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The Left 4 Dead thread of information and HOLY CRAP ZOMBIES THEY'RE EVERYWHERE

Playing Left 4 Dead while Eric Wolpaw stands behinds you and explains it is awesome.:D
Anyway, from the small portion I played I saw how fucking awesome this will be with 3 friends.
 
Split screen co-op? I'm tempted to buy the 360 version just for that. There simply aren't enough split screen games this gen, especially good FPS's.
 
So they're still not letting dudes play as zombies?

That shit must be broken. I can't think of any other explanation. Game is what, like a month away from coming out?
 
Draft said:
So they're still not letting dudes play as zombies?

That shit must be broken. I can't think of any other explanation. Game is what, like a month away from coming out?
At PAX they had a bunch of Valve guys in a room playing as zombies (or so I think, I only caught quick glimpses when they would open the door.
 
So they're still not letting dudes play as zombies?

That shit must be broken. I can't think of any other explanation. Game is what, like a month away from coming out?

Via preview:
We even had a chance to talk about the competitive multiplayer, which will feature four-on-four action, with one team being comprised of survivors and the other of special zombies (as well as the rest of the horde). As the zombies, you'll be able to work together to separate the survivors in an attempt to keep them from getting to the next safehouse. For instance, one player might grab another with the Smoker's tongue while another blinds a second player by vomiting on him or her with the Boomer. Once the survivors are confused and separated, it's much easier for the horde to take them out. We can't wait to check out this mode, which sounds like extra frosting on an already-delicious cake.
 
Draft said:
So they're still not letting dudes play as zombies?

That shit must be broken. I can't think of any other explanation. Game is what, like a month away from coming out?

I think Versus mode is coming out in a patch after release.
 
Draft said:
So they're still not letting dudes play as zombies?

That shit must be broken. I can't think of any other explanation. Game is what, like a month away from coming out?
Like I posted in my PAX info thread, Valve says that they want to get the VS into the initial release, but it might have to wait a little bit after that.
 
afternoon delight said:
Via preview:
:lol Did you even read the quote?
We even had a chance to talk about the competitive multiplayer,
Emphasis mine.

I'm not surprised to hear that they're still having trouble balancing it. All of the gameplay vids make the super zombies seem very, very powerful, except maybe the boomer. But even the boomer could ruin your day.

Imagine the following scenario. Team of 4 humans versus a team of 4 zombies. The zombies coordinate an attack: one person gets tongued, he's out until someone rescues him. One person gets leapt on, he's out till someone rescues him. One person gets boomer puked, he's now swarmed with every AI zombie in the area, and then the fourth zombie is a tank and he's just wreaking havoc on everyone.

Basically, all of the super zombies seem to have one very powerful ability that COMPLETELY incapacitates a survivor player. Dudes controlling those zombies and being able to coordinate those attacks ALONGSIDE the AI controlled swarm? Unbeatable.
 
Forget steam just hook this shit up directly to the veins. I need it! That Dawn of the Dead mall mod better be done by Christmas.
 
Cam footage of the 360 version from PAX of the Metro section - was put up yesterday but I didn't see it posted here...

http://www.gametrailers.com/player/39452.html

afternoon delight said:
Developer interview and preview, but tidbit of supreme happiness.



Holy hell I see this taking some serious cake over the holidays sales. Word of mouth is gonna be excellent. And splitscreen with errbody? :D

Excellent news right there!

And the split screen with anybody even if you don't have XBL Gold is no surprise, seeing as you can do the same with Halo as long as it's not Ranked matches...
 
Ninjas at 411 doing a good job as usual in finding impressions for the game, and all of them are positive.

Shacknews said:
So even months away from its release, I may as well declare what some already know: Left 4 Dead is going to be a major fucking hit.

The developers have nailed this thing in every way possible. The pacing. The polish. The guns. The zombies. Even the console port is great. More

Destructoid said:
For hours after the brief time at Valve's booth playing Left 4 Dead its effects lingered; a sentiment echoed by those that also got to spend some time with the game. Naturally, being shoved to the ground by a horde of decaying nightmare-people, nearly blind and firing wildly into the hazy shapes you hope are zombies and not allies tends to stick with you. But in the era of shooter saturation, when we move from worlds populated only by creatures that want to kill us, real reactions are in limited supply. As the genuine shrieks emanating from Valve's booth go to show, Left 4 Dead is going to be wonderfully horrifying. More

Joysti- said:
It was intense, exciting and fun. Zombies were killed and laughs were had. This is what all co-op experiences should be, working together rather than being in the same game. Left 4 Dead is hitting this November and we're already working on our Zombie Apocalypse Plan in preparation.

Nukoda.com said:
Left 4 Dead was the best demo on the show floor at PAX, because it's easily the best multiplayer I've ever experienced. The emotional connection between myself and three total strangers was strong enough to have each other belt out orders of the utmost importance without feeling like we had a "captain," and with a fully realized ambiance, the game is horrifyingly freaky from start to finish. More

TalkingAboutGames.com said:
It's difficult to understand Left 4 Dead without ever having the controller in your hands as 30 zombies bust through the wall next to you and start sprinting toward you. I've never played a game that pushed me to the edge of my seat for 60 straight minutes. With the exception of one or two very slight framerate hiccups (which apparently only occurred on my screen), the game ran exceptionally smoothly. Couple all this with amazing visuals, and you've got a game that is begging for your purchase. If Left 4 Dead is the same game in November that it is today, I know I'll have my wallet ready. More

The Escapist said:
Valve's multiplayer shooter credentials are well-established, and I'd be very surprised if Left 4 Dead didn't amass dedicated followings on both the PC and Xbox 360. More

OCModShop said:
Left 4 Dead still continues to impress and at the level it is at right now, we have a conteder for game of the year…and the game isn’t even finished yet. More

Gamervision said:
As it was my first time playing the game, I wasn’t sure what to expect. I don’t know why I ever had any doubts about the awesomeness of this game, because I was still thinking about it long after we left the demonstration area..

..Honestly, I feel like this could be the first multiplayer shooter I obsess over since Halo. More

Etheallmighty on the 411 forums had to wait an hour and a twenty minutes to get a chance to play. Left 4 Dead had the biggest lines at PAX. (OP dLMN8R reported the same)
 
saelz8 said:
Etheallmighty on the 411 forums had to wait an hour and a twenty minutes to get a chance to play. Left 4 Dead had the biggest lines at PAX. (OP dLMN8R reported the same)

I can echo that fact as well. L4D had multiple 4 player set ups, and people were camping out in long ass lines to play the thing. I didn't even bother hopping in line, I know I'm going to buy it anyway :P

I did stand back and watch people play, it looks so awesome.
 
My most anticipated game this year. I'll probably get both PC and 360 versions. November fucking 20th seems so far away.
 
ThaiGrocer said:

Nice - thanks!

Oh, and I don't know if it's already been known before, but the "sweet sweet zombie ass" movie you linked to (haha) also states that there will be demo and/or beta for both the 360 and PC before release, which is excellent news...

Great idea to put the 180° turn move for 360 users as well too...
 
Oh shit one video I just watched looks sick as hell. And they also mentioned they're doing a beta or demo on both PC and Live before release. Awesome news.
 
ToyMachine228 said:
Oh shit one video I just watched looks sick as hell. And they also mentioned they're doing a beta or demo on both PC and Live before release. Awesome news.
When was the video from? According to the exhibitor at PAX, they were strongly thinking of doing a pre-order beta like they did with TF2, but nothing was set in stone yet.
 
Hunter D said:
I wander how much this is going to cost.
I remember reading somewhere that it'll be a full-priced title. I assume there will be a 10% pre-order discount on Steam, though. So, 45 bucks, most likely.
 
Amazon is currently listing this game as $45 pre-order with a dynamic price-lowering mechanism kinda guarantee. If you can wait a little, there's always black friday shortly afterward. I wouldn't advise such a strategy since Valve seems to be planning a beta... and I can't get enough zombie ass.
 
ThaiGrocer said:
Mods feel free to do whatever is necessary for this high-latency double post.

Amazon.com is now listing the price as $36.99 preorder with that pre-order price guarantee. So L4D is going to be $40 retail on steam? Who knows!

I think the game will be $49.99. EB has a preorder sale of $44.99 for the title. It will be $44.99 on steam as well as a pre-release 10 percent off sale.

I just preordered the pc version through amazon. If the steam price is $39.99 or lower I will cancel.
 
I don't know if this was posted, but here's a presentation from GameFest 2008 (includes PowerPoint presentation - PPTX file, and audio - WMA file):

How Valve Connects Art Direction to Gameplay
Valve's artists discuss the connection between art direction and gameplay in two very different titles: Team Fortress 2 and Left 4 Dead. One of the biggest hits of 2007, Team Fortress 2 features an illustrative rendering style that serves critical gameplay goals, most notably facilitating the ability of players to easily identify each other in a variety of lighting conditions. Drawing on lessons learned from key historical artistic influences, Valve's artists describe how the interplay of art direction and engineering allowed them to serve gameplay while achieving a distinctive visual style. In the second half of this talk, Valve's artists describe the unique aspects of the art direction of Left 4 Dead, one of the most anticipated games of 2008. Left 4 Dead features a gritty realism that is very different from the bright illustrative world of Team Fortress 2, yet both titles are built on the Source engine developed by Valve. The differences lie in the goals of the art direction and the way in which the artists employ the shared technology underlying both titles.
Pretty interesting stuff.
 
Mrbob said:
I think the game will be $49.99. EB has a preorder sale of $44.99 for the title. It will be $44.99 on steam as well as a pre-release 10 percent off sale.

I just preordered the pc version through amazon. If the steam price is $39.99 or lower I will cancel.

Yeah. The $20 dollar price difference between the PC and X360 versions is making me scratch my head. Is it really going to happen?! On the other hand, Valve can blame Microsoft for their pricing schemes. Don't forget that Valve consider PC as their top priority for obvious reasons.

Pre-ordering should be alright. Seeing that a lot of people are canceling their Spore pre-orders, I should be able to cancel my L4D pre-order at the time of my choosing... before the actual product gets shipped.
 
I'm surprised there's so little nagging about the new character designs. Steam forums are quite full of it.
 
MNC said:
I'm surprised there's so little nagging about the new character designs. Steam forums are quite full of it.
Steam forums absolutely are full of it. Bunch of whining babies, that forum is.
 
MNC said:
I'm surprised there's so little nagging about the new character designs. Steam forums are quite full of it.
Been there, done that.

We already had a thread dedicated to that discussion. Now it's all about the game. <3
 
MNC said:
I'm surprised there's so little nagging about the new character designs. Steam forums are quite full of it.
They explained why they did it- and frankly they're more box-friendly than the previous designs. Nothing to bitch about really, I don't like the new Zoe but it doesn't bother me that much.
 
MNC said:
I'm surprised there's so little nagging about the new character designs. Steam forums are quite full of it.
Has anyone started a petition? I can't get behind these sorts of things until someone starts a petition.
 
Metalic Sand said:
I wonder if you can pull off passing the witch without pissing her off or are you suppose to kill all the witchs?
No idea if this legit or not, but I read on the steam forums that as long as you don't shoot at or near her, don't shine your flashlight on her, and don't walk near her, she'll leave you alone. Oh, and she only appears on difficulty levels above normal. Or so says this thread.
 
Metalic Sand said:
I wonder if you can pull off passing the witch without pissing her off or are you suppose to kill all the witchs?

No, you can pass her.

When I was playing, I tried it.

Basically, your characters automatically speak, so all of a sudden someone's character will say "Shhh there's a witch around. Flashlights off!"

To sneak around her, you have to move silently, with your flashlight off and try not to disturb her. During my playtime, 3 times we met the witch we just moved straight through. However, one time the game decided to spawn a witch at a new position, so I'm like "Alright guys, let's try sneaking past" and everyone said okay. I was the first in line, and I turn my flashlight off and started creeping. I accidently got too close though, so she slowly got up and looked straight into my soul, at which point I wanted to get the first shot off so I blasted her in the face once before she owned me and all of my teammates.

"Whoops" was all I could say to my teammates :lol
 
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