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The Mass Effect Community Thread

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Rei_Toei

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Jun 10, 2004
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With the new interview revealing that both the female and male leads are canon and both are in the game (as siblings), I'm beginning to realize one thing:

Bioware doesn't really understand how a Fallout 4-style reveal works.

I seriously think it's in the best interests to just clam up, tell people to wait for N7 day, and then reveal all then. I'm not sure this trickle of information stuff is working.

True. Bethesda may have forgotten how to build an actual RPG, but their marketing is spot-on. If it's the other way around for Bioware though, good for us ;)
 

jmood88

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The difference is that, since we've known about this game for years, showing more stuff sooner allays fears that there have been major problems in development and lets a very cynical fanbase have a lot of information to look over and assess to see if the game is worth their time and money. That's why the survey leak was so huge for this game - it was literally the only concrete information we had after EA jerked us around with conceptual trailers and short dev diaries.
And that still makes no sense. They'll give information on the game sooner or later and you can choose whether to get excited or not when they actually talk about it. People are acting like Bioware won't give any information until they pay for the game.
 

Bisnic

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I just noticed that the N7 we saw earlier is the main character's father. Damn, that's cool.

Yeah. Father, brother & sister. It's going to be bring a new dynamic to Mass Effect that we never saw in the trilogy. Curious to see how that goes.
 

Patryn

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Hopefully their tech has improved so that the Father looks closer to your created character than the family tech did in DA2.

Unless they short-circuit the whole thing and say that the Ryder Sibs were adopted.
 

diaspora

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Hopefully their tech has improved so that the Father looks closer to your created character than the family tech did in DA2.

Unless they short-circuit the whole thing and say that the Ryder Sibs were adopted.

Or they let you customize all three of them.
 

BrassDragon

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And that still makes no sense. They'll give information on the game sooner or later and you can choose whether to get excited or not when they actually talk about it. People are acting like Bioware won't give any information until they pay for the game.

Who is acting like this? All I see is people commeting on the lack of impact of the reveals thus far.

BioWare isn't being silent at all, they are reluctant to drill down on anything but they're still reaching out - this is not like, say, the next Elder Scrolls that's also several years along in development but we haven't seen or heard anything of note. I don't understand the admonition that we should wait until BioWare is ready to talk - they ARE talking about this game and releasing assets, presumably to hype us up.

Why is it problematic to point out that the hype isn't registering for all of us?
 

Bisnic

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Or they let you customize all three of them.

I seriously doubt it. The typical player would rather choose the default character and go right into the action than customizing their own character. Can you imagine having to customize THREE characters? Most people who like to customize their character would give up before even starting to play. :p

I'm going to guess that you'll just have to customize your main character and that the father & brother/sister will always be the same look. Maybe they'll automatically change the hair color to fit your main character, but I don't expect customization for all 3.
 

Patryn

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Or they let you customize all three of them.

Oh god. I'm going to be on the face creation screen for hours.

Then I'm going to do what I always do: Start the game, play for a few hours, and realize that there's ONE tiny thing that just bugs me too much about the face I created, and start over simply because the face creation tool has terrible lighting that doesn't reflect what the lighting in the majority of the game will be like.

Seriously, if they wanted to do ONE thing to improve face creation, it would be giving us options to adjust the lighting to ensure that the face looks good in all situations.
 

cartographer

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Feb 21, 2015
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Oh god. I'm going to be on the face creation screen for hours.

Then I'm going to do what I always do: Start the game, play for a few hours, and realize that there's ONE tiny thing that just bugs me too much about the face I created, and start over simply because the face creation tool has terrible lighting that doesn't reflect what the lighting in the majority of the game will be like.

Seriously, if they wanted to do ONE thing to improve face creation, it would be giving us options to adjust the lighting to ensure that the face looks good in all situations.

I feel like DA:I's lighting was either intentionally designed to fuck with you or show you the error of your ways right off the bat. From the fade lighting in the character creator to sudden bright everything in the first area... so many wasted characters.

I believe it logs all those characters on the Keep, too, if you want to see how many times the lighting fucked you up.
 

diaspora

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Oh god. I'm going to be on the face creation screen for hours.

Then I'm going to do what I always do: Start the game, play for a few hours, and realize that there's ONE tiny thing that just bugs me too much about the face I created, and start over simply because the face creation tool has terrible lighting that doesn't reflect what the lighting in the majority of the game will be like.

Seriously, if they wanted to do ONE thing to improve face creation, it would be giving us options to adjust the lighting to ensure that the face looks good in all situations.
Xenoblade X does this actually.

I seriously doubt it. The typical player would rather choose the default character and go right into the action than customizing their own character. Can you imagine having to customize THREE characters? Most people who like to customize their character would give up before even starting to play. :p

I'm going to guess that you'll just have to customize your main character and that the father & brother/sister will always be the same look. Maybe they'll automatically change the hair color to fit your main character, but I don't expect customization for all 3.
I don't think they'll force people to customize the family but maybe give people the option. They let people design their Hawke in Inquisition.
 

AyzOn

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Im hyped as well, I just really really hope its not borrowing too much from DA:I

At first I thought I wouldnt like that Asari Character, but now I think shes alright, maybe still not party worthy though. :p
 

Weiss

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Jan 19, 2013
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My PS3 copy of Mass Effect Trilogy came in, which is nice since that version of ME2 comes with all the good DLC. I can't wait to be disappointed by ME3 all over again!

And now that I've bought that (and will inevitably spend the requisite 20 dollars for Javik and Citadel), Mass Effect Remastered for current gen will doubtlessly happen.
 

Patryn

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People got burned as fuck by the info stream of Fallout 4 and are saying other companies should mimic that burst release?
Explain how people got burned by the Fallout 4 release. What info did Fallout fail to convey that a normal media cycle would have conveyed by the time of release?
 

Heckler456

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The wait for this game is so brutal I'm stuck in a perpetual trilogy-playthrough loop where I restart a new run as soon as I'm done to pass the wait.

Speaking about replaying, I did a replay a couple of months ago. I've got some incentive to do another one soon, but not enough to actually jump in quite yet. I'm wondering, how profoundly different would a renegade playthrough end up being?
 
Nov 22, 2013
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Speaking about replaying, I did a replay a couple of months ago. I've got some incentive to do another one soon, but not enough to actually jump in quite yet. I'm wondering, how profoundly different would a renegade playthrough end up being?

It's pretty brutal if you hate being mean to your favourite crewmembers, especially in ME3.
 

JeffG

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Speaking about replaying, I did a replay a couple of months ago. I've got some incentive to do another one soon, but not enough to actually jump in quite yet. I'm wondering, how profoundly different would a renegade playthrough end up being?

With ME1 & 2 its quite fun.

With ME3, I stopped playing after the outcome of the Quarians/Geth issue.
 

Fruitster

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The wait for this game is so brutal I'm stuck in a perpetual trilogy-playthrough loop where I restart a new run as soon as I'm done to pass the wait.

Yep, the itch for a new Mass Effect game is ramping up. Replaying the trilogy again too, and there are still no games that have filled the void for me.
 

Bisnic

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Yeah, i never go full renegade in ME3, because it means I will shoot Mordin and leave him for dead, betray & kill Wrex and let Samara kill herself then I kill her innocent daughter in cold blood. Fuck that shit.
 

DevilDog

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Yeah, i never go full renegade in ME3, because it means I will shoot Mordin and leave him for dead, betray & kill Wrex and let Samara kill herself then I kill her innocent daughter in cold blood. Fuck that shit.

I mean, the reason we went full paragon or renegade in mass effect was so that we weren't restricted from narrative choices, and while ME1 gave you some room to maneuver, ME2 required 100% commitment which was quite bad.

I hope they continue building on the ME3 system and expand on the reputation system. I would like the choice of the player to be felt on an organic level throughout the game, kind of like how Life Is Strange did it.
 

shinobi602

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It's ironic that many are mocking the animations in the game when it's all entirely from the ground up. All new animations. They're using a brand new locomotion system in the game similar to the things Ubisoft is trying to push with For Honor. It's the body locomotion with locked feet and natural gesturing system.

You can see it in the way Ryder walks and transitions into different speeds and turns. Animations look much better than any previous BioWare game.
 
Jul 25, 2013
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It's ironic that many are mocking the animations in the game when it's all entirely from the ground up. All new animations. They're using a brand new locomotion system in the game similar to the things Ubisoft is trying to push with For Honor. It's the body locomotion with locked feet and natural gesturing system.

You can see it in the way Ryder walks and transitions into different speeds and turns. Animations look much better than any previous BioWare game.
I like the animation for when Ryder breaks into more of a run. Is it mocap? I saw them using mocap for stuff like biotic abilities in the E3 video.
 

Bisnic

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It's ironic that many are mocking the animations in the game when it's all entirely from the ground up. All new animations. They're using a brand new locomotion system in the game similar to the things Ubisoft is trying to push with For Honor. It's the body locomotion with locked feet and natural gesturing system.

You can see it in the way Ryder walks and transitions into different speeds and turns. Animations look much better than any previous BioWare game.

I think I'll trust random GAF member opinion over yours, thank you.


But yeah, i don't see what's so bad about the animations...it seems some people already decided the game was going to have "bad" animation before they saw anything. Because Bioware, you know.
 

shinobi602

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I like the animation for when Ryder breaks into more of a run. Is it mocap? I saw them using mocap for stuff like biotic abilities in the E3 video.
Mocapped.

But yeah, i don't see what's so bad about the animations...it seems some people already decided the game was going to have "bad" animation before they saw anything. Because Bioware, you know.

That's the thing. Perception differs because "lol BioWare is jank" so even if it has locomotion not existing in any current game, not even Uncharted 4, it's still automatically shit before stopping and looking at what you're seeing. I'm not at all biased but it's tiresome to read after a while.
 
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Honestly the whole idea that animations being a gamebreaker for some people is weird. People rag on ME3 for having some bad animation but the only thing remotely "broken" is the shepard headtwist bug where your characters head stares off at an 180 degree angle in two specific conversations (Talking to the dalatrass and talking to Liara in her cabin).

For the sheer amount of conversations and dialog in these games you have to kind of suspend your belief "in-the-moment". Even The Witcher 3 which I do like has some animation jank and repetitive conversation animations like Mass Effect but you kinda just ignore it and accept that compromises have to be made in RPG's.
 

Poodlestrike

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Honestly the whole idea that animations being a gamebreaker for some people is weird. People rag on ME3 for having some bad animation but the only thing remotely "broken" is the shepard headtwist bug where your characters head stares off at an 180 degree angle in two specific conversations (Talking to the dalatrass and talking to Liara in her cabin).

For the sheer amount of conversations and dialog in these games you have to kind of suspend your belief "in-the-moment". Even The Witcher 3 which I do like has some animation jank and repetitive conversation animations like Mass Effect but you kinda just ignore it and accept that compromises have to be made in RPG's.

People are doing the same thing for Recore. When did immersive animations become the one killer feature?
 

Patryn

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I just thought: Siblings. Both in the game.

Oh god, I know people would love this, but I would hate it so here goes:

Possible co-op?
 

Poodlestrike

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I just thought: Siblings. Both in the game.

Oh god, I know people would love this, but I would hate it so here goes:

Possible co-op?

I could maybe get behind that provisionally. It'd be super awkward trying to write the scenes such that both player characters would always be represented, and only having 1 companion would be weird, but if they could work around that...
 
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Honestly I think it would be pretty cool if your sibling doesn't die and actually helps you. The whole family dying thing is kind of overdone and being able to interact or bring them on missions would be different.
 

Barrow Roll

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People are doing the same thing for Recore. When did immersive animations become the one killer feature?
To be fair, Recore's animations do look really out of place in 2016. If the game is good then it's good, but those jumping and dashing animations are truly bizarre.
 

EatChildren

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I honestly don't think the animations are that bad considering the inevitably huge scope of the game and comparison to other action RPGs on the market. Obviously it could be better, but the game isn't finished, and pretty much every major RPG has deficiencies in nuanced presentation polish because of scope. It's part and parcel. Like I think The Witcher 3 is a remarkable gold standard of presentation quality for a massive action RPG, but the animations too have their regular moments of oddity and jank. Especially in the otherwise well choreographed cutscenes. The lip syncing doesn't always work, and the character motions rarely match the same standard as a linear, tightly produced title (for very good reasons). Mass Effect just strikes me as the same kind of series, from a developer that's always wrestled a bit with animation quality. And even so, the character control and jetpack looked absolutely fine to me.

The tiresome negative response to the media shown for Andromeda so far I do squarely blame on BioWare and EA's marketing. Look, I get and support the idea of doing a Fallout 4/Nintendo style blitzkreig reveal in the six or so moth pre-release window, but they sadly haven't stuck to their guns and instead tapered into this unsatisfying middleground where refusal to commit to a proper reveal leaves them with limited content to actually show, and said limited content still being the only exposure wary and excited fans have to go off.

Like okay, maybe the game is legitimately well on target for its release window, looks and plays fucking great, whatever. Maybe the project is doing fine. But people from the outside looking in only have one perspective, and fairly so, and that's what they've been shown. The average fan has only been shown unfinished tech demos, art slideshows, and now a fairly dull walky/explory tech vid.

On one hand they want to hide their project for the big reveal. On the other hand they insist on showing something. The balance isn't there, and when we're in an age where people are a bit more wary of muddied pre-release content inaccurately portraying the quality of the end project and state of development, I can't blame them for thinking "This game is in trouble". For many this isn't their first rodeo, and being continually told "No, it's fine, we'll show more later" has a history of bullshit even if it's true in this case.

Hopefully the November 7th blowout does a thorough job of satiating cynicism.
 
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I honestly don't think the animations are that bad considering the inevitably huge scope of the game and comparison to other action RPGs on the market. Obviously it could be better, but the game isn't finished, and pretty much every major RPG has deficiencies in nuanced presentation polish because of scope. It's part and parcel. Like I think The Witcher 3 is a remarkable gold standard of presentation quality for a massive action RPG, but the animations too have their regular moments of oddity and jank. Especially in the otherwise well choreographed cutscenes. The lip syncing doesn't always work, and the character motions rarely match the same standard as a linear, tightly produced title (for very good reasons). Mass Effect just strikes me as the same kind of series, from a developer that's always wrestled a bit with animation quality. And even so, the character control and jetpack looked absolutely fine to me.

The tiresome negative response to the media shown for Andromeda so far I do squarely blame on BioWare and EA's marketing. Look, I get and support the idea of doing a Fallout 4/Nintendo style blitzkreig reveal in the six or so moth pre-release window, but they sadly haven't stuck to their guns and instead tapered into this unsatisfying middleground where refusal to commit to a proper reveal leaves them with limited content to actually show, and said limited content still being the only exposure wary and excited fans have to go off.

Like okay, maybe the game is legitimately well on target for its release window, looks and plays fucking great, whatever. Maybe the project is doing fine. But people from the outside looking in only have one perspective, and fairly so, and that's what they've been shown. The average fan has only been shown unfinished tech demos, art slideshows, and now a fairly dull walky/explory tech vid.

On one hand they want to hide their project for the big reveal. On the other hand they insist on showing something. The balance isn't there, and when we're in an age where people are a bit more wary of muddied pre-release content inaccurately portraying the quality of the end project and state of development, I can't blame them for thinking "This game is in trouble". For many this isn't their first rodeo, and being continually told "No, it's fine, we'll show more later" has a history of bullshit even if it's true in this case.

Hopefully the November 7th blowout does a thorough job of satiating cynicism.

Well put. The marketing for the game so far has been... strange, to say the least.
 

BrassDragon

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On one hand they want to hide their project for the big reveal. On the other hand they insist on showing something. The balance isn't there, and when we're in an age where people are a bit more wary of muddied pre-release content inaccurately portraying the quality of the end project and state of development, I can't blame them for thinking "This game is in trouble". For many this isn't their first rodeo, and being continually told "No, it's fine, we'll show more later" has a history of bullshit even if it's true in this case.

Quoted for truth. We're all superfans in this thread and we all want the next Mass Effect to be awesome. It's just disappointing to see the marketing fall short of expectations again and again.

A divisive last instalment, uninspired open world mechanics in DA:I, studio and staff reshuffling and a soft reboot of the setting are all reasons to be cautious instead of blindly hyped.

I truly want BioWare to prove all the naysayers wrong. Guess we'll see in November.
 

DevilDog

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Honestly the whole idea that animations being a gamebreaker for some people is weird. People rag on ME3 for having some bad animation but the only thing remotely "broken" is the shepard headtwist bug where your characters head stares off at an 180 degree angle in two specific conversations (Talking to the dalatrass and talking to Liara in her cabin).

For the sheer amount of conversations and dialog in these games you have to kind of suspend your belief "in-the-moment". Even The Witcher 3 which I do like has some animation jank and repetitive conversation animations like Mass Effect but you kinda just ignore it and accept that compromises have to be made in RPG's.



Animations don't have to be perfect. They have to be consistent and not produced by an algorythm. I know i always say it but if they reach Life is Strange levels or any telltale games it would be amazing, mainly because this is a heaivly narrative driven game and I would like to be able to read another person's body language.
 

EatChildren

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I guarantee whatever they show will be met with vocal criticism as that's just a predictable groupthink in response to modern BioWare irrespective of justification. It probably wont be exactly what some people are expecting or want, and others will nitpick at trivialities that otherwise get a pass in competing franchises.

It's more just the woeful marketing leading up to the reveal that I think has scattered reception. When all is said and done an November 7th blowout may make the leadup cynicism redundant. But nevertheless the efforts gone towards keeping Andromeda a secret while in the same breath still drip feeding details has not worked to their favour.

As it stands the game is in such an unusual place. Officially we've have so little confirmed, information mostly comprised of art assets, early tech demos, and lukewarm teasers, coupled with off-hand announcements in interviews (like learning about the Ryder family). For the person, regardless of fan mania, who just want's to know more about Mass Effect: Andromeda, the specifics have been usually inconsistent and muddied in delivery. It's really hard to pinpoint exactly what the project is, and about if you're not following leaks and other details (and who says the leaked content, like the survey, are even relevant any more?) the marketing arm for Andromeda is a mess.

If the objective was to build a Fallout 4 style hype machine and marketing lead-up, BioWare and EA have failed. They were probably off on the wrong foot right at the start when they first announced the game existing at all, given Bethesda cleverly stayed mum on the project (despite its obvious existence) right up until the reveal. At least in Bethesda's case they could leverage the "we're not talking about the future of Fallout", but EA/BioWare couldn't with Andromeda. In their case they had already announced the game, and so fans kept asking to see more of something they new existed. And those somethings so far have been bunk.

They just need to get it done and dusted, basically. Give people/fans something tangible to talk about. And if there are concerns and worries about certain gameplay elements and content, they can be properly addressed and discussed instead the vague nothingness we have at the moment.
 
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