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The Medium | Xbox Series S | X vs PC | Graphics Comparison & FPS

IbizaPocholo

NeoGAFs Kent Brockman


- Same textured in all versions.
- Series S uses Ray-Tracing in lighting and shading, but I have not seen evidence of RT in reflections.
- The PC version features a higher Ray-Tracing. Some reflections (such as cabinets) do not appear to use console ray-tracing. This seems like yet another example of Nvidia's advantage with this technology.
- Some shades are inferior in Series S compared to Series X. In PC they are of higher quality.
- The drops of fps that suffered in the camera changes have been fixed. However, the game still has some frame-pacing and some crashes when using the split screen.
- Bloober Team has done a great job with this game on an artistic level.
 

D.Final

Banned


- Same textured in all versions.
- Series S uses Ray-Tracing in lighting and shading, but I have not seen evidence of RT in reflections.
- The PC version features a higher Ray-Tracing. Some reflections (such as cabinets) do not appear to use console ray-tracing. This seems like yet another example of Nvidia's advantage with this technology.
- Some shades are inferior in Series S compared to Series X. In PC they are of higher quality.
- The drops of fps that suffered in the camera changes have been fixed. However, the game still has some frame-pacing and some crashes when using the split screen.
- Bloober Team has done a great job with this game on an artistic level.

Nice
 
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