MrTroubleMaker
Member
.Draft said:Soul Reaver HD should be on XBLA/PSN.
.Draft said:Soul Reaver HD should be on XBLA/PSN.
If you like blocksKittonwy said:Soul Reaver was the best one, the puzzles were awesome.
Snowden said:There's a compilation floating around the net that compiles every major cutscene from SR through Defiance and intercuts them with bits of gameplay footage for continuity. Quality wasn't the greatest, but as a means of enjoying the full story without having to go through and play all the games over, it served its purpose admirably.
Probably difficult to find now. If its the same one I'm thinking of, it was made right after Defiance's release.DarienA said:OMG if someone could find this for me.....
rnwd said:Probably difficult to find now. If its the same one I'm thinking of, it was made right after Defiance's release.
Snowden said:There's a compilation floating around the net that compiles every major cutscene from SR through Defiance and intercuts them with bits of gameplay footage for continuity. Quality wasn't the greatest, but as a means of enjoying the full story without having to go through and play all the games over, it served its purpose admirably.
DarienA said:OMG if someone could find this for me.....
luka said:I can't for the life of me get soul reaver working on windows 7 x64. Anyone have any tips?
Snowden said:If you like blocks
Draft said:Soul Reaver HD should be on XBLA/PSN.
Mama Robotnik said:Some good news - Kotaku have confimed that Soul Reaver has been rated by the ESRB for inclusion in the PSOne Classics lineup.
It will be tremendous to play it again.
Awesome find. I've never seen that drawing by Akiman before. It's pretty great.Majestros said:Second, i randomly found an illustration of Raziel by Akiman, the famous Capcom artist. It's not on his website anymore but it's still accessible through web.archive.org:
http://web.archive.org/web/20040204222026/http://www12.big.or.jp/~akiman/index.html
I dunno, i thought it was badass.
Mama Robotnik said:Soul Reaver was a marvel, creating a non-linear world of exploration, secrets, and upgrade-based progression well in advance of Metroid Prime. The game introduced puzzle-specific combat, real-time shifting between the worlds of life-and-death, and abolished loading-times. These advances coupled with the series' strong art, sound and plot, formed a stellar experience. The only flaw in the production is the cliffhanger ending, blatantly attached to an unfinished game.
IG: Finally, before we wrap, I wanted to ask you about Legacy of Kain, since I'm personally a fan of that series. I realize you can't speak for Eidos, but do you think we'll ever see that franchise again? Did you want to continue work on it?
AH: Well anything I would say is complete speculation because I've been away from Crystal Dynamics for six years now, but I felt like I got to do what I wanted to do. Do I feel like I got cutoff midstream? No, I'm the one that left and joined Naughty Dog, and I knew in the middle of development on Defiance that I was going to leave and join Naughty Dog. So I was wrapping up my story.
All I can tell you is that Eidos and Crystal Dynamics legitimately love that franchise. If anyone thinks it's sort of been thrown in the dustbin without any thought or care, that's not the case at all. I know they would love to revive it when the time is right and resources are there. I'm sure it's something they talk about; whether it'll ever happen I don't know. I think it would have to be reinvented a bit at this point. If I was magically there working on it, I would look at it that way too you have to look at it from the perspective of the marketplace and the audience. You can't necessarily craft things for a fan audience because you'll end up with a niche product. But I think they still see the franchise as a valuable IP in their stable, and they're just waiting for the right time to do something with it.
I know they're solely focused on Tomb Raider right now, and they're not a huge studio, but who knows if Eidos/Square Enix would consider outsourcing it. [Editor's note: We reached out to Eidos for comment on LoK, but have not yet heard back.]
Galactic Fork said:Is this implying Prime began upgrade based progression? I love Soul Reaver, and it's my favorite in the series, but it's basically Zelda reskinned with vampires. Other than decent writing it was very a paint by numbers Zelda clone. Even a Link to the Past did the whole light and dark world puzzles.
nny said:I love Soul Reaver, but never played any of the other games...maybe I should try one of them...or replay Soul Reaver, it's been a while.
nny said:I love Soul Reaver, but never played any of the other games...maybe I should try one of them...or replay Soul Reaver, it's been a while.
Oneself said:I love Soul Reaver, it's easily part of my favorite games of all time.. but the others, not so much. In fact, I don't know if I would even rent them.
Mama Robotnik said:Blood Omen is on PSN, it plays like a 2D Zelda except in a much darker, voice acted world of secrets. If you can get past the load times, its a cracking game.
wRATH2x said:I know Mama will hate me for this, but I fucking loved Blood Omen 2 back in the day.
NinajHeartless said:I never got a chance to play this series at all. Dammit Mama Robotnik, I just read this whole thread and now I feel like a terrible person for having never experienced these treasures.
Mama Robotnik said:Well there's always time.
If you want to see where this goes, try and get hold of Soul Reaver on either PS1, PSN, PC, or Dreamcast.
If you want to see where both this, and then this goes, try and get hold of Blood Omen for PS1, PSN or PC.
I'm just hoping Squareid-Osenix get their arses in gear and release them all on Steam.