The problem is not with the Wii U but with Nintendo : could they finish an entire game like this before 2020?call me pessimistic, and happy to be proven wrong, but i doubt wii u is capable of pulling of those visuals.
The problem is not with the Wii U but with Nintendo : could they finish an entire game like this before 2020?call me pessimistic, and happy to be proven wrong, but i doubt wii u is capable of pulling of those visuals.
Did you just confuse Nintendo with Square-Enix?The problem is not with the Wii U but with Nintendo : could they finish an entire game like this before 2020?
The problem is not with the Wii U but with Nintendo : could they finish an entire game like this before 2020?
I think their choice to remake WW gives us a good idea of the artistic direction the new game will follow... that said, it'd be cool to get TPHD while waiting for the next-next Zelda, if it will have a similar style that they want to play around with.
I suppose that may be true as well.I think it's the complete opposite. The fact that this is getting made suggests to me that they're probably going closer to TP's artstyle with the new game. They wouldn't be blowing the reveal of a new HD Zelda game's artstyle by preemptively showing it off in a remake. That'd be taking the wind out of its sails.
You know, on the topic if resources being diverted to HD remakes or remasters: I kinda have a feeling that one of the real purposes behind Wind Waker HD isn't just to shut the public up. But to give the core Zelda team a crash course in developing a Wii U game, and an HD game, from start to finish. In order to avoid bogging down the development of Zelda U.
It seems too much like an excuse for an engine tech dry run with the goal being to produce a polished retail product in an efficient amount of time.
In that sense, the project could turn out to be very beneficial in the long run.
A new game in that style would be awesome. Or a 3D remake of 2D zelda in that style. I don't want a remake of twilight princess yet, considering how recent it is.
I think it's the complete opposite. The fact that this is getting made suggests to me that they're probably going closer to TP's artstyle with the new game. They wouldn't be blowing the reveal of a new HD Zelda game's artstyle by preemptively showing it off in a remake. That'd be taking the wind out of its sails.
This type of power from a system is new for most Nintendo fans.No more remakes. Also, that Zelda gif is absolutely doable. Nothing about it looks that impressive in my opinion. About par for the course for current gen consoles.
call me pessimistic, and happy to be proven wrong, but i doubt wii u is capable of pulling of those visuals.
The problem is not with the Wii U but with Nintendo : could they finish an entire game like this before 2020?
Agreed. My hearts all aflutter just knowing WW is getting the HD treatment, and really it's so much better than waiting for a GC Wiiuvc release cuz god only knows when/if that'll ever happen. It's a win/win situation for the fansThat and I think OOT has shown them there is a market for rereleases. Considering how far out Zelda Wii U is WWHD etc is brilliant strategy to get fans stuff they want while they have to wait for the grand prize.
call me pessimistic, and happy to be proven wrong, but i doubt wii u is capable of pulling of those visuals.
I think it's the complete opposite. The fact that this is getting made suggests to me that they're probably going closer to TP's artstyle with the new game. They wouldn't be blowing the reveal of a new HD Zelda game's artstyle by preemptively showing it off in a remake. That'd be taking the wind out of its sails.
I'm gonna have to call you pessimistic then. You saw that Xenoblade Wii U trailer, right?
The Wii U is more than capable of pulling that off. Keep the faith
I wonder, will Nintendo try to remake Twilight Princess as well? That game could benefit from updated graphics and music quality (even more so than Wind Waker IMO) in addition to Skyward Sword controls.
It would be cool to see this realized after all:
No! Motion/Waggle controls Suck!
call me pessimistic, and happy to be proven wrong, but i doubt wii u is capable of pulling of those visuals.
I wonder, will Nintendo try to remake Twilight Princess as well? That game could benefit from updated graphics and music quality (even more so than Wind Waker IMO) in addition to Skyward Sword controls.
It would be cool to see this realized after all:
Was there waggle in Skyward Sword even?
Was there waggle in Skyward Sword even?
If they could implement proper motion controls for WW (even just as an option) I'd be all for it.
The scariest thing is you're serious.jesus that art style is awful. generic.
Was there waggle in Skyward Sword even?
Spiderwebs.
Not really for combat... but yeah, those spider webs worked for it and were annoying too.
In the recent investor's meeting of Nintendo, Miyamoto admitted that Nintendo still had some trouble with making the shift to HD and even have to reeducate their people (according to this translation by farnham on NeoGAF). Since the screenshots of this game look very early in beta to me, I believe this game is one of the projects used to reeducate the Zelda team with the development of HD software. This was also a pretty recent move by Nintendo, by the looks of it. This way, the graphic designers can familiarize themselves with HD development, while the others of the Zelda team rethink their approach on the series and focus on creating the new Zelda. I'm kind of wondering if some of those new design approaches will make it into The Wind Waker HD. I'm actually really curious on what they will add to this game, besides the HD graphics.
So it was just the spiderwebs then? That's good to know. With all the complaints, I assumed waggle was a bigger part of the game, but it seems it was just the regular idiots.
(I've only just bought a copy, but haven't started it yet).
I wonder, will Nintendo try to remake Twilight Princess as well? That game could benefit from updated graphics and music quality (even more so than Wind Waker IMO) in addition to Skyward Sword controls.
It would be cool to see this realized after all:
In the recent investor's meeting of Nintendo, Miyamoto admitted that Nintendo still had some trouble with making the shift to HD and even have to reeducate their people (according to this translation by farnham on NeoGAF). Since the screenshots of this game look very early in beta to me, I believe this game is one of the projects used to reeducate the Zelda team with the development of HD software. This was also a pretty recent move by Nintendo, by the looks of it. This way, the graphic designers can familiarize themselves with HD development, while the others of the Zelda team rethink their approach on the series and focus on creating the new Zelda. I'm kind of wondering if some of those new design approaches will make it into The Wind Waker HD. I'm actually really curious on what they will add to this game, besides the HD graphics.
but if you go in with an open mind to try out the new scheme then you will love it.
I did just that, but the simple fact of the matter is that it doesn't always enjoy the same responsiveness or accuracy as the input functions of a traditional controller. I've been frustrated with the control scheme quite a few times. I like the concept, but it's obvious that kind of approach could really use a lot of improvement.
I know it's just a demo, and I'm not sure if Links hop-sliding or just sliding but that move would make a damn fine parry or dodge + attack to his arsenal. Kinda like WWs roll attack...It would be cool to see this realized after all:
The scariest thing is you're serious.
I think there are ways to incorporate both realistic and cellshaded graphics into Zelda U. Not so much as Skyward Sword but more of a realistic TP Link with some areas being like the Twlit RealmI tend to agree I think it will be closer to the HD TP zelda vid already shown as it give the team building it something to work with.
Thought I'd just point out these two little things in your post and then say that most of the errors I hear about regarding Skyward Sword's controls are either issues where the player isn't taking the time to try and learn the intricacies of the scheme or where they're doing things wrong and blaming the control scheme for it. Case and point: Gamespot's review of the game.
Nope. There will definitely be a new thread when that happens.Any new footage since the OP?
Nope. There will definitely be a new thread when that happens.
Heh, recent is relative with Nintendo I suppose. This Fall it will be 7 years since its release back in 2006. Although I suppose the Wind Waker will be 10 years old (released in 2003). So maybe TP remake in a few years?
It's not a remake, it would be a HD remaster.
I'm all for everything being remastered and being put up to date as long as they're faithful to the original vision (new waker graphics kinda irk me right now) and don't take too many resources from the main team if at all (they can outsource it for all I care, grezzo did a good job with OoT and it's not like Nintendo wouldn't be supervising what is a finished game anyway)
I have a list of shit they ought to fix though, TP needs more sidequests and a sense of purpose for Hyrule Town because it totally lacks it; seems like everything just came in the end of development so they did the zora quest and were done with it. Also difficulty settings are a must (and the original standard one is easy mode, no less).
Also, more shit to do around hyrule field, for sure.
call me pessimistic, and happy to be proven wrong, but i doubt wii u is capable of pulling of those visuals.
Can't even blame you if you do. This game is bound to be amazing, especially since its actually getting a bit of a redesign instead of just throwing it in HD.Thanks. I just found out about this. I quit gaming a few years ago and TWW was my favorite game, so I might get a Wii U for this.
That twilight realm got me thinking what if Zelda was like survival horror. The begining of TP with wolf link escaping from the cell or whatever has a really survival horror kinda a vibe to me. They want to rethink the conventions of zelda they should really look back on that section of TP.I think there are ways to incorporate both realistic and cellshaded graphics into Zelda U. Not so much as Skyward Sword but more of a realistic TP Link with some areas being like the Twlit Realm
Sorry if already posted but GameXPlain has a Zelda Wii U discussion video, with some Wind Waker HD talk.
Zelda U Discussion - Gameplay Ideas (Wii U Nintendo Direct)