Elden Ring is RPG about building you states so you get stronger just like most RPGs out there, BotW is not that about, They created interactive sand box not only to discover but interact to it, I LOVE Elden Ring but your main way you interact in that world is fighting and only fighting, thats the main focus of that game.
False, fighting is the main element yes, but exploration, good environment analysis and good orientation to reach your destination with careful platforming are also part of the game.
It does not have the puzzle aspect or physics system of Zelda of course.
And Zelda doesn't have good rewards for exploration, making that aspect somewhat boring after twenty or so hours of gameplay. Zelda doesn't have a good combat system. Zelda doesn't have a good progression system.
For a game that is centered mainly around exploration, that aspect shouldn't run off of steam after some hours, that is not good game design. And for a first draft like BotW where they had all these systems, physics, creating the map, the assets and so on, we could forgive those obvious flaws because they were countered by the sheer novelty of all the other aspects and freedom.
For a direct sequel that took 6 years to make (same as BotW), that reuse the same fucking map, all the previous systems already made, reuse all the assets and even musics, just to add some new mechanics and islands in the sky ?
The bare minimum is to adress all the problems that BotW had, making a good and engaging battle system, completely rework the weapon breaking problem in a satisfying way (notlikethis.gif), show drastic changes on the map, and completely rethink their exploration loop with great rewards, which I'm not sure they did considering weapon are still breaking and we have the Hand abilities similar to the sheikah tablet, hence not allowing items.
The fact that we have all the abilities right at the beginning greatly hampered the feeling of progression in BotW, and for now I'm not sure they adressed this problem as they're really concentrating their presentation and trailers on the sandbox / minecraft aspect.
Honestly what I've seen feels like BotW 1.2. Not even 1.5.
MM's was a game that reuse all the assets, but also took place in a completely different map, with new uniques NPCs and a great agenda system that leads to the best side quest in the entire series. And the masks. It felt like a true sequel with new items that just happen to reuse the graphics assets and engine, which I'm fine with.