https://www.youtube.com/watch?v=P4wWMe85Dgo&feature=youtu.be&a
More focused on the gameplay this time. Lots of new footage
Key points (probably missed some stuff)
- Vehicles react differently depending on terrain.
- Rope can be utilised in most gameplay encounters. Has multiple uses.
- From the beginning Bruce wanted to get back to figuring out the core gameplay.
- Combat designed with Nate's traversal moveset in mind.
- Climbing system in UC4 has been completely overhauled. System gives unprecedented level of fine control with full analogue control over both of his hands
- Characters traversing with you were scripted in the past games. Now it is very systemic.
- Bunch of stuff on AI being smarter with new flanking behaviours and better awareness etc. They have the same traversal abilities as Drake
- They really wanted to avoid stop and pop gameplay with the player sticking behind one piece of cover.
- A lot of the stealth elements from the Last of Us brought over so the player has more choices in combat. You can break line of sight and sneak past them
- Melee is deeper.
- Lots of new tools added but in a way that is elegant enough to not explode the game with HUD.
More focused on the gameplay this time. Lots of new footage
Key points (probably missed some stuff)
- Vehicles react differently depending on terrain.
- Rope can be utilised in most gameplay encounters. Has multiple uses.
- From the beginning Bruce wanted to get back to figuring out the core gameplay.
- Combat designed with Nate's traversal moveset in mind.
- Climbing system in UC4 has been completely overhauled. System gives unprecedented level of fine control with full analogue control over both of his hands
- Characters traversing with you were scripted in the past games. Now it is very systemic.
- Bunch of stuff on AI being smarter with new flanking behaviours and better awareness etc. They have the same traversal abilities as Drake
- They really wanted to avoid stop and pop gameplay with the player sticking behind one piece of cover.
- A lot of the stealth elements from the Last of Us brought over so the player has more choices in combat. You can break line of sight and sneak past them
- Melee is deeper.
- Lots of new tools added but in a way that is elegant enough to not explode the game with HUD.