is how are they going to fit the game and dlc on disk, after the upgrade. Wasn't the original game close to filling up the disk?
 

Ozorov

Member
May 11, 2007
5,345
0
890
Looking forward to this so much, first time I'll play it and I don't know anything storywise. Been watching some of multiplayer on youtube and it looks awesome!

Edit: How many maps will there be now with the DLC-packs?
 

Hubb

Member
Mar 1, 2013
5,819
0
0
East Coast
I am very excited about this release. But the one thing that concerns me is how are they going to fit the game and dlc on disk, after the upgrade. Wasn't the original game close to filling up the disk?
The PS3 release was around 25GB on release and I believe PS4 games can go up to 50GB. It should be ok, but I think I remember a tweet or quote stating they were having issues fitting everything on the disk.

PS. Like the avatar
Well their old stuff anyway, new stuff isn't my favorite
 

Inceptional

Member
Feb 25, 2014
1,590
0
0
Kurt Margenau, Lead Game Designer, Uncharted 4 was also among few lucky ones who tested The Last of Us: Remastered, read his impression about 60 FPS below, he called it "Transformative":

"Played some #TLOU at 60 fps tonight for the first time (60fps cutscenes and all). Transformative. I'm a believer. Don't think I can go back."

To this, Neilan Naicker, Dynamics Artist at Naughty Dog replied:

"That's been my experience playing the multiplayer, I can't imagine playing it any other way now."




I think it's hilarious that people, especially developers are just figuring this out now. 60 fps for shooters is one thing but for third person action games it's like playing a completely different and BETTER game. I realized this the first minute I put Tomb Raider in my PS4 and had never felt so in control of a video game character in my life.

There is also an added intensity since it no longer feels like everyone is moving in slow motion. Tomb Raider is the best feeling PS4 game yet simply because of its more fluid controls and responsiveness and that's not even straight 60, it's mostly 40s and 50s so I can't imagine how smooth and buttery TLOU is gonna be on PS4.
 

Thrakier

Member
Jun 9, 2006
11,339
0
1,275
steamcommunity.com
Kurt Margenau, Lead Game Designer, Uncharted 4 was also among few lucky ones who tested The Last of Us: Remastered, read his impression about 60 FPS below, he called it "Transformative":

"Played some #TLOU at 60 fps tonight for the first time (60fps cutscenes and all). Transformative. I'm a believer. Don't think I can go back."

To this, Neilan Naicker, Dynamics Artist at Naughty Dog replied:

"That's been my experience playing the multiplayer, I can't imagine playing it any other way now."




I think it's hilarious that people, especially developers are just figuring this out now. 60 fps for shooters is one thing but for third person action games it's like playing a completely different and BETTER game. I realized this the first minute I put Tomb Raider in my PS4 and had never felt so in control of a video game character in my life.

There is also an added intensity since it no longer feels like everyone is moving in slow motion. Tomb Raider is the best feeling PS4 game yet simply because of its more fluid controls and responsiveness and that's not even straight 60, it's mostly 40s and 50s so I can't imagine how smooth and buttery TLOU is gonna be on PS4.
40 to 50 is nothing in comparison to locked 60. Tbh I don't even think it's better than locked 30, it's just shot, but it may depend on the implementation.

However, it's freaking hilarious that some of the best console devs around are just now acknowledging the benefits of 60fps. How did they NOT know this before?

However, I'll take that as a good sign. Many crows will be eaten by all the 30fps fans when tlou is a way way better experience at 60fps. I hope it's for the better and it will change some minds. 30fps is really just a slideshow if you are used to 60.
 

Inceptional

Member
Feb 25, 2014
1,590
0
0
40 to 50 is nothing in comparison to locked 60. Tbh I don't even think it's better than locked 30, it's just shot, but it may depend on the implementation.

However, it's freaking hilarious that some of the best console devs around are just now acknowledging the benefits of 60fps. How did they NOT know this before?

However, I'll take that as a good sign. Many crows will be eaten by all the 30fps fans when tlou is a way way better experience at 60fps. I hope it's for the better and it will change some minds. 30fps is really just a slideshow if you are used to 60.

What's funny is that these developers saying 30fps is better for certain games are full of shit and they know it. 60 allows for only MORE control so how could that be a bad thing. I think 60 will become the norm within the next couple of years and developers won't have an excuse anymore, other than they just can't do it. All I know is my ONE better be able to start doing 60 with games other than fps's or i'm selling it and sticking with just my PS4. 1080p 60fps is what this new console generation is all about and without it we might as well go back to our PS3's and 360's.
 

tanooki27

Member
Dec 6, 2013
4,554
23
385
Kurt Margenau, Lead Game Designer, Uncharted 4 was also among few lucky ones who tested The Last of Us: Remastered, read his impression about 60 FPS below, he called it "Transformative":

"Played some #TLOU at 60 fps tonight for the first time (60fps cutscenes and all). Transformative. I'm a believer. Don't think I can go back."

To this, Neilan Naicker, Dynamics Artist at Naughty Dog replied:

"That's been my experience playing the multiplayer, I can't imagine playing it any other way now."




I think it's hilarious that people, especially developers are just figuring this out now. 60 fps for shooters is one thing but for third person action games it's like playing a completely different and BETTER game. I realized this the first minute I put Tomb Raider in my PS4 and had never felt so in control of a video game character in my life.

There is also an added intensity since it no longer feels like everyone is moving in slow motion. Tomb Raider is the best feeling PS4 game yet simply because of its more fluid controls and responsiveness and that's not even straight 60, it's mostly 40s and 50s so I can't imagine how smooth and buttery TLOU is gonna be on PS4.
yep, hopefully the high visibility of this title along with ND's very public dedication to 60 will put a damper on the 30 fps apologists.
 

R_Deckard

Member
Nov 14, 2013
1,530
0
0
Kurt Margenau, Lead Game Designer, Uncharted 4 was also among few lucky ones who tested The Last of Us: Remastered, read his impression about 60 FPS below, he called it "Transformative":

"Played some #TLOU at 60 fps tonight for the first time (60fps cutscenes and all). Transformative. I'm a believer. Don't think I can go back."

To this, Neilan Naicker, Dynamics Artist at Naughty Dog replied:

"That's been my experience playing the multiplayer, I can't imagine playing it any other way now."




I think it's hilarious that people, especially developers are just figuring this out now. 60 fps for shooters is one thing but for third person action games it's like playing a completely different and BETTER game. I realized this the first minute I put Tomb Raider in my PS4 and had never felt so in control of a video game character in my life.

There is also an added intensity since it no longer feels like everyone is moving in slow motion. Tomb Raider is the best feeling PS4 game yet simply because of its more fluid controls and responsiveness and that's not even straight 60, it's mostly 40s and 50s so I can't imagine how smooth and buttery TLOU is gonna be on PS4.
Where is the article this is from?
 

hawk2025

Member
Jan 20, 2013
15,489
0
0
Kurt Margenau, Lead Game Designer, Uncharted 4 was also among few lucky ones who tested The Last of Us: Remastered, read his impression about 60 FPS below, he called it "Transformative":

"Played some #TLOU at 60 fps tonight for the first time (60fps cutscenes and all). Transformative. I'm a believer. Don't think I can go back."

To this, Neilan Naicker, Dynamics Artist at Naughty Dog replied:

"That's been my experience playing the multiplayer, I can't imagine playing it any other way now."




I think it's hilarious that people, especially developers are just figuring this out now. 60 fps for shooters is one thing but for third person action games it's like playing a completely different and BETTER game. I realized this the first minute I put Tomb Raider in my PS4 and had never felt so in control of a video game character in my life.

There is also an added intensity since it no longer feels like everyone is moving in slow motion. Tomb Raider is the best feeling PS4 game yet simply because of its more fluid controls and responsiveness and that's not even straight 60, it's mostly 40s and 50s so I can't imagine how smooth and buttery TLOU is gonna be on PS4.

40 to 50 is nothing in comparison to locked 60. Tbh I don't even think it's better than locked 30, it's just shot, but it may depend on the implementation.

However, it's freaking hilarious that some of the best console devs around are just now acknowledging the benefits of 60fps. How did they NOT know this before?

However, I'll take that as a good sign. Many crows will be eaten by all the 30fps fans when tlou is a way way better experience at 60fps. I hope it's for the better and it will change some minds. 30fps is really just a slideshow if you are used to 60.



Hahahaha, of course they knew.

C'mon.
 

Gbraga

Member
Aug 6, 2009
23,747
0
0
We only have to win with Naughty Dog moving to 60fps (even if they go back to 30 after Uncharted 4). More developers may follow them, and also with those insane visuals they achieved with Uncharted 4, 30fps games will have a new standard to achieve if they wanna justify the framerate with better visuals.

Have you seen Uncharted 4?
 

iMax

Member
Dec 5, 2012
13,413
3
565
www.neogaf.com
We only have to win with Naughty Dog moving to 60fps (even if they go back to 30 after Uncharted 4). More developers may follow them, and also with those insane visuals they achieved with Uncharted 4, 30fps games will have a new standard to achieve if they wanna justify the framerate with better visuals.

Have you seen Uncharted 4?
But how much more awesome would Uncharted 4 look if they cut the resolution to 900p/30?

Unfortunately, that's what other developers will likely say (and do).
 

Chuck Norris

Banned
Feb 13, 2006
10,612
0
0
40 to 50 is nothing in comparison to locked 60. Tbh I don't even think it's better than locked 30, it's just shot, but it may depend on the implementation.

However, it's freaking hilarious that some of the best console devs around are just now acknowledging the benefits of 60fps. How did they NOT know this before?

However, I'll take that as a good sign. Many crows will be eaten by all the 30fps fans when tlou is a way way better experience at 60fps. I hope it's for the better and it will change some minds. 30fps is really just a slideshow if you are used to 60.
From my understanding 60 FPS was very difficult to attain last gen due to memory/bandwidth restrictions. This gen it's a lot easier to hit 60fps without totally sacrificing the visual fidelity
 

hawk2025

Member
Jan 20, 2013
15,489
0
0
I'm not so sure. There are some hilarious statements done by some devs and execs regarding tech. And look at all those gaming journalists. I feel like 85% know nothing about tech as well.


It's absurd to think that Naughty Dog didn't know what 60fps is like, sorry.
 

RoboPlato

I'd be in the dick
Oct 29, 2006
42,985
0
0
It's absurd to think that Naughty Dog didn't know what 60fps is like, sorry.
They aimed for 60fps during the PS2 gen so they do know.

From my understanding 60 FPS was very difficult to attain last gen due to memory/bandwidth restrictions. This gen it's a lot easier to hit 60fps without totally sacrificing the visual fidelity
It definitely was a bandwidth issue last gen. I think a lot at ND were just skeptical of how much TLoU in particular would benefit from the framerate boost since it's so slowly paced.

I am very glad that ND is aiming for 60 again. ND combined with Halo moving to 60 will increase the visibility of 60fps among previously 30 series.
 
Oct 30, 2011
5,168
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They aimed for 60fps during the PS2 gen so they do know.


It definitely was a bandwidth issue last gen. I think a lot at ND were just skeptical of how much TLoU in particular would benefit from the framerate boost since it's so slowly paced.

I am very glad that ND is aiming for 60 again. ND combined with Halo moving to 60 will increase the visibility of 60fps among previously 30 series.
I'm actually a little worried that they're focusing on 60. I'm not in the camp that believes 60 fps is automatically better. It depends on the game. For instance, I don't think TLOU is a title that needs 60 frames. But, I'm glad it's running at that framerate since it's just a remake on much more powerful hardware.

However, for Uncharted 4, I feel like aiming for 60 frames is going to limit the scope of the game and keep them on restricted paths rather than opening up the gameplay possibilities.

But, this is just speculation on my part. Uncharted 4 running at 1080p60 with the visuals shown in that trailer is just insane.
 

OldAsUrSock

Banned
Apr 1, 2012
5,458
0
0
Awesomeville
I'm actually a little worried that they're focusing on 60. I'm not in the camp that believes 60 fps is automatically better. It depends on the game. For instance, I don't think TLOU is a title that needs 60 frames. But, I'm glad it's running at that framerate since it's just a remake on much more powerful hardware.

However, for Uncharted 4, I feel like aiming for 60 frames is going to limit the scope of the game and keep them on restricted paths rather than opening up the gameplay possibilities.

But, this is just speculation on my part. Uncharted 4 running at 1080p60 with the visuals shown in that trailer is just insane.
60fps makes the graphics and gameplay better, so what is not to like?
 

RoboPlato

I'd be in the dick
Oct 29, 2006
42,985
0
0
I'm actually a little worried that they're focusing on 60. I'm not in the camp that believes 60 fps is automatically better. It depends on the game. For instance, I don't think TLOU is a title that needs 60 frames. But, I'm glad it's running at that framerate since it's just a remake on much more powerful hardware.

However, for Uncharted 4, I feel like aiming for 60 frames is going to limit the scope of the game and keep them on restricted paths rather than opening up the gameplay possibilities.

But, this is just speculation on my part. Uncharted 4 running at 1080p60 with the visuals shown in that trailer is just insane.
We'll have to wait until the game is out for more info but I doubt ND would announce a target framerate that would limit their vision for the game. It may just be a case of them hitting the fidelity and scope that they wanted with enough overhead to push the framerate up.
 

SEGIII

Neo Member
Jun 1, 2014
170
0
0
Not sure if this is the best place to post, but I am 51% of the way through the game on PS3 and I just can't push myself to play through it anymore. I appreciate the extensive visual detail and human-like subtleties across the characters, and the writing is good as well. However, I'm just not finding the game very fun to play, especially during this particular section. The world feels too static and the stealth mechanics are overlooked in favor of combat even though you're actively encouraged to run away if you're ill equipped.
 

Shrike_Priest

Member
Jun 27, 2004
1,343
0
0
Not sure if this is the best place to post, but I am 51% of the way through the game on PS3 and I just can't push myself to play through it anymore. I appreciate the extensive visual detail and human-like subtleties across the characters, and the writing is good as well. However, I'm just not finding the game very fun to play, especially during this particular section. The world feels too static and the stealth mechanics are overlooked in favor of combat even though you're actively encouraged to run away if you're ill equipped.
Stealth mechanics are overlooked? Most encounters can be skipped completely if you're careful enough and use plenty of bottles, except for a few set-pieces.
 

Net_Wrecker

Member
Jul 16, 2009
32,837
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0
60fps makes the graphics and gameplay better, so what is not to like?
It also means sacrifices in other areas such as detail and scope. Naughty Dog works magic, but even they can only do so much. I'm sure they know what's best, but it would be disappointing if the game was as restrictive and static as the last 3 just to keep its framerate. In that case I'd rather rock solid 30 with wider environments and more physics + interaction.

But we haven't even seen anything so what do I know. Work your magic, ND.
 

SEGIII

Neo Member
Jun 1, 2014
170
0
0
I've managed to sneak past enemies a few times only to encounter a ladder or door that either couldn't be picked up or wouldn't open until I killed every enemy. I feel that it violates the game's own rules.
 

hawk2025

Member
Jan 20, 2013
15,489
0
0
I've managed to sneak past enemies a few times only to encounter a ladder or door that either couldn't be picked up or wouldn't open until I killed every enemy. I feel that it violates the game's own rules.


That is the one tiny blemish on the game.

But that really doesn't happen very often.
 

Shredderi

Member
Feb 24, 2013
9,319
0
450
It also means sacrifices in other areas such as detail and scope. Naughty Dog works magic, but even they can only do so much. I'm sure they know what's best, but it would be disappointing if the game was as restrictive and static as the last 3 just to keep it's framerate. In that case I'd rather rock solid 30 with wider environments and more physics + interaction.

But we haven't even seen anything so what do I know. Work your magic, ND.
a Valid concern that I share. Of course I want a game to be 60fps but I would rather take 30fps and have more interaction and player agency.