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The Legend of Zelda: Tears of the Kingdom |OT|

Andyliini

Member
I’ve only got the bottom half of that. The temple is super cold. I also died from cold in the desert area when I flew too high, didn’t realise that was possible.
A great way to prevent cold is to fuse a ruby to a shield and wear it. Ruby radiates heat in this game and thus keeps you warm under any circumstances.
 

Aldric

Member
Alright time for my detailed thoughts on the game. tl;dr incoming.

First thing I want to mention because to me this is the most impressive aspect of an overall very impressive game is that I've played for 115 hours and encountered exactly ZERO bug. I don't think people truly realize the monumental achievement this represents. This game completely demolishes the totality of its competition when it comes to the wealth of mechanics and depth of systems it offers and it is essentially perfectly stable when far more simplistic titles release broken beyond repair. Nintendo have created a pristine title with virtually no glitches besides those speedrunners are actively seeking out. All of this on PS3+ level hardware. Nintendo programmers are anomalies.

Of course if the game was simply a physics sandbox it probably wouldn't deserve all the praise it gets but it doesn't stop here. From the day it was revealed the new Zelda would recycle BotW's map a lot of people started worrying about TotK being an unjustified sequel and looking more like glorified DLC. I admit I was one of those people. Turns out I couldn't have been more wrong because playing TotK for any significant amount of time makes you quickly realize none of the 6 years of development were wasted. TotK is probably around three times larger than BotW, but it's not just a question of size, the amount and variety of content is much greater as well.

The first main difference you notice is that the map has now a frankly unique and never seen before level of verticality. Hyrule now has 4 strata of explorable space: the sky islands, the surface, the caves and the depths. Each of these layers has its own esthetics, atmosphere, traversal, puzzle solving and combat challenges. Going from one elevation to another is entirely seamless and only dependant on your knowledge of the environment and the core mechanics (all of them usable for vertical traversal at the macro and micro level), which is again something that shames every other open world out there.

That's not all there is to it though because the interactions between the different layers aren't a gimmick, they're used in frankly mindblowing gameplay scenarios. I'm not going to be too explicit because I wouldn't want to spoil things for people who haven't reached that part yet but let's say that on the surface of Hyrule there's a couple of situations where Link has to use Ascend to enter a closed off building. TotK uses this concept but at the scale of an entire region. At the time I encountered this challenge there was no hint whatsoever because you're supposed to do it at a certain part of the main quest, I simply did it out of order through curiosity and experimentation. Even more astonishing is that after solving this mystery you're given a small easy challenge that recontextualizes another aspect of the aforementioned vertical exploration. You can now use that newfound knowledge somewhere else to find and complete an endgame dungeon early. It's like a hidden tutorial for sequence breaking and this particular series of events is probably my favorite section of not only TotK but of any open world I've ever played.

These obviously aren't the only memorable gameplay scenarios in the game, the main quest is full of them. Before talking about these it's important to mention something about a contentious topic when it comes to this new Zelda formula: dungeons. TotK dungeons probably won't satisfy those who're still clinging to the OoT template but from my perspective they do something very interesting with the concept. Keep in mind Nintendo have tried since at least Twilight Princess to change the definition of a dungeon by adding a lot of different challenges before entering the building proper which itself might be something that doesn't necessarily look like a dungeon. Snowpeak Ruins immediately comes to mind. In fact one of their stated goals with Skyward Sword was to blur the lines between a dungeon and its direct environment by having puzzles and boss encounters in the open. TotK manages to do just that.

The entire approach of the Wind Temple is one of the most visually striking and mechanically creative things I've ever experienced in a game but I personally think the Zora questline is the most successful example of this new philosophy. The Water Temple in itself is quite weak but what you have to do to reach it is incredibly satisfying. There's at least 8 different sections to go through and they're extremely varied and taken as a whole easily as complex, evocative and inventive if not more than any previous dungeon from the classic formula. It should also be noted that this approach allows for more variety in the overall structure of the main quests. For example as mentioned the Zora quest puts the emphasis on the pre-dungeon challenges while in the Gerudo quest the dungeon is the star of the show. The game also thankfully has unique dungeon bosses.

Temples aren't the only additions obviously as they've gone wild with sidequests. There's so many of them I probably have seen less than half but what I've done was excellent. The newspaper (featuring the best new NPC in the game), the reclaiming of a certain village, Link's real estate property, the music band, the more intimate moments at Tarrey Town or Hateno, the multiple Yiga storylines, the very peculiar figurine gallery, everything involving poes etc etc. They all vary in scale, themes and mechanics but are of utmost quality and I wouldn't hesitate to say they're the best the series has seen since Majora's Mask. The rewards are also more tangible and completing them will greatly help you for the rest of your adventure.

I've been waxing lyrical for a while now but that's not to say the game is devoid of issues. Ergonomically TotK is a bit of a clusterfuck. I'm not sure how they could have done any better with the staggering amount of mechanics at your disposal but I'm still occasionally getting the Ascend activation and item throwing mixed up. The amount of menuing is also sort of preposterous. There are ways to mitigate it but never enough to prevent it from annoyingly breaking up the pace especially during combat. The worst example of this though is the new Champions abilities that are a total trainwreck, relying far too much on contextual prompts and scripted behavior to be used consistently which is a baffling decision that runs contrary to the core appeal of the game.

I'd also say that even if TotK does a phenomenal job at adding significant content to BotW it sadly iterates on the previous game's structure to a fault. This game made me realize I really didn't like shrines. Even if some of them are very satisfying to complete in alternative and creative ways, the samey esthetics, overly abstract challenges and the way they're closed off from the rest of the world makes them stick out like a sore thumb. When everything else is so coherently connected being teleported to an entirely new plane of existence to clear self contained challenges evokes the feeling of being a laboratory rat. I hope they'll keep expanding this open world formula in the next game in order to better integrate shrine puzzles and combat scenarios in the overworld proper.

That's about it for my gripes really, I could have mentioned the memories as another controversial aspect but I ended up enjoying them, mostly because they take advantage of the vertical nature of the map and because the story resonated with me, culminating in one of the greatest ending sequences I've ever experienced. I had goosebumps when it happened and can't help but smile everytime I reminisce about it. Its interactive nature, its visuals, the way it ties things together thematically is nothing short of genius.

I want to elaborate a bit on the narrative because this is something I want to stress: it's not simply that this is a technical and game design marvel not only relative to its hardware but in the global industry context as well, it's also a GOOD game in every sense of the word. It's a story of good versus evil, gods and demons, princesses and knights, of traveling through heavens and hell, of the union between opposites. It's rife with traditional symbolism and evokes the legends, myths and fairy tales of old. It has zero cynicism, no ulterior motives. It doesn't try to lecture you about whatever real life political issues americans are currently obsessing over, it isn't subtly insulting or condescending, it doesn't have any "critical distance" or meta quips because it doesn't own up to what it is. How many titles, especially in the AAA space can say the same? Everything is subversive now and even if I can like well executed subversive stories when the majority of the cultural output is like that a classical adventure like Zelda feels all the more unique.

Breath of the Wild was never going to be erased by its sequel and indeed for me it's still a game I prefer. It had a purity of design that Tears of the Kingdom lacks, being far more cluttered both visually and mechanically. The feeling of discovery experienced in BotW is absent from TotK, these moments where you familarized yourself with the world, its rules, its inhabitants, its architecture and topography. Still it's hard to deny TotK meaningfully adds to an already legendary game and the result is a monumental success that is the new gold standard of the open world action adventure genre.

Seriously if you dislike Tears of the Kingdom or even think it's no big deal why are you even still playing videogames?
 

daveonezero

Banned
This game is a trip. I want to just read and talk about it and play it but also just want to discover everything on my own. I'm trying to stay away from things but its just existing to see others and myself enjoy it so much.

So much to discover and figure out and each player experience really is unique with how each person uses the tools or knowledge they get with experimenting.

I've been playing and don't even think I've touched a quest. I'm just running around collecting shit, unlocking shrines and towers. I accidentally ran into a monster camp raid. Love this game.
I think the name is drizzle something.

Basically, every flower you collect in the depth cam be used for combat with the bow.
There are also the fire, ice, (flashbang), splash and spark fruits you find on the surface. I haven't been to the depths yet. Those are basically the elemental arrows now. Then I have seen that gems create crazy effects. I also have a ton of dragon shards that I would suspect apply a stronger effect than the fruits.
You should prepare elaborate food and elixir to sell, not hard to get 500 money that way.

Just hunt some animals and fish and prepare some dishes, you can sell them from 20 to 50 dollars per piece.

You should swim in ingredients if you pick up everything you see when exploring.
agreed. I've done this with just the random things I pick up and quickly have 500+ rupees and I buy arrows every chance I get. It is better to do this than just sell the items by themselves. Unless it is a gem.

All I seem to be attaching to my arrows are keese eyes, fire fruits, bombs, some enemy horns, and i cant remember the name of it but it blinds enemies when it hits them. Going through the menu there is a LOT of items there so I feel like I could be doing better. What are some of your favourite combos? Doesn't need to be for just arrows but for swords/shields too. I could go read through all the descriptions or experiment (which I will) but just wanted to ask what you're all using?

and I think I already asked this but didn't see any answers (sorry if I missed it). Once i land in Hyrule when should I go back up to the sky islands? Does the story take me back up there or can I just go up at any time? I did try recalling a rock but it stopped like half way up and there were no islands near it I could jump onto. Do all rocks go to an island or only certain ones?
Honestly the Shield attachments i've seen some unique fuses that add some crazy tools. I saw you can attach carts to it and it makes a skateboard. Right now basically I put other shields on them or a zonai flame thrower.

Fore weapons I find the Boss horns look awesome and are very strong. Then make things that I need by trying to find sturdy sticks or things. Always have a rock hammer and an axe in order to make collections. The increased sneak strike weapons are very strong.

On the arrows all the claws, talons and teeth add double damage to arrows (in the description they say "attach to an arrow")

I use the fire and other elemental fruits. Bombs and thats about it. I haven't found the need for the keese or other flying beast eyes. The puff shrooms are very strong. Used that to kill a bokoblin mob i accidentally ran into.
 
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calistan

Member
A great way to prevent cold is to fuse a ruby to a shield and wear it. Ruby radiates heat in this game and thus keeps you warm under any circumstances.
How??? How did you find this out? Every time I learn a new fact like that I feel even more hopeless at this game. Can't cook, can't fight, can't even heat myself up with a ruby.
 

SCB3

Member
How??? How did you find this out? Every time I learn a new fact like that I feel even more hopeless at this game. Can't cook, can't fight, can't even heat myself up with a ruby.
This game wants you to experiment, so do that! Put weird things in cooking, fuse weird weapons and have a fun time doing it!
 

daveonezero

Banned
How??? How did you find this out? Every time I learn a new fact like that I feel even more hopeless at this game. Can't cook, can't fight, can't even heat myself up with a ruby.
This is a concept from BoTW. If you carried a elemental weapon it would keep you warm. A lot of these mechanics are from BoTW and using the expanded system of TOTK people just apply the original logic.

There are rules and the game uses them or stays consistent to them all the time.
 
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The entire approach of the Wind Temple is one of the most visually striking and mechanically creative things I've ever experienced in a game
I just completed the Wind Temple last night and yeah, that sequence pushed me over the edge.

Until that point, I was just having fun playing a better version of BotW - great in its own right, but this game is way beyond that.
Seriously if you dislike Tears of the Kingdom or even think it's no big deal why are you even still playing videogames?
I agree. It's ironic that a title running on the aged hardware of the Switch is offering the most advanced gameplay experience of all the recent AAA releases. A world that's actually fully interactive, not just pretty to look at.
 

GymWolf

Member
How??? How did you find this out? Every time I learn a new fact like that I feel even more hopeless at this game. Can't cook, can't fight, can't even heat myself up with a ruby.
read the descriptions of the ingredients because most of the time the description is a dead giveaway on how you should use it.

If you read the ruby description it clearly says that it has the power of fire or something like that, they would never put such a description for a simple sellable object.
 
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What about shrines in sky islands? If there's one on a sky island but none on the surface, is there one directly underneath it in the depths? I'm too lazy to open my game up and check.
Not that I know.

I'm still wondering about that one lightroot right in the middle of where Lake Hylia is on the surface, though...
 

daveonezero

Banned
All I seem to be attaching to my arrows are keese eyes, fire fruits, bombs, some enemy horns, and i cant remember the name of it but it blinds enemies when it hits them. Going through the menu there is a LOT of items there so I feel like I could be doing better. What are some of your favourite combos? Doesn't need to be for just arrows but for swords/shields too. I could go read through all the descriptions or experiment (which I will) but just wanted to ask what you're all using?

and I think I already asked this but didn't see any answers (sorry if I missed it). Once i land in Hyrule when should I go back up to the sky islands? Does the story take me back up there or can I just go up at any time? I did try recalling a rock but it stopped like half way up and there were no islands near it I could jump onto. Do all rocks go to an island or only certain ones?
Honestly the Shield attachments i've seen some unique fuse that add some crazy tools. I saw you can attach carts to it and it makes a skateboard. Right now basically I put other shields on them or a zonai flame thrower.

Fore weapons I find the Boss horns bad ass. Then make things that I need by trying to find sturdy sticks or things. Always have a rock hammer and an axe in order to make collections.

On the arrows all the claws, talons and teeth add double damage to arrows (in the description they say "attach to an arrow"

I use the fire and other elemental fruits. Bombs and thats about it. I haven't found the need for the keese eyes or other flying beast eyes.

What. do you guys do with Stone Talus hearts? Are they special for any reason?
 

hemo memo

Gold Member
You didn’t I told you. 😂
Angry Season 2 GIF by The Office
 

daveonezero

Banned
I slap them on weapons I prefer.

They glow in the dark and it looks cool.
Yeah I thought they were just fancy rocks. And seems to be the case. This is why I need weapons to be blank. I always have to find something to attach things to or destroy some material.
 

Ulysses 31

Member
Yeah I thought they were just fancy rocks. And seems to be the case. This is why I need weapons to be blank. I always have to find something to attach things to or destroy some material.
There's an NPC in Tarrey town that can unfuse stuff.
 
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Hardensoul

Member
How??? How did you find this out? Every time I learn a new fact like that I feel even more hopeless at this game. Can't cook, can't fight, can't even heat myself up with a ruby.
Add to what others said, there are hints in the item descriptions. Pretty much if you cook/fuse that item to something the new cook/fuse will have those properties.

Cooking gotta be careful not to mix to many different things because the property like cold resist may not be end product if you add like something item with cold resist.

Experiment!!!!
 

BadBurger

Is 'That Pure Potato'
It seems enemies do random amounts of damage. I tested it to be sure. Sometimes they hit for very little, like a heart and a half or two hearts. Then they can perform the same exact attack, and hit you in the same place as before, and yet do 8+ hearts of damage. No rhyme or reason that I can discern.

And having to have the companions nearby to use their power is goofy and awkward. I wish they would patch in the ability to use their powers regardless of where they are in relation to you, but this is Nintendo so I don;t expect them to fix anything after the fact.

Still enjoying the game a lot. Just exploring for the most part, looking for ore to make some rupees.
 

ShivinN

Gold Member
Is it just me or has anyone else found themselves forgetting about the Ascend ability, then smacking themselves in the forehead later?
 
That was me for the first 20 hours, then it become second nature.
I definitely took the long way around in several instances. As useful as an ability as it is I often forget it's there or at least did for the first so many hours of playing. I was always thinking in terms of okay what areas of ledge do I have to get up and around this thing instead of just realizing I can go straight up a lot of the time. By now it's pretty well ingrained into the gameplay for me but there's definitely a learning curve with that one or a memory curve rather.
 

NanaMiku

Member
Went to Eventide Island last night. No more challenge. But there's a side quest there with lot of enemies. There are also a coliseum in the depth under there

My armor is finally reach 52. Pretty strong, black bokoblin attack is only hurt me around 1/2 - 1/4 heart

Is it just me or has anyone else found themselves forgetting about the Ascend ability, then smacking themselves in the forehead later?
I also forget about recall lol. Pretty useful for everything, like if you drop your thing.
 
Found out that if u glide holding items they multiply when u hit the floor… game not fun anymore… rich, ultra powerful unlimited bomb arrow and life food .
 

linko9

Member
What's the deal with the unique weapons you find? I assume if you use them they eventually just break, and then you can never get them back, is that right?
 

R6Rider

Gold Member
What's the deal with the unique weapons you find? I assume if you use them they eventually just break, and then you can never get them back, is that right?
There's only one unique weapon as far as I'm aware. Everything else will break and be gone, bug you can find those same weapons again.
 
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