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Business Game Dev The Molasses Flood video games development studio joins CD PROJEKT Group


NeoGAFs Kent Brockman
Dec 1, 2014

CD PROJEKT announces the acquisition of US-based developer, The Molasses Flood. Founded in Boston in 2014 by Bioshock, Halo, and Guitar Hero & Rock Band series veterans, The Molasses Flood is known for survival and base-building games The Flame in the Flood and Drake Hollow.

“We’re always on the lookout for teams who make games with heart,” says Adam Kiciński, President and Joint CEO, CD PROJEKT. “The Molasses Flood share our passion for video game development, they’re experienced, quality-oriented, and have great technological insight. I’m convinced they will bring a lot of talent and determination to the Group.”

“From the inception of The Molasses Flood, it was our goal to create games that touch and inspire people,”
says Forrest Dowling, Studio Head at The Molasses Flood. “When CD PROJEKT approached us about the possibility of working together, we saw an incredible opportunity to reach a much wider audience through a collaboration with a company we love, creating games in worlds we love. We could not be more excited to continue our mission with the support of CD PROJEKT and their incredibly talented team.”

The Molasses Flood will be working in close cooperation with CD PROJEKT RED, but will keep their current identity and will not be merged with existing teams. The studio will be working on its own ambitious project which is based on one of CD PROJEKT’s IPs. Details about the project will be announced in the future.


Feb 24, 2021
Good, it’s nice to see CDPR still growing despite the huge difficulties they recently had. Still one of my favorite studios.


May 8, 2021
Good, it’s nice to see CDPR still growing despite the huge difficulties they recently had. Still one of my favorite studios.
Yeah. I give ‘em shit but they really aren’t shitty devs or nothing. That was a cluster fuck and it was handled poor but.. everybody gets one. Lol


May 15, 2018
It all sounds like they bit off a little more than they could chew but they were rushed to market too. On hype they owned their release window, other games got delayed into the next year.

Aren’t their IP just Witcher and CP