TheMissingLink
Member
jump_button said:Black & White Planet
by: Jump_button
where: Africa
- trying to push the style of my level more with this
- Black & White look
- and some good old Platforming
That was truly awesome!
jump_button said:Black & White Planet
by: Jump_button
where: Africa
- trying to push the style of my level more with this
- Black & White look
- and some good old Platforming
I dont want to have to create blockades and all that crap.Madman said:Unless you have a very odd design, the bolded should be able to be done rather easily.
jump_button said:Black & White Planet
by: Jump_button
where: Africa
- trying to push the style of my level more with this
- Black & White look
- and some good old Platforming
I think that could be done right now, using spawn points and invisible material to block each layer. An actual tool would make it easier though.mr_nothin said:I dont want to have to create blockades and all that crap.
What if I want each sackboy to be assigned to his own plane at a certain section? So they can each face their own set of challenges for a certain part...
That's not possible as of right now.
Gbeav said:I have so many levels to go back and check out I don't know where to start.
Darkpen said:Man, so many intense levels around here. Just yesterday, I played some Japanese dude's level where you go to a hospital, die, and go to hell, and there's this one boss fight... just wow :lol the glass shattering and.... I wish I remembered the name, but I'm sure you guys have already played it or talked about it D:
And there's even a likable doggy character D:
Lidas said:Some screenshots taken with the in-game camera (they came out really washed out):
My inspiration was movies like The Abyss and of course other silhoutte levels such as the Sackhouette series.
Also, I am really impressed with the work presented in this thread. Now that I have finished my level, I can take some time to play all the awesome levels I have missed.
Ranger X said:If you want more plays you need to republish (overwriting) your level as much as possible in the first seven days of its publication. This makes you pop in the cool levels and if you get enough plays and good rating, you can STICK to cool level pages and that point you will rank alot of plays and hearts.
Wowbagger said:I thought this didn't work anymore. It still works the first seven days?
Wowbagger said:Thanks for the explanation.
So this means it's safe to publish WIPs for backup purposes as long as you publish the final versions in new locations. Was wondering about that.
Ranger X said:The way it works now:
In the first seven days of your publication (or old level republished on another spot), you count in the pool in order to replace the levels in the cool pages. The levels in the cool pages only stay there for seven days and are replaced for more active and best rated newly published levels.
Second thing. When you publish your level, it lands on the first page of the cool levels and then it drops down (takes around 15 minutes to basically disappear). But in the meantime you do this, you get plays. If you rake in enough rating, plays and hearts, at some point you will STICK in the cool pages.
When you stick it's because your level performed good enough. You might end up at page 12, 18, 28 though. If you want to climb the pages you simply continue to republish your level as much as you can for the rest of the seven first days. Each publication will rank in plays, hearts and such and the better your level perform, the higher it will climb in the cool levels pages.
After seven days, you don't count anymore for the cool pages. You simply drop down into oblivion. You still can republish and overwriting your level and you will still end up on page 1 but you will drop down as always after 10 mins and you will never stick again.
.
I dont want to have to force players to die in order for me to split the planes up.Madman said:I think that could be done right now, using spawn points and invisible material to block each layer. An actual tool would make it easier though.
jump_button said:Thanx god they stop the republishing level cheat
my last level got on page one for one day just befor it got take of the cool page but it pick up like alot in that one day
cant help but to think if my sky town will had done better if it was publish now
The thing is there's so much stuff that could be requested that priorities, such as the infinite checkpoint and lighting changer, should be focused on. Basically, anything that doesn't have a work around should be their focus. Limiting multiple sackboys to one layer each is possible, it would just take some effort. Linking to a new level at the end of a level is not possible period, so they should take priority on stuff like that, no?mr_nothin said:I dont want to have to force players to die in order for me to split the planes up.
This is actually what i'm starting not to like about LBP. The simplest of things have to be done yourself. And most of the time it's not just an easy solution. You have to think outside the box and this and that to get 1 simple solution done. :/
It should already be in the game by now.
I am glad that they've realized the above "problem" and have opted to create tools for those simple yet complicated problems.
Xenon said:I've always just moved my level in place of republishing.
So, you have to resave it first then publish over the old level and this won't reset your plays or anything. Sorry, fo the dumb question. I'm new to the whole publishing thing.Ranger X said:With the new cool levels system this doesn't float you on the top page anymore.
Quickest way to do it now is to enter your level on your, press start, save level, quit level, republish on top.
TripOpt55 said:So, you have to resave it first then publish over the old level and this won't reset your plays or anything. Sorry, fo the dumb question. I'm new to the whole publishing thing.
Also, if I edit some things and republish it, it won't reset the plays/hearts either right?
Oh and the early feedback from my level is that it seems very difficult. The people that finished it said challenging in the comments I think. Others tagged it Rubbish and Nerve-wracking I believe. When I was playtesting it myself it seemed alright, but I sort of know how to do everything so it was easier for me. I may make a few of the jumps early in the waterfall easier since somone mentioned those in the comments (in fact they might be on here... I think it was Wowbagger... thanks). If anyone ends up trying it, it gets easier past the waterfall. Also, since there are usually checkpoints before frustrating parts and it's possible to fall to earlier parts, it's sometimes better to just blow your sackperson up instead of going back through part of the level.
TripOpt55 said:Also, if I edit some things and republish it, it won't reset the plays/hearts either right?
Oh and the early feedback from my level is that it seems very difficult. The people that finished it said challenging in the comments I think. Others tagged it Rubbish and Nerve-wracking I believe. When I was playtesting it myself it seemed alright, but I sort of know how to do everything so it was easier for me. I may make a few of the jumps early in the waterfall easier since somone mentioned those in the comments (in fact they might be on here... I think it was Wowbagger... thanks).
Okay thanks a lot. I really needed some input. I know the exact part you are talking about and I'll make platforms closer a bit since it's easy to change without changing up much if anything else level design-wise. I started the level way back in January and kind of got away from it for a while, so, I didn't have the infinite checkpoint to work with. I may very well add that. I'll probably tweak that late tonight or later this weekend.Wowbagger said:Yeah... first time going left, I think... you have to jump onto three tiny platformers, then you jump right again. Jumping onto the tiny platforms seemed to require momentum, which is not good in combination with tiny safe landing zones. I kept jumping short, bumping into the side, cause I was afraid of building up too much momentum and jumping too far. :/
You should consider using the new infinite-life checkpoint, so players who enjoy trying until they succeed don't have to replay sections already mastered. Realizing they have to start all over, most players will just say "fuck it" and move on, regardless of how much they liked you stage up until that point. And, although only real assholes will give you a Rubbish tag, most will probably deduct a star or two from the rating they give you.
BTW, join the club! Most used tags on my first level are Tricky, Nerve-Wracking and Complex. Nothing wrong with that. Some asshole will always rate your level Rubbish cause he can't make it through, but unfair tags like that won't show up on the first page once you get a few more plays.
Jaeyden said:Come play my newest level GAF!
Tye Dye!
Jaeyden
It's got a bit of everything for everyone. I know you'll enjoy it. Kind of a playground-esque bubble burner with a deep combo system for big scores. Really shows off some of the new lighting tools. Check it out.
MoonsaultSlayer said:*Sigh* It's come to this.... Gaf, last time I checked I needed just 13 more creator hearts for my platinum. Have had the game since day 1, had it aced and completed a bit after that and have been sitting on 2 levels that are getting me nowhere. I guess since I don't spam "h4h" everywhere or constantly republish my level every five minutes when it has nothing to do with fixes and changes I'll never get it. So it's come to me begging for these hearts just to get it. I'm not even a trophy whore as I have plenty of games that I could easily play to gain some of it's easier trophies but I just don't care. But in LBP, I guess I do since it's the last one. Please, Gaf. I'd appreciate it.
MoonsaultSlayer said:*Sigh* It's come to this.... Gaf, last time I checked I needed just 13 more creator hearts for my platinum. Have had the game since day 1, had it aced and completed a bit after that and have been sitting on 2 levels that are getting me nowhere. I guess since I don't spam "h4h" everywhere or constantly republish my level every five minutes when it has nothing to do with fixes and changes I'll never get it. So it's come to me begging for these hearts just to get it. I'm not even a trophy whore as I have plenty of games that I could easily play to gain some of it's easier trophies but I just don't care. But in LBP, I guess I do since it's the last one. Please, Gaf. I'd appreciate it.
TripOpt55 said:If you don't mind me asking, were the vines and monkey bars okay? Also, was it obvious where to go at the last part outside the temple? I tried to add some dialog to point out where to go in case people didn't get it.
Okay. I figured that was the last part of the level so it should be tough. Again when you know exactly how to do it, it makes it seem easier. I don't know what I did but at some point the seesaw one's timing got a bit messed up. I may at least change it's timing. the rest should be easy from there I think. It might take a few tries, but otherwise I think it'd be alright.Wowbagger said:Yes, to both.
I thought the jump from a rotating to a disappearing platform when you have to reach a lever near the end was annoying. The disappearing platform disappears right as the rotating one has the best angle. Was hard to get the timing down. The round rotating platform and other disappearing platforms make that challenge hard enough without the first jump requiring such strict and hard to figure out timing. I was thinking "fuck, hope I make it so I don't have to do the first jump another couple dozen times". It's not lethal and I'd probably have figured out the timing more easily if I wasn't so tired last night, though.